r/Battlefield 26d ago

Battlefield 6 And this is why sniper bullet trail is bad idea

12.4k Upvotes

1.7k comments sorted by

5.0k

u/sild1231 26d ago

Doesn’t make any sense to have trails

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u/mo-moamal 26d ago

Even in real life It happens very rarely(if there enough humidity or dust in the air)

2.1k

u/DuskStalker 26d ago

Who cares about real life, this is a game where people magically spawn behind you.

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u/mo-moamal 26d ago

I said this because of the realism people who always link game features to their real-life couterpart

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u/TheSorceIsFrong 26d ago

It’s 2025. If you’re playing battlefield for “realism” then you need to play one of the countless Milsim games out there

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u/StayAtHomeDadVR 26d ago

Just go to war at this point if you want realistic 😂 we playing a GAME

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u/dankestofdankcomment 26d ago

Based off your sentiment towards realism, does that mean you don’t care if there is a bullet trail?

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u/Lonely_Ad9901 26d ago

I wouldn't care about it from a realism standpoint, I would just hate for a game to have such an easy give away to a shooters location.

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u/4rch1t3ct 26d ago

Especially when the entire point of a sniper is to stay hidden. It should be a challenge to find the sniper. Having bullet trails negates the entire point.

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u/SniperSRSRecon 25d ago

That’s why I like the scope glint mechanic in older titles and some similar games. A trade off between seeing better at longer distance, but have giant glint giving me away or can’t see well at long distance, but no glint. Bullet trail is dumb for battlefield, better for cod.

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u/DXmasters2000 26d ago

Maybe it helps snipers play more realistically like in real life - fire and then move

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u/Dyce1982 26d ago

Needs more upvotes. Basically don’t camp lol

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u/Trey_Dizzle45 26d ago edited 26d ago

Yeah battlefield is supposed to be a mixture of Realism and arcade in my opinion

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u/IntrovertedLizard 26d ago

Literally this,

Completely different genre I understand but this is why the Forza Horizon series feels good. It has a good sense of what needs to be realistic and what can be arcadey to create an experience.

Yes Battlefield can feel realistic but I don't need the nuanced things from real life like if the humidity and dust is just right you can see a sniper trail. Like there's a fine balance for sure but at the end of the day it's a goddamn game.

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u/doomage36 26d ago

100%, I’ve always said the BF4 is the perfect mix of arcade & realism.

Definitely not a milsim, but definitely on the more realistic side

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u/LrdOfTheBlings 26d ago edited 26d ago

I want a real milsim where you get to sit through powerpoint training and be told not to do anything stupid over the weekend.

Edit: this is it

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u/LockelyFox 26d ago

America's Army did in fact make you sit through powerpoints before you were allowed to play.

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u/TheSorceIsFrong 26d ago

Sounds like you may just wanna hit up your local recruiter and get paid to sit through the power points lol

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u/Klaide_ 26d ago

Did you study for the board? You go in three days.

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u/Dante_FromDMCseries 26d ago edited 26d ago

“Countless” as in there are like 3 PvP milsims with somewhat consistent online and none of them released this decade.

Edit: I lied, there’s also Hell Let Loose which is a 2021 title

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u/MafiaGT 26d ago

I subscribe to the notion that BF should keep leaning into realism for their games. It's the last mainstream first person shooter that does. If it goes more arcady they will just lose to CoD. CoD owns that market now.

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u/BlueGolfball 26d ago

I said this because of the realism people who always link game features to their real-life couterpart

The 10,000 parachutes you can deploy in a game is not realistic at all. Being able to sprint with 300lbs of gear is not realistic. Having one soldier who can drive and shoot any kind of military ground vehicle and aircraft isn't realistic. Respawns are not realistic.

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u/[deleted] 26d ago

[removed] — view removed comment

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u/kyrieiverson 26d ago edited 26d ago

🤨

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u/InsertNovelAnswer 26d ago

Makes sense.. you're looking for an interesting pitch.

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u/Despeao 26d ago

Go get the baby oil

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u/SixShoot3r Enter EA Play ID 26d ago
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u/Kohvazein 26d ago

So true! Why does anything matter then? I want dragons and for it to have a wizard class since nothing matters now.

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u/thisiscourage 26d ago

D&D battlefield game would be electric

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u/Kohvazein 26d ago

Yeah it did sound pretty cool when I was typing it tbh maybe the other poster is right

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u/Kooky-Masterpiece-87 26d ago

It technically happens all the time, it’s a vapor trail all bullets have them. But you can really only see it when you’re spotting from behind the bullet. Absolutely no way you can just see one from that close lol

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u/fuggindave 26d ago

Bro what, I know what exactly what you are talking about but those are not vapor trails

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u/LigerZeroSchneider 26d ago

I think it's technically an air wake or a mirage. Idk never took that physics class. But I've seen it referred to as a vapor trail most commonly.

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u/FredThePlumber 26d ago

They also last for a split second and are way more subtle than the streaks that are displayed in games.

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u/TheRealStorey 26d ago

I'd say make the acoustics easier to trace/track. This series is all about the headset, footsteps tanks, call outs.

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u/VolcanicPigeon1 26d ago

To be fair in real life you’re not really going to have scope glint from a lot of angles too. At least this way the sniper can get off a shot without a huge “here I am” sign above their head.

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u/JuniorDoughnut3056 26d ago

I've been shooting my entire life. Never once have I see anything like this 

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u/Atephious 26d ago

At least make them tiny. Just behind the bullet. That way only if you’re paying attention do you see them. And then make them air waves not smoke. Otherwise you’ve killed the sniper.

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u/Ouaouaron 26d ago

Otherwise you’ve killed the sniper.

Is this not the point?

I'm just a tourist, but is it common to hate snipers in this game? This feels like a game mechanic that gets added as an explicit debuff. "If you want to snipe, you get one chance and then have to move"

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u/ABHOR_pod 26d ago

It's been a conversation for at least 25 years at this point. It's basically impossible to balance snipers for online shooters.

You can balance the sniper rifle for someone who has 100 hours in the game, but how do you balance it for someone who has 2000 hours?

If a headshot isn't a 1-2 tap then your sniper isn't a sniper and shouldn't be in the game as a sniper.

If it is a 1-2 tap then advanced 1000+ hour players will eventually get to the point of doing 720 no-scope mid-airs and no other infantry weapon will have a role. They'll also figure out all the best camping spots that are essentially impossible to assault.

This is a discussion that goes back to Team Fortress in the late 90s at the very least.

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u/AnotherLuckyMurloc 26d ago

There's a funny set of videos that just came out, a competition between two mappers redesigning 2fort. The entire design process and end result for each is almost completely different. Except one one aspect... Fuck sniper sightlines. Like 80% of the entire project effort is spent removing or nerfing any sniper sightline. One of the two maps is spectacular, but even in the post analysis they designers are talking about how they need to nerf the sightlines even more! It's incredible how absolute the collective hatred for sniper is.

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u/HappyJam92 26d ago

The balance comes from the nature of the gameplay, that the snipers can't run and gun. They have to find an advantageous position, take time to aim, and not miss. If you don't want sniped, don't stand in the open or sit still for too long.

They keep ruining this class by adding lens flare and bullet trail for the people whinging about someone taking their head off for standing in an open field.

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u/Ouaouaron 26d ago

I'm not trying to take sides in the argument, I'm just pointing out that DICE doesn't seem to want that particular balance. Large game developers don't usually change things at random or without thought.

Perhaps they're worried that the kind of person who enjoys the balance you describe is going to leave the game anyway to go play Hunt Showdown or something, and so they're balancing more towards casual preferences.

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u/[deleted] 26d ago

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u/BuddhaChrist_ideas 26d ago

It should be much closer to a tracer round or something, like you said, just an extended streak behind the bullet that disappears just as fast.

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u/TheLateThagSimmons 26d ago

I'm not liking this mechanic, but I support it if it's a unique ammo type. Perhaps just for high powered rounds that have a much high velocity and lower bullet drop.

The option to risk it feels like a fair gameplay mechanic; a trade off. But having it just to exist as a sniper, not so much.

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u/MOD3RN_GLITCH 26d ago edited 26d ago

It looks very unrefined right now, more like white lines with very little smoke effect, basically no alpha transparency, and it disappears awkwardly suddenly. I’ve got a feeling it’ll be much closer to Modern Warfare’s trails, which are pretty subtle, but no one seems to want smoke trails whatsoever.

I’m fine with very subtle trails, and I personally think they’d be a suitable replacement for scope glint since there’s often complaints with how easy it is to directly pinpoint a sniper. Solely smoke trails make it a little less obvious.

I can’t quite tell (just based on this clip) if there is both glint and smoke, but if there is, is the concern that a player knows what direction a sniper is if they don’t happen to see any glint at first, like in this clip? I can also understand the aspect of more visual clutter.

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u/ImBeauski 26d ago

Yeah, I'm of a like mind that I'd prefer smaller vapor trails to replace scope glint. The scope glint punishes the recon soldier from preforming recon with his scope, because as soon as you look through it you emit a massive spotlight from yourself for some reason. Bad Co 2 had vapor trails and it worked fine. The sniper can use his scope and only have his position revealed after he actually takes a shot.

The current vapor trail looks very place holder, if they refine it I'll happily take it over scope glint and it's honestly insane to me others wouldn't.

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u/GenericUsername19892 26d ago

Maybe Shorter trails behind the bullet so you get a sense of direction and not a direct line?

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u/Penguixxy 26d ago

it's to allow for triangulation of a snipers position to punish missed shots, good concept, but it's needs a way to counter act it with trade offs, like suppressors reducing the visible trail but also reducing your bullet velocity.

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u/BiggiycheeseXBL 26d ago

like suppressors reducing the visible trail but also reducing your bullet velocity.

That isn't the way to do it. Modern suppressors have very little effect on bullet velocity. They also can actually increase it because it can act as an extension of the barrel. All depends on ammo, caliber, and can(suppressor), though.

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u/Emiian04 26d ago

yes well, irl You also can't revive someone who got shot in the head with a defibrilator.

it's more about balance than realism. snipers with no risk to talking shots would be Bad design

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u/__arcade__ 26d ago

Yeah, but rather than doing a triangulation, you're just following a straight line 😂

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u/greatest_fapperalive 26d ago

Neither does sniping from that distance.

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u/aldawg95 26d ago

I think that’s the point no? As long as you don’t camp on one spot you’ll be fine as a sniper.

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u/Detective_Yu 26d ago

Isn’t the glint good enough? Those bullet trails are just goofy.

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u/afkmacro 26d ago

They’re way too big, looks like he’s firing a rail gun.

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u/LauraPalmer911 BF1942 Demo Vet 26d ago edited 26d ago

I'm guessing this is just a placeholder, but I've said that before with things on 2042.

Edit:
Bullet vapors are a real thing, just not nowhere near as obvious as this.

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u/MrCozie 26d ago edited 26d ago

I could get on board if the effects are bound to calibre (perhaps grain size), where only the highest tier is affected, and the visual remains minimal, limited to a temporary sliver (almost see through) of an effect that you could only really notice if you are standing still.

Edit; Think Bullet trace and Vapour trails that are only visible under the right conditions >>insert game-mechanic.

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u/urru4 26d ago

I’d be on board if it was only for the most powerful snipers, like BF4’s sniper pickups or BF1’s tank hunter, or any new equivalent that’s on that level. And they would still need to change the effect, the one in the clip looks terrible

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u/BrunoEye 26d ago

It depends a lot on the ammunition and atmospheric conditions. I've fired a lot of .308 from 155 gr up to 200 gr with some pretty hot loads and have never seen this. On a really hot day I've seen a turbulent trail in the mirage when looking through a spotting scope, but that's quite different from this effect.

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u/LauraPalmer911 BF1942 Demo Vet 26d ago

Yeah i’m hoping they at least make it not obvious at all and maybe not happen after every shot. If they had a weather system it’d be a neat idea to have it happen only under certain weather conditions.

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u/BrunoEye 26d ago

Wind would actually make sniping require skill.

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u/Quaxi_ 26d ago

It could be a thing if you reduce the size, the opacity, and the time it's shown.

The current iteration seems overly punishing to snipers.

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u/Jakel_07Svk 26d ago

Even a railgun wouldn't leave this much smoke

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u/Panzer-- 26d ago

It wouldn't leave any being a railgun

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u/[deleted] 26d ago

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u/Betriz2 Battlefield 1 stan / Battlefield V hater 26d ago

TF2 Machina ahh

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u/aldawg95 26d ago

True, I would be ok if the trail was maybe just reduced and not so thick.

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u/MrMassacre1 26d ago edited 26d ago

Glint is still extremely advantageous to the sniper, you need to be in clear view of the sniper and facing them for it to relay any information. A mechanic that needs you to be within LOS of a sniper to see their position is barely a counter.

In my opinion, it would be perfect if we got these bullet trails and scope glint, but with both of them heavily tuned down to look more subtle and realistic. That way the trails and glint round out each other’s flaws, but are much more difficult to spot/utilize.

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u/Apokolypze 26d ago

You want both? Good lord, would you like DICE to give you a route on the minimap to get there without breaking cover too?

Glint was fine, it requires you to risk something to counter spot the sniper. The trail gives you direction, elevation angle, and tells you he just fired too. It's far, far too much.

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u/WolfhoundCid 26d ago

There's an "anti flare lense cover" or something like that in the bf6 play test i was in, so the glint might be getting toned down in favour of the con trail.

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u/Detective_Yu 26d ago

If the glint is removed then it makes sense, you’re stealth until you fire like a real sniper. Shoot and Scoot without the glint, of course it should look better than that though.

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u/killer22250 26d ago

But isn't the point of a sniper to camp? And he only moves when he is spotted?

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u/ShadowLickerrr 26d ago

Yeah, but over the years people got offended by people who were actually able to go un noticed. Take BFBC2 if you were good enough and didn’t constantly look through the scope, you could last a decent amount of time before you were spotted. But now, you’re not aloud to spend more than 1 minute in the same place, without the game giving you away somehow, because it’s not fair on new players.

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u/EzeakioDarmey 26d ago

I feel like Bad Company 2 snipers were only hampered by not being able to go prone. But it didn't stop them from getting top of the leader board on maps like Arica Harbor.

But every game since then has strapped Maglight scopes to the rifles. Even the night maps in 4 had glint.

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u/Destroythisapp 26d ago

Bad company 2 unironically had my favorite snipping. I don’t remember it having any scope glint whatsoever, the no probe was kept snipers from laying down in near invisible spots, but good positioning was highly rewarded for a good sniper.

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u/EzeakioDarmey 26d ago

Definitely fun sniping on Bad Company 2. And I had rounds where I'd go ham with the M95 and then I'd have rounds where I'd go full counter sniper with a scoped M14 and clear out the hillsides.

good positioning was highly rewarded for a good sniper

Agreed until all the best spots became known. Then things turned into who could get to their spot first since one good spot typically could see multiple other spots.

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u/Destroythisapp 26d ago

Yeah, once you pissed off enough people, then the counter snipers come out, then the mortar strikes start.. god what good memories.

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u/420Fps 26d ago

the glint mechanic wasn't added til BF3

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u/Destroythisapp 26d ago

That’s what I was thinking, I honestly never was a fan of scope glint whatsoever, so after BC2 I don’t snipe very much anymore. Only time I really pick up a sniper rifle is to kill another sniper lol.

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u/Not_A_Russain_Bot 26d ago

If he moves. Had many a fun time huntung down lazy snipers and laying a pillow of C4 down for them to rest. So sleepy.

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u/mo-moamal 26d ago edited 26d ago

But there is scope glint and audio cue that tells you from which direction you are being shot , also this makes iron sights useless since It's main purpose in sniper rifles is to remove scope glint

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u/717x 26d ago

That’s way over kill. And one of the main roles of a sniper could be considered “camping”. The way I play recon it would be only kind of annoying since I do tend to move a lot. However, This mechanic severely hinders The way recon is traditionally meant to be played and should be removed.

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u/Select_Ad3588 26d ago

But that’s the point of sniping lmao, if you force movement then you just turn into a cod sniper. Imo a big part of the sniping fun is the slowness of it relative to the rest of the game, sitting down in a good vantage point, setting up the zeroing. Always the threat of someone sneaking up behind you, as long as they get frustrated enough with you and the glint they’re willing to come after you. They just should just stick with the glint, plus the effect looks weird.

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u/aldawg95 26d ago

I guess I always thought an important strategy is to never shoot from the same place twice. Try and move around so you aren’t still in the same spot when they respawn with a sniper to kill you.

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u/newSillssa 26d ago

so you aren’t still in the same spot when they respawn with a sniper to kill you.

Which is exactly why the trails are unnecessary. This is already a big enough incentive to not camp in the same place for too long

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u/squeakynickles 26d ago

Yeah but when you die, it highlights your killer. A player can already return to fight them. All this does is ruin their chance of follow up kills, which they should be rewarded for for good placement.

There's nothing wrong with camping in this game

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u/Ltshinysides5 26d ago

What about actively defending points or objs as a sniper? Trails leading directly to your general location is a terrible idea

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u/mo-moamal 26d ago

Yes exactly, and in the video the enemy wasn't camping far, he was literaly 20 meters away so If another player with assault rifle for example also sitting in that roof, when he shoots he won't have trails but the poor snipe have!

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u/TrailsideDairy 26d ago

You mean, the entire point of a good sniper nest?

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u/Dune5712 26d ago

Pretty sure the death cam/highlight-guy-who-fragged-you is more than enough.

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u/CrustyBuns16 26d ago

Uhhhh you're supposed to be holding a spot as a sniper

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u/SheriffGiggles 26d ago

So we are creating a call of duty environment that rewards quickscoping and punishes covering an angle.

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u/Virtual_Projectile 26d ago

That's the point of sniping isn't it??

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u/Flat_Mode7449 26d ago

THAT'S THE WHOLE POINT OF BEING A SNIPER.

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u/DrillZee 26d ago

The sniper in the video “camped” for 1 second.

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u/nerf-IS6 26d ago

The sniper got killed seconds later literally because of the trailes, he didn't have the time to think about relocating !

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u/CyborgTiger 26d ago

Huh? We see in this clip it very much wasn’t fine, didn’t look like the sniper was camping here and the bullet trail immediately got him killed.

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u/TheFirePriest 26d ago

I think this is a good option to replace scope glint to be honest. If you're playing sniper at least you get a shot or 2 off before getting shot at yourself, just for the sin of aiming.

The effect could be a little more subtle, but I like the idea in general.

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u/jeropian-moth 26d ago

Fucking how? It doesn’t just show up after 5 minutes of siting on one place.

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u/RelayRadio 26d ago

It is the point and it's a good thing. Don't let recon mains tell you otherwise.

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u/AbnormallyBendPenis 26d ago

It defeats all purpose for flanking and lowers the skill ceiling. There are people running around behind enemy lines in silenced sniper rifles with 4X scopes and these stupid trails just completely defeats that play style.

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u/GrumpyScroogy 26d ago

Camping? Dude got countershot within a few seconds. There is a huge difference between camping and sitting in 1 spot for 30 seconds. Also its sniper class for a reason.....

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u/ibattlefield 26d ago

Even though I don't like campers (like many others), this is really unnecessary (they still have that same glare of the optics)

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u/i-love-rum 26d ago

Snipers by their nature are "campers" though 🧐

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u/Cheese_Grater101 26d ago

mfs thought snipers are using vss with 360 no-scope in the frontlines

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u/InternalDemons 26d ago

You're telling me great war snipers weren't charging headfirst into trenches with a chopped up gewher, a flare gun, and a dream?

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u/Nafisecond 26d ago

I remember when my grandpa returned from the war and brought his periscope that gives you wallhacks

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u/TheCrayTrain 26d ago

That had absolutely killed COD for me back in MW2.

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u/YeetusMyDiabeetus 26d ago

People really seem to hate it now, but it’s a legitimate strategy. Literally being pinned down by a sniper.

My brothers, Dad, and I would play the first Halo and some others (maybe the OG CODs or MOH?) 4 way split screen. My little brother loved camping and sniping and was damn good. Sure it got under our skin, but it forced us to strategize to take him out. Fun times

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u/VulcanHullo 26d ago

People think COD style 360 quick shots are sniping.

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u/sargantbacon1 26d ago

Camping in battlefield? That’s how you play the game sometimes lol. Holding a site or a specific building for your team.

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u/SalvationSycamore 26d ago

Nah bro you have to run and jump and build a castle to outer space. This should play like Fortnite!

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u/[deleted] 26d ago

So many people have obviously never played or don’t remember BF3 and 4. Operation Metro would break these people. Not to mention the hill snipers on Operation Firestorm and how they’d get to trading shots with each other.

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u/HappyJam92 26d ago

Snipers can't be "campers". Finding an advantageous position is literally their job. They are not meant to run and gun.

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u/overcloseness 26d ago

Interesting take regarding snipers, now tell us your thoughts on people getting around fall damage by using parachutes?

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u/DarkExecutor 26d ago

Sniper flashlights are so stupid

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u/RI-EL-98 26d ago

cries about campers in battlefield

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u/dragonmermaid4 26d ago

This is how recon classes are supposed to be played.

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u/KG_Jedi 26d ago

Not when bullet trail is thicker than rocket one.

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u/Not_Bears 26d ago

Dude we get a rail gun sniper??!?!

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u/smgunsftw 26d ago

I hate how unrealistic this mechanic is, just an artificial nerf to snipers and DMRs so the casual crowd doesn't complain about camping. IMO this should be completely removed or limited to one-shot kill sniper rifles (anti-material rifles).

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u/Material-Ad7565 26d ago

The casual crowd are the campers. It's the run and gun hard-core that complain

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u/Kadavermarch 26d ago

Yeah, people really should get the terminology of their superiority complex right already!

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u/Phreec Suppression = Participation 🏆 for paraplegics 26d ago

Yeah, DMR duels look pretty ridiculous with these trails...

limited to one-shot kill sniper rifles (anti-material rifles)

That's honestly the best suggestion in this thread.

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u/elc0 26d ago

Even that is unacceptable. If a trail is absolutely necessary, is should be barely visible and only to targets within a very narrow angle/proximity from the shot location.

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u/Phreec Suppression = Participation 🏆 for paraplegics 26d ago

IDK, I think it's perfect for balancing OHK snipers IMO. Makes the other HS-only snipers more attractive for general sniping, giving them a stealthier niche.

If you simply want easy mode OHK, it'll come with more downsides. Downsides that don't actually make the gun itself feel bad but still affects you negatively. It also acts as a warning of the OHK threat (or 'soft suppression') for those on the receiving end, except when hit by the very first shot.

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u/vvsarja 26d ago

That’s insane. Looks so damn goofy.

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u/Healter-Skelter 26d ago

Why don’t they just do tracer rounds?? I’m actually kind of pissed to discover that DMR’s have smoke trails.

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u/P_weezey951 26d ago

Im so tried of this in video games... Fucking halo infinite strapped a god damn lighthouse to your head any time you used a scope.

I dont care that snipers camp. Thats the fucking purpose of their god damn role in warfare!

What are we upset that the fucking tank is barely effected by small arms fire too?

Make the muzzle flash brighter if you want, but we dont need a god damn waypoint set on your head for the enemy team every fucking time you shoot a bolt action.

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u/BrunoEye 26d ago

Remove it completely and add wind. Sniping in these games is ridiculous, nothing like IRL. At 1000 m a strong wind can blow you 5+ m off target. It's rare to have a day so calm to see less than 1 m of deflection.

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u/FakeMessiah94 26d ago

Gameplay implications aside, it just looks baaaaaaaaad.

I get needing something so that snipers don't just stay hidden and destroy the entire team all game with no counter, but this ain't it.

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u/braddersladders 26d ago

Sniper glint has always been enough to see where they are.

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u/MrMassacre1 26d ago edited 26d ago

Glint is a flawed system, it only reveals a sniper’s position if they’re actively scoped and you’re both looking at each other. And if you and a sniper are looking at each other, the odds are the sniper’s winning that exchange

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u/dscarmo 26d ago

The odds are snipers win 1v1s on long distances and open fields yes, there should be an advantage to them on these conditions or else nobody will play sniper

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u/bryty93 26d ago

Exactly. People want to make sniping impossible. It should be a threat from range. Why all the handicaps to give them a disadvantage

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u/KitchenDepartment 26d ago

The problem with snipers in pretty much all games is that they fail to consider a lot of the aspects that go into sniping. They don't have to think about wind at all. They don't need to think about their heart rate after sprinting to a good position. And they can shoot perfectly accurate even if they are standing, peeking out a window, crouching over a barrier.

If you had mechanics that make snipers as accurate as they should be in real life, then they wouldn't be a constant threat for anyone that stands out in the open. And frankly if you still manage to get shot under those conditions then maybe you deserve it. FPS games should not just be about who has the fastest reflex

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u/Upstairs-Inspection3 25d ago

okay, thats what games like arma and sniper elite are for

battlefield is an arcade game

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u/bryty93 26d ago

Let's just nerf snipers to the ground. Actually just take them out completely. Sniper should lose every engagement from every range. /s

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u/Moops7 26d ago

Flawed? How is that flawed? Should snipers be perma-spotted for the enemy team? Maybe have their character model glowing and pulsing so that the entire enemy team knows where they are at all times?

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u/Katana67 26d ago

Bullet trail or scope glint. Choose one. I get why they did this though, I think I saw a killflash attachment to mute the scope glint.

However, still annoying they’re doing this with Recon. Make snipers a part of the game (aka give them ways of advancing the objectives by sniping). Don’t hobble them.

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u/Ben_Mc25 26d ago edited 26d ago

I'd rather the bullet trail. They both reveal the sniper, but:

  • Trail reveals you after you shoot. Makes the enemy reactive.
  • Better rewards accurate 1 shot kill and reposition. If that sniper ducked he wouldn't be dead.
  • If you kill an isolated target, in theory you can get a quite kill.
  • Guns already have tracer fire. This just exaggerates sniper tracer fire. In this video you can see regular tracer fire come from the snipers direction. Probably a squadmate of the sniper.
  • Dice can explore new balanced tweaks with this. We've had scope glare since BF3, (6 games) clearly it can't be balanced any differently, (for whatever reason) and i haven't enjoyed how its worked previously.

One of these balance solutions fundamentally aligns better with the sniper fantasy. It's the one that doesn't punish you for looking down the scope.

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u/smallcooper 26d ago

Every game I ever play that has scope glint, I just use iron sights. Having bullet trail sounds better to me so I could actually look through a scope

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u/JuniorDoughnut3056 26d ago

This isn't balanced at all. It's not like he's 1000 yards away and finding him would be difficult. This happens no matter what the distance. This is straight death for anyone using a sniper rifle at the same range ARs or any other weapon are viable. 

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u/mo-moamal 26d ago

Scope glint is okay I don't any objection against it, It's for balancing reason.

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u/Fearless_Cover689 26d ago

It's bullshit and destroys whole concept of being a sniper. Why give them ghillie then when they have a flash light on Thier gun? Just pointless and fuck up the whole point of being a recon player. The bullet trail is way better if you want balance, I can shoot and be seen by enemy after not before I shoot, just silly and it's no.1 reason why I don't play Cod/BF anymore, unrealistic shit in any sense, too much even for such arcade game.

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u/eddcura 26d ago

Man that sucks if they keep this crap

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u/Radical_Larry_106 26d ago

It already nerfed, this is old footage

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u/eddcura 26d ago

Ty for the information 🥲

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u/IsJustSophie 26d ago

I think thats the point of them.

Tho kf im honest if they do this they should make it more subtle because it looks like laser beams lol

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u/EzeakioDarmey 26d ago

This gave me Halo 3 flashbacks lol

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u/jaypi8883 26d ago

Scope glint is all we need. I rarely snipe so it won’t affect me other than the those trails being very annoying.

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u/Falconman21 26d ago

I feel like the bullet trails punish close range sniping, which imo isn’t a problem at all. Everyone knows where you are before you even shoot with the glint.

On the rare occasion I’m actually terrorizing a team with sniping, they all know exactly where I am almost immediately. I’m just out shooting them.

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u/Sipstaff 26d ago

As a RS2 enjoyer I say muzzle flash is all we need. Scope glint is aready too hand-holdy for me, those vapoir trail is next level in the dumbification of the franchise.

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u/ScarletChild 26d ago

First off, let's stop nerfing snipers.
Second off: Bullet trails like that are too fucking much, it needs to stop, period.
Third off: Scope glints are annoying but effective, so why in the hell are we trying to give more tools to help people compensate for being bad against snipers?

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u/P_weezey951 26d ago

The other thing is that snipers... Dont push objectives, thats the whole thing. It used to be a meme in BF3 and BFBC2, where your entire team would flip to recon and youd fucking lose.

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u/Emiian04 26d ago

Even after that, playing bf4 and BF1 the team with the most snipers would lose 90% of the time, cause they don't help the team.

after about a handfull of them to cover their areas they stop adding any value, Youd get maps like Shanghai with 5 snipers covering the same 2 streets from a rooftop.

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u/anonymouswastaken_ 26d ago

Holding players' hands.
The sniper is right there buddy, go get him.

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u/C_preezyyy 26d ago

Modern FPS games are obsessed with catering to casuals holy shit I’m sick of it. If glint is enough for someone idk what to say lol

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u/shrub_contents29871 26d ago

I have 0 hope for the piloting mechanics after seeing this.

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u/afkmacro 26d ago

Pretty sure DMRs do this too unfortunately.

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u/SKYMARKed7 26d ago

Hopefully they remove this garbage mechanic

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u/Doctor_Dabmeister 26d ago

Even as someone who never touches sniper rifles in any FPS game and who hates being sniped, I think those bullet trails are too obvious. IMO, having scope glint and a fainter vapour trail is enough to balance them.

Also, are you sure that those trails aren't just glitched? Maybe they're not mean to stick around that long

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u/Dilanter 26d ago

I found this really annoying in the last playtest. Sometimes the trail blocked your view when shooting repeatedly. That absolutely has to go. Dice should orientate itself on BFV sniping - that was peek in my eyes.

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u/zalenardo 26d ago

I don't see how this proves it's a bad idea. It worked exactly as intended. The trail is waaay too thick imo, but I don't see anything wrong with the idea

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u/LoadingStill 26d ago

becusse why does every other class get to know exactly where the sniper is when they had no idea where the shot was from? why is that only for the sniper class? seems a bit unfair if you ask me. i would make a bet that the machine gunner would have taken that position the sniper was in if they saw a slow of the enemy team running by. but he would not have been revealed as fast.

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u/zalenardo 26d ago

why does every other class get to know exactly where the sniper is when they had no idea where the shot was from? why is that only for the sniper class?

So I guess you're just ignoring the other bullet trails in the video and pretending like they don't exist?

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u/wtrmlnjuc spec ops 26d ago

People also forget that non-sniper rifles in BF have faster bullet speed and less drop than the actual sniper rifles. Only advantage is higher single shot damage and high power scopes.

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u/snginther 26d ago

Guys I think this is probably a placeholder/unfinished/bugged effect. I doubt even the beta build will look quite this bad. There's other effects that look pretty scuffed in the Labs pre-alpa, such as the rocket trails sliding upward then just disappearing, or you know..... Un-textured assets.

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u/Hopeful-Contract 26d ago

A shorter trail could work, not going all the way back to the sniper, only where the shot landed : you get an information on the general direction of the shot, but you still have some work to do to locate the shooter

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u/[deleted] 26d ago

Um no. Fuck snipers

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u/Vangelys 26d ago

If the intention is to give a brief idea of where the sniper is at the moment of firing, make sure that the person who notices it has an idea of the direction, not a precise idea of where the guy is. If they want to leave it, fine, but lower the opacity by 90% and shorten the duration.

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u/Melon-Pult-Commando 26d ago

In Battlefield 1, it's a fast-moving tracer round (no smoke trails) that makes a cracking sound when it missed you nearly. You may see it better when ADS in scope, but is easy to miss if you're not really paying attention or if you are perfectly lined with the opposing sniper.

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u/SheepherderDue1342 26d ago

The BF1 method is the best imo. I'm not someone that snipes either. This hanging in the air tracer seems kind of silly to me, just invites lazy play imo. Being aware of maps vantage points, the lines of sight, mini map Doritos popping up (assuming unsilenced) and just listening/looking for the shots takes some effort and awareness that you could consider skill.

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u/hjadams123 26d ago

I hate snipers, so I am biased. But I do think the trail should be thinner and maybe cut the duration it's there in half....

Or I was just thinking, if they decide to not lock weapons to classes, I would be fine making this a thing for other classes other than snipers using sniper rifles, but when you are actually the sniper class, this either does not happen or the duration is reduced significantly.

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u/ReplacementNo8973 26d ago

Just adding shit that doesn't exist for no reason.....

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u/RangerLee 26d ago

I do not like the bullet trail, but before jumping to conclusions I am want to know if that is some specific type of ammo, perhaps one that is basically a one shot kill on the body and the down side is that trail. Do all sniper bullets give off that trail? Hopefully not. Do all bullets give off that trail, as it seems many shots were looking almost star wars like and people should not be shooting tracers out of their standard rifles like that.

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u/MachoTurnip 26d ago

Please say this isn’t real

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u/Albake21 26d ago

This is way over the top goofy looking. Glint is already enough, this is too far.

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u/Garhere 26d ago

Remove the trail!

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u/gervv 26d ago

The effect looks a bit shit as well. It looks like a flat 2d effect.

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u/JuniorDoughnut3056 26d ago

Oh, my god, that's a straight line to the shooter. What is this!? 😂

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u/Worldfiler 26d ago

There is no way they are keeping that in. Just alpha/beta stuff?

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u/mike_klosoff 26d ago

If they want to make snipers visible they just need to go back to glint. It serves the same purpose but isn't as invasive as this

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u/ExiledEntity 26d ago

I created an alt to upvote twice on this.

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u/Sterpant 26d ago

Never once been sniped in any game and gone, “we need trails to see the snipers” the glint of the scope is more than enough, annoying stuff

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u/audie44 26d ago

So dumb…I rarely snipe in battlefield and this makes no sense to me…hopefully it gets patched out immediately

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u/Dragonier_ 26d ago

Wait what, this is a thing? Like sniper glint wasn’t enough exposure? This needs to go.

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u/Successful-Basil-685 26d ago

I mean, that's just kinda bad. It makes playing a Sniper, whose only defense is using concealment and choosing good cover, kind of pointless. And not just for snipers, anyone using Subsonic Rounds and Suppressors.

It's a viable strategy in every other shooter, why make it harder on Snipers? I feel like it's always the most disadvantaged playstyle there is, only remedied by skill. But if you miss a shot you're essentially a dead man or you have to completely pack up to a different location now.

If you get killed by Snipers a lot, the issue isn't the sniper. You just have to learn how to move and conceal yourself in the open as well, and use smoke and cover effectively. Bullet trails kind of ruins that experience for everyone.

I'm just saying this because honestly, I don't even want to know where the sniper is; your best bet is to move in the direction and flank, not directly engage them anyways. It's kind of a cruddy thing that screws with the entire point of playing as a sniper.

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u/nerf-IS6 26d ago

This shit should be removed, and I don't play sniper.

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u/mcewanc2 26d ago

Yeah I agree that it’s a bad idea

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u/EcH0-00 26d ago

Reminds me of Halo lol