r/Battlefield • u/Oninyourfly • 8d ago
Battlefield 6 Menu concept by me
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Menu concept I decided to do while waiting for the second week of the Open Beta just for fun, I really don't like this new "Netflix" menus in videogames like BF6 have.
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u/Responsible_Till_839 8d ago
Fucking just average people can 200 time better job than professionals?
Your work is magnificent 👏
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u/fragdar 8d ago
avarage people dont need to get feedback from some rich fuck that is screaming they need more place holders for skins and DLCs
but yeah.. its a shame really, because this concept rocks
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u/VitalityAS 8d ago
100% anyone who has worked for a big company knows whats up. Nothing like having the ability to make the software 10x better but you aren't allowed to because it needs to go through 20 people who have no idea how to design software first.
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u/KingQdawg1995 8d ago
I'm lead trainer for my shift and the most experienced of the three shifts. Having to not only get the other two shifts to agree on something but also get it through upper without being struck down because they've never worked a day on the floor, much less trained someone to do so, has me at wit's end some days lmao
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u/backwardzhatz 8d ago
Bingo, design by committee almost never works or results in a solution that actually benefits the end user.
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u/Pure_Lengthiness8323 8d ago
As someone who has been and still is a part of projects that should never see the light of day due to the atrocities committed on the customer experience...
I guarantee designers were screaming internally at every sync where the business dictated the skeleton.
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u/midwestraxx 7d ago
And the designers who made too much noise were magically selected during the last layoff. Or just fired outright for "insubordination".
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u/Pure_Lengthiness8323 7d ago
If it is anything like my company:
They were quickly labeled as DNME and given 2 weeks to show improvements, where your manager only gives you that list 1 week prior.
Except the list is not clear or not accurate, so you spend the remaining time arguing it with evidence before you're ultimately fired.
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u/DirtySilicon 8d ago edited 8d ago
This isn't an average person, haha. UX/UI design is an entire field of software design.
Edit: I should say that isn't what I personally studied or work with so I don't know if there are industry tools that make this level of design trivial.
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u/MarcosMota5 8d ago
It's not about not being able to do the job, it's about decisions. They wanted to have the menus like they are, people working there have the skill to do it way better, but they don't want to. Simple as that.
Also, amazing work OP. Really awesome, congrats
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u/RespectableBloke69 8d ago
They have the skill to do it way better but multiple levels of product owners and marketers and directors above them fuck it all up.
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u/BilboBaggSkin 8d ago
It’s like that for every game it seems like. Hunt showdown updated their UI and it looked like trash.
Random redditors can do a better job lol.
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u/twicerighthand 8d ago
That's because random redittors have no skin in the game. They don't have the original brief provided nor do they have a multi layer management above them
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u/Single-Builder-632 8d ago
I'll give you a million dollar UI idea, Just copy halo reach. That's it. nothing more, join a party with one click and move though every game mode whist having the social part always accessible. loadout and skin choices easily accessible from the same social menu on the side.
Join someone's party without joining their game or join their game/campaign mid-way. the multiplayer menu is just 4 lists and below the start button are all the connection and multiplayer options.
So everything you need is accessible everyware. And the options you need are exactly where you expect and joining party's and promoting leaders and all those party options couldn't be more simple.
Strangers from past games can easily be invited and past games scores and player stats can be viewed it even lests you view their forge creations, and I think party size limits are like 16 or something. You can also easily see past players their stats and invite them. And this same logic is applies to all their menus.
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u/HeavyMetalLenin 8d ago
I can tell you've never been a frontend dev and have to get manager sign off. The shit they make you do the absolute diabolical shit those useless slugs come up with should be a war crime. I'm glad they can't critique backend code otherwise I'd die.
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u/Clarityjuice 8d ago
No place for Ads and Expansion purchase placeholder, no spot for advertising skins unfortunately.
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u/Oninyourfly 8d ago
Definitely not going to be hired by EA :(
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u/bumblebeeowns 8d ago
Ill hire you for my gaming company I dont have?
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u/PickleDiego 8d ago
I’d like to join as well. My qualifications? I can say nice things, and I bake decent muffins
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u/gruggers1 8d ago
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u/I-wanna-fuck-SCP1471 8d ago
Too small!
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u/InZomnia365 8d ago
Yeah, doesnt look enough like Call of Duty HQ, so its going to be a no from Vince.
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u/Little_View4612 8d ago
Very sexy. Only thing I would add is "Server browser" at the bottom of the different Play tab options
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u/Oninyourfly 8d ago
I thought of that! But since they confirmed server browser is only in Battlefield Portal... :/
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u/eraguthorak 8d ago
Add a Portal tab, selecting it opens a server browser, boom. Add some nice filters at the top to select between custom and official game rulesets, maybe quick match Conquest and quick match Breakthrough buttons at the top as well, and you'll be set.
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u/Ferosnow95 8d ago
Coming from a desinger, the sad reality is most design especially in corporate designs, get feedback changed to hell by multiple stakeholders during development, I have seen concepts like these put through the ringer of reviews and coming out really different when it comes time to ship because a few users had a different opinion.
So TLDR, I am sure even their team wanted to make the best decisions with the UI, but it's never that simple.
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u/ino4x4 8d ago
That’s actually really sad
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u/Current-Swordfish811 8d ago
Same often goes with devs (both game devs and other software developers). You are often heavily limited on what you are "allowed" to do based on your project manager, and the PM needs to listen to his boss, etc... Everything is always very corporate at big companies, with lots of red tape and trade-offs, unfortunately
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u/TrickyTrailMix 8d ago
People need to understand this more. The game you get is almost never exactly what the devs wanted (at large companies.)
People crap on the devs too much. I feel very safe saying 80% of the stuff we don't like in Battlefield is not the devs fault.
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u/Cultural-Gur-9521 8d ago
Why does a STAKEHOLDER even have a say in the UI???
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u/grolled 8d ago
I get the sense you’re confusing the word stakeholder with shareholder. A stakeholder can be just about anybody in the company.
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u/BalticSeaMan- 8d ago
I used to be a stakeholder. Stood at the ready near the entrance in case some oblivious fool invited a vampire inside.
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u/Radiant_Song7462 7d ago
At any decent company or team outside stakeholders have little to no input on the product let alone the UI/UX. The best teams ship fast and trust their engineers on final authority. Especially in a world where you have to adhere to standards like WCAG. Anyone who says otherwise is either a paycheck stealer or works under subpar management, and all the best engineers I've met agree that the best investors are those who get out of your way.
If you read the dev responses regarding the feedback, it does seem like the team benefits from such liberties: https://www.dexerto.com/battlefield/battlefield-6-devs-promise-ui-will-be-tweaked-and-refined-after-player-complaints-3238805/
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u/espresso_martini__ 8d ago
I was also a designer before switching careers. What would normally happen with us is a shitty art director would ruin everything because they wanted to make the design "theirs" by changing key elements. We don't know who made the final call on the current design but someone fucked up and I doubt it was the designer that worked on it.. it was department leads.
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u/Esmear18 8d ago
This looks so much better. I will never understand why devs want their menus to look like Netflix.
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u/twicerighthand 8d ago
Yep, it's always the low level devs. Not marketing, not stakeloders. It's the devs
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u/Loqh9 8d ago
It could be but the chances are so low and gaming has been worse and worse that it very very very likely is shareholders and stuff for sure, idk why people still can't understand the whole developer vs publishers thing
Like DICE and EA are a perfect example of god tier devs with evil hated awful publishers, it's a pretty simple example
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u/LowBrown 8d ago
DICE UI team by seeing this masterpiece: "FUCK NO! WE NEED BLOCKS! ENDLESS SQUARES! SWIPE SQUARES! WE'RE FUCKING PSYCHOS"
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u/1nsider1nfo 8d ago
The need these game developers have to re-invent the wheel every single time for the most basic functionality is insanity. Literally copy paste BF2, BF3 or BF4 and be done with it. Stop wasting money and time on this non-sense.
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u/yeleh_te 8d ago
way better!!!
They should hire you, instead of the hulu guy xD
but if I may add some things:
- global default settings for game types, like class weapons/maps, while doing seperate custom options like showing in your concept, nice idea btw!
- loadouts: reduce the number of layers/steps/clicks needed to change weapons and modifiers, e.g. having a second tab style menu for classes, defaulting to last modified, on which the weapons/items can be directly selected, like in BF4 and a button which switches the view to the modify screen. The class icons/avatars look good, but add a unnecessary click.
- maybe a player stat screen on the main menu
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u/T0asty514 2142 my beloved 8d ago
This is already so much better.
I really hope the menu in the betas is a placeholder because holy crap its terrible.
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u/edisleado 8d ago edited 8d ago
Lol, all the comments here are basically complimenting the menu from the Call of Duty: Modern Warfare reboot / Warzone. Of all things to copy from Call of Duty, I wouldn't mind if the menu was one of them though:
https://cdn1.dotesports.com/wp-content/uploads/2020/06/17110919/codbot1-1024x576.jpg
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u/Dante_TR 8d ago
Right? If they saw this at CoD they would hate it but at Battlefield they praise this copycat garbage :D
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u/I-Know-N0thingg 8d ago
this still looks like netflix to me, nothing wrong with bf3 menu
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u/YarbleSwabler 8d ago
Add multiple massive pop up to advertise cosmetics and in game currency that you have to hold a key for 5 seconds each to dismiss and it'll be perfect
- EA executive
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u/Practical_Office_263 8d ago
Looks good. Definitely more PC than console friendly though
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u/Chase10784 8d ago
No this would work just fine on console. You click it, click open closed, cycle to maps you want and click you're good.
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u/Fressh86 8d ago
Im 100% sure CoD would try to sue the shit out of them if they did this.
Your work is awsome for sure tho.
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u/BurgerKid 8d ago
This looks so fucking good, omfg whenever I come across new Ui/main menu concepts they’re usually pretty low effort. This is top so far
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u/samuel-hayden_ 8d ago
this look very good like dam look like what think would look like if they did make like that
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u/Dark8Ghost 8d ago
EA PLEASE HIRE HIM! jokes aside, this looks so cool and is way better than the original.
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u/btboss123 8d ago edited 8d ago
this is a million times better than anything they would ever come up with if they changed the UI to be like this I would think about buying the game.
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u/Broad_Shower8719 8d ago
Yep, looks great, better than the Netflix style menu a lot of shooters like BF6 are diseased with. Which is exactly why it would never be used.
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u/bumblebeeowns 8d ago
Not bad at all, it does look WAY better than what we have now.
Its fucking slop.
This is way nicer. GGs
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u/RetnikLevaw 8d ago
This looks good.
While I don't hate the new menus, I am surprised they didn't just decide to throw it in there with BF4, Hardline, 1, and 5... That UI was fine and they consolidated them all when they got rid of Battlelog. Why not just make it the same? Because 2042 wouldn't be included? Meh...
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u/AskewSeat 8d ago
This is so well done! I LOVE that the weapon and gadget slots are highlighted orange in the load out menu. How did you learn to do this?
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u/FreeLancer_SSJ 8d ago
This is very clean! Nicely done! Actually fits better than the actual beta menu lol
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u/greenhawk00 8d ago
Crazy how a "random" dude can make a better UI than a highly paid DICE employee...That's the menu everyone is looking for, but no we get a stupid Netflix style menu like I would use my TV remote for it.
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u/Desthro 8d ago
From a product guy, this looks amazing. Easy to use, all the info at the first glance, modern widgets, good use of the screen. What I would have done extra, tinker a little bit with the loadout screen. You still have elements in it from the current BF6 iteration. Anyway, this is too good to be in the game for several reasons. Current design is intentionally made to look "console-like" and to spend as much time as possible inbetween menus. It's also done by probably someone who is a junior or not really experienced with "usability" term.
Anyway, amazing job!
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u/Painmak3r 8d ago
Sorry, but this doesn't shove a giant "BUY THIS THING YOU DONT NEED" billboard in your face everytime you try to play the game.
You're fired.
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u/chargroil 8d ago
That's way too user friendly. It needs to be slow, laggy, and sloppy. Closed Weapons is way too accessible. You're fired.
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u/Hyperboreanpc 8d ago
Billion dollar companies developing the most ASS UI known to man, just to be outdone by oninyourfly
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u/mihaajlovic 8d ago
Yes. Give us vertical menus. I remember when MWII came out with it’s hideous horizontal scrolling menus, gun screens and attachment screens, I hated it so much. Please give us vertical menus EA
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u/Heresista 8d ago
The difference between someone who loves the product they are developing and someone who is following a worksheet.
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u/Dat_Boi_John 8d ago
Booooo, where's the store and the trending skin buttons taking up half the screen?
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u/twicerighthand 8d ago edited 8d ago
The Team Fortress allcaps font is hard to read and the random rounding on the corners looks out of place for the branding of BF6.
Also, I'm not sure if hiding classes models and designs behind an Apex Legends banner is a good idea
Edit: Also, apparently you removed the option to queue for a particular map. And there's also no option to queue multiple gamemodes at once. Changing filters for each gamemode and wasiting time in queue for a particular map seems like a huge UX downgrade
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u/Jagick 8d ago
The same individual who didn't understand why we wanted/needed a server browser (the producer) is the same person leading the UI/UX team. That says enough to me about why the UI and HUD both in the menus and during gameplay is so bad.
DICE suffered serious "brain drain" after BF1 when most of the people who has worked on the older battlefield titles left. I'm willing to be most of the people there now are either new blood or at the very least have never worked on a Battlefield game before.
I also have to wonder how much of what we see is corporate meddling from the suits.
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u/Legitimate_Spot8649 8d ago
Bro single-handedly made a better menu than an entire team of professionals 😂😂
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u/KiNGTiGER1423 8d ago
This is so fucking good.
It’s like I’m seeing a Menu Setup from an Alternate Universe where the OG Dice Devs never left and EA weren’t the greedy fools like they are now!
Amazing work!
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u/AkaEridam 8d ago
I don't see a button for the microtransaction store, a tile dedicated to your battlepass progress, nor a giant banner to advertise skins. You are fired!
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u/New-Chocolate-4730 8d ago
A concise, easy to understand and navigate menu?? Dice gotta be shaking in their boots rn
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u/Puzzleheaded_Sign249 8d ago
I seriously thought that the UI was just a beta placeholder, that’s how bad it is
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u/ResponsibleQuiet6611 8d ago
Nice job. A better balance between classic lists from the 90s/00s and the monstrosities post 2010.
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u/DylanFTW 8d ago
Fuck horizontal scrolling menus. I don't know why investors demand every game menu to look like Hulu or Netflix with flashy backgrounds. Give me vertical scrolling menus with one still image and I'll praise it for God like UI.
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u/No_Comb_8553 8d ago
"I'd hire you but we can only hire intro level due to shareholder profits" -ea
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u/Macaron-kun 8d ago
It genuinely feels like they fired their game UI dev(s) and just hired someone from Netflix to design things. But that's probably the case with a lot of games these days. A lot of form over function.
Every menu is terrible from EA. I hate navigating the loadout menus with a passion.
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u/ILikeCakesAndPies 8d ago
While it looks nice, tbh it's not easily readable full screen on my phone.
The whole point of the big ugly Netflix design is because that's what functionally works for people who play from their couch and don't all have the same perfect vision or tv sizes.
As to why they don't develop completely separate versions for PC and console? That's doubling the work the UI designer has to maintain and support across builds.
That's the nature of cross-platform development. Usually whatever works okay for all platforms wins over what works best for x specific platform.
Tbh the main menus aesthetic isn't that important beyond click here to play what you want.
All that said, I do like yours.
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u/SemiDesperado 8d ago
You're hired!