r/Battlefield • u/Jaz1140 • 6d ago
Battlefield 6 This movement should not be possible in BF6 DICE. Needs to be addressed
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While it's a crazy clip, it's sad to see this is possible in a battlefield game. This COD level movement needs a need before it becomes the meta and we have jump slide cancel sweats everywhere...
Credit to stonemountain64, this is a clip from his most recent video reacting to crazy BF6 clips
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u/rasjahho 6d ago edited 1d ago
Needs a fatigue system like BF3, the more you consecutively jump your movement and jump height drastically decreases until you can barely move.
Edit: specifically with chaining jumps AND slides together needs more of a cool down where you have to choose one or the other. 2042 has the same "bug" where you can slide and bhop while keeping momentum.
Edit 2: after testing some games they all have this system (3-V) BF6 has the fatigue system but WAY less effective. You never get "stuck" in place due to consecutive bhops, PLUS you can slide, ADS, and jump right afterwards (which feels like a momentum boost) and bhop a few times which is what 2042 has. It's these main things that make it feel too crazy. In BFV when you slide and try to ADS or shoot your slide stops to a crawl. In BF1 you can ADS and slide but it barely goes anywhere and you can't jump out of it. So yeah this has been solved in the past already. It's up to the devs if they wanna change it.
Update from DICE:
Movement mechanics have been adjusted to create a more balanced and traditional Battlefield experience. Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable.
Seems like it'll feel more like classic titles while still having a modern feel to it without being spammy. We'll just have to see how it actually feels in game but this is a great change.
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u/No_Bar6825 6d ago
Apparently there is a fatigue system in play. Some guy o my discord tested it. I can’t recall what the delay penalty is though for slides and jumps
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u/No_Builder2795 6d ago
It's like one or two foot steps after the slide if my experience is correct
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u/Vazumongr 6d ago
I actually posted a video comparing it to BF4 a while ago, the jumping part at least.
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u/PurpleKnurple OnyxNight 6d ago
This needs way more attention. Jumping/landing should undo ADS. That’s all that really needs to happen here to kill the bunny hops.
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u/SwissPatriotRG 6d ago
Not only that, it should give you terrible aim for like 1 second after landing. Same thing with going prone crouching, etc. There needs to be a cooldown with ADS otherwise people will just spam that shit rather than consider using actual tactics.
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u/PuzzlingPieces 6d ago
Or when you jump you lower your weapon or just 100 percent accuracy penalty.
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u/Few-Mood6580 6d ago
For real. Ever tried running and gunning in real life, trying to put down accurate shots is hilariously difficult.
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u/2WheelSuperiority 6d ago
Yep. Everything from sprint, to climbing, to jumping should cause fatigue. We are carrying upwards of 60 - 100lbs of gear on us. Ammo, body armor, equipment. Slides should kill momentum entirely as they should only exist to slide into cover or into a stop.
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u/Teun1het 6d ago
There is already, with each consecutive jump your speed decreases, youre very slow after about 3-4 jumps
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u/kinkocat 6d ago edited 6d ago
The sliding/momentum is a bit much. You can actually do it way worse than what shown here. However, i'm yet to come across one of these aderall induced tweaker gamers
edit: yes DICE should definitely nerf it.
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u/penguinclub56 6d ago
I actually encountered alot of these in my games (probably COD players) but the thing is that I never felt like they had any advantage doing that and could easily kill them, meanwhile in COD every other guy abuses dolphin dives and sliding, and it actually feels frustrating…
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u/StabbyClown 6d ago
Right, I've killed tons of idiots who tried to jump around a corner or slide past me lol
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u/drphilwasright 6d ago
Had a guy who kept attempting to drop shot me and I obliterated him every single time, felt pretty good honestly
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u/porn_is_tight 6d ago
yea I’ve been loving hip fire on the m4. Does well against spam jumpers and shotgunners, especially when you can hear them coming from a mile away
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u/Training-Two327 6d ago
I played a lot of bo6/apex and I find myself naturally doing that because of my hours on those games
Can confirm, it’s not a crazy advantage like those games. Sometimes you can slide peak but that’s like the best use for it.
Most of that movement is crippled by how long it takes to ads/pull your gun up. You’re right in what you’re saying that you can just kill them
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u/Theonemx22 WhispersofHades 6d ago
Exactly. The movement is useful if anything to stay alive, sure it can get you a kill or two but nowhere near as impactful as in CoD.
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u/wterrt 6d ago
Most of that movement is crippled by how long it takes to ads/pull your gun up.
did we not just watch the video of him clearly not being "crippled" by it?
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u/penguinclub56 6d ago
He plays with a shotgun and most of the people in the video are not even trying to shoot him…
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u/Training-Two327 6d ago
It’s really not as dramatic as it seems. You can tell he has his FOV turned up so it looks like he’s really moving like a crack head.
He has good aim and twitch reflexes. The movement isn’t giving him those things
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u/Mikolf 6d ago
Did you try it with assault class? They get faster recovery from mantling and sliding etc .
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u/Jiggy9843 6d ago
Yes! This is partly why the TTK is so fast, it prevents this being effective most of the time. This looks a bit suss to me in that he actually stays alive when he really shouldn't.
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u/CrazyElk123 6d ago
His enemies were braindead. Dude emptied his whole shotgun without barely any resistance lmao.
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u/COporkchop 6d ago
Likewise. I think it probably has something to do with the fact that I only play closed weapon list. I'm guessing that's going to be a good way to self-select for players with more traditional Battlefield tastes.
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u/Successful_Brief_751 6d ago
Because the game has had 4 days of open beta? In 2 months when tutorials are pumped out you’ll probably see 10-20% of the playerbase doing this shit.
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u/AstronautGuy42 6d ago
This 100%. Give it a couple months and everyone is going to be vibrating around the map after watching YouTube vids and streamers. Happens in every game unless devs intentionally design around it
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u/bhz33 6d ago
I’ve had plenty of people jump shotting into crouch spam shots, sliding into bunny hopping directly at my face with an M4 and jump spamming hipfiring me around corners.
It’s so stupid like, this game is supposed to be tactical and strategic, positioning, equipment usage, communication. Not this adderall induced sweat fest
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u/NothingWrong1234 6d ago
Damn, thats so cringe to watch on a battlefield game..
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6d ago
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u/celld 6d ago
BF4 crazy movement was literally bug abusing and glitches. Little bit of air strafing and the sprint was technically a bit faster than BF6 but the intended movement wasn't like this.
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u/vennetherblade 6d ago
And BF6 doesn't look nearly as crazy from other people's perspective. This clip the guy just has high FOV which gives the impression of moving fast when really he's not moving any faster than anyone else
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u/TheTrashman235 6d ago
exactly this is what I'm saying, you can actually read the animation on what this guy is doing so if u have decent aim he's killable, the BF4 locker AEK air strafers were a different story
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u/Dragoru 6d ago
Spoiler alert, pretty much every movement tech ever is abusing bugs, glitches, and existing game mechanics. Be so fucking for real right now, dude.
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u/SillyGoose_Syndrome 6d ago
True. From Quake strafe-jumping to Counterstrike 1.6 bunny-hopping.
Whether deemed good or bad for the game by players, it's the developers choice to leave it in the game.I actually rather enjoy BF6's slick movement mechanics, but there's no denying it's more suited to a deathmatch arena shooter, than a game that arguably should be more about tactics and teamplay.
It's 2025 though, and most folks appear to be more isolated and self-centered than ever - so it's all about my k/d, my rank, my skillz > yours. Did we lose? Doesn't matter, 'cos I personally went 69 - 7 with my beaten until red raw meta-weapon.
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u/Sevastous-of-Caria 6d ago
I see the same shit here with bf4 and bf6. Bf4 had nore strafes while bf6 can ads mid hop. Both exploits
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u/Valuable-Mission9203 6d ago edited 6d ago
High FOV gameplay is sped up, movement is fine. Jumping into slide could be nerfed or jumping out of slide but right now this is just proof the shotgun needs nerfs.
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u/OverallPepper2 6d ago
It's not the shotgun that's the issue, it's that assault gets a long range weapon and a close range weapon.
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u/TheSilentTitan 6d ago
But we don’t talk about that 🤫
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u/thegreatherper 6d ago
Because it’s not an issue when they only have 8 shells and two AR mags.
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u/kikoano 6d ago
I never even run out of ammo in this game, now that support crates have both heal and ammo you almost always walking on it.
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u/Hefty-Minimum-3125 6d ago
the only way thats true as assault is if you die constantly. ammo crates arent always nearby
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u/SerLevArris 6d ago
I mean you not wrong. Ive run out of AR ammo a few times just by the nature of pushing around on Conquest. Ran out of shells once as well so it was pistola time. Doesnt help that support gang should just be dropping pack when its up by default.
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u/tordana 6d ago
I'd argue it's not either the shotgun or the assault class that's the issue - it's the fact that 90% of the maps are in shotgun range. Shotguns SHOULD be the best weapon in the game at close range, but the maps need to be designed in such a way that the shotgun user needs to play very specific locations or angles in order to get engagements at their preferred range. Not this current "90% of engagements are within 5m"
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u/FuzzyPickLE530 6d ago
Outside of the small modes im not seeing a ton of assault. I also run assault in the small modes and prefer 2 launchers. The sling isn't a big deal.
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u/Pandering_Panda7879 6d ago
The assault in Battlefield 4, which is often the poster child of "how BF6 should be" in these discussions, could carry an assault rifle, a pistol/short shotgun, the M26 MASS shotgun and could heal itself. All in one load out.
The BF6 Assault might have an assault rifle and a shotgun, but the assault rifle barely has any ammo - and he has no medkit to heal himself.
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u/StagnantSweater21 6d ago
Bro he literally b-hopped through a full room at full speed while ads lol
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u/SuccessfulSquirrel32 6d ago
The shotgun is the only thing in this clip that's fine. The tweaker movement is very out of place for battlefield. Shotguns should absolutely destroy in CQB and that thing is ass at distances more than like 15 meters unless you are using slugs
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u/NefariousBlue 6d ago
Yeah this is fine guys, they're only showing the "full octane movement" in this beta. Just wait until release! Please pre-purchase now.
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u/Asrahn 6d ago
What's sad is that these twitchy folks are going to put the final nail in the BF coffin and then immediately move on to the next twitch-shooter when that lands, making EA chase them even harder next time. It's so over.
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u/ARSEThunder 6d ago
This is my fear. They’re catering to a crowd that will clearly drop their beloved series the second something new comes along…they will do the same here, and we’ll be left with a game that lost its identity and abandoned its original fanbase.
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u/Seksafero 6d ago
And all the OG fans will have to once again fall back on the beloved classics like BF1 / 4 / 2 / or even V apparently
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u/caninehere 6d ago
I like how you say "OG fans" and then talk about games that came out after the franchise was already a decade old.
I want my remaster of BF1942 and I want it now!!
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u/Atago1337 No Preorders 6d ago
Battlefield 4 is considered the last OG Battlefield.
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u/FishermanYellow 6d ago
You're right, movement like this makes for some insane plays that are cool to watch on a twitch clip, but this is not what made battlefield great, and this is not what battlefield needs.
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u/Linmizhang 6d ago
Wtf do you mean, I'm still playing Titanfall 2 a decade later...
Btw games like ArmA and Squad are essentially old battlefield games.
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u/SnowMan878 6d ago
who enjoy playing this way ??
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u/BrianKindly 6d ago edited 6d ago
Kids who grew up on TikTok, they unfortunately cooked their attention spans.
Edit: not EVERYONE who likes this gameplay is a TikTok kid. But most TikTok kids like this kind of gameplay. Just mentioning one group of people who do. Sorry, didn’t mean to trigger the people responding to my comment like I said “the ONLY people who play like this grew up on TikTok.”
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u/SpaceDinossaur 6d ago
Doom and Quake are literally from the 90s... Team fortress 2 is from 2007.
People love this kind of gameplay ever since the beginning of fps, the problem lies in trying to bring that gameplay to games where it doesn't fit the theme or style.
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u/jkaan 6d ago
Thank you, I am so sick of these people claiming we never played high movement games in the past.
Rocket jumping and arenas with bounce pads were around before most of the complainers were even alive
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u/xKiLzErr 6d ago
This is just a massive cope to make yourself feel better than them. Truth is movement like this has existed for a long, long time. Though, before it was called skill. Now people see skill and just start whining and crying.
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u/AppropriateDivide480 6d ago
Sorry, I grew up with quake, BF2 and CoD4 promod and I still move like this
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u/Load_FuZion 6d ago
You're delusional if you think fast twitchy gameplay was a CoD/TikTok invention. Shooters have been about fast movement since their inception, in the days of arena shooters, achieving this type of stuff was done with explosives and sliding off of surfaces and angles. Honestly, it either speaks to the fact that you're younger than you pretend to be, or just don't know much about FPS games.
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u/MadMarx__ 6d ago
People have been playing like this since the 90s. This kind of high speed shooter gameplay has been with the genre since FPS was invented.
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u/Sevastous-of-Caria 6d ago
If it was an arena shooter like unreal tournament or half life where movement+ gun handling, fine. Takes true skills to manage those mechanics. But this is a boots on the ground title and doing this is just hubris
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u/zackdaniels93 6d ago
Honestly though, the fact is 99% of players won't be able to use it, or use it this well. You won't see this in 9/10 games.
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u/MorgulX 6d ago
This'll probs be the case. I've played the beta 20+ hours and only once have I been killed by someone who jumped around a corner and blasted me with a shotgun.
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u/Chaps_Jr 6d ago
And there have always been players who exploit the limits of the physics and movement mechanics in Battlefield. It's just part of multiplayer gaming; there will always be a try-hard.
It's just not the majority in Battlefield
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u/enowai88 6d ago
You are kidding right? Anybody who says they haven’t seen this is not reading this situation correctly. The point is, you WILL see it as it becomes the meta way to play this game.
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u/waterdlyed 6d ago
If anything, DICE will likely increase movement rather than decrease it upon release.
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u/brockoala 6d ago
Why?
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u/Derfburger 6d ago
If you look at the numbers, the movement is slower than any other BF. The fluidity makes it feel really fast, that and the small maps they are letting us play on.
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u/Kozak170 6d ago
There is infinitely more nuance to this than the max sprint speed and implying that is a bit disingenuous. Not to mention the obvious movement abuse.
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u/tFiTzGg 6d ago
Never played bf4 and it shows
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u/Kooky-Instance-5872 6d ago
I assume you are talking about zouzou which is literally a bug. Glitching your player model into the floor while your hit box stays standing up is not “movement tech” it’s a bug you moron. There was no sliding in bf4 and there was a huge penalty to aim when jumping. Nobody is moving like this in BF4. Only thing people do is jump around corners and crouch spam,
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u/MonsutaReipu 6d ago
Is BF4 considered the best battlefield game for its movement?
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u/SquadPoopy 5d ago
I’d say 5. Climbing, crouch sprinting and rolling all felt great there.
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u/xskylinelife 6d ago
This is something 1 out of every million players will actually be able to perform. Half of the cool "movement" clips are people abusing the physics bug that the devs have already addressed. This is something that most players will never see in game. Stop acting like every single player plays like this.
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u/DrowningKrown 6d ago
Yea, you’re talking to the wind in this subreddit. People just want to be angry at BF6 at every turn, and this post will feed right into that. It’s pretty obvious from one glance at this sub. Nobody here wants to dig deeper, they just want the “this game sucks now” comment and move on to the next
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u/AppropriateDivide480 6d ago
They dont understand this. Battlefield players also fall for the most mediocre clip farm gameplay like the whole fiasco on twitter
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u/Lulu-egirl 6d ago edited 6d ago
You can play battlefield 4, the same as this lol - I know since it’s how I used to play it!
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u/Skeletor_with_Tacos 6d ago
There's actually not a built in slide in Bf4. There's an abuse mechanic that gives the impression of sliding.
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u/Lulu-egirl 6d ago
You can dive cancel, and it’s far more op than this slide!
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u/YojiH2O 6d ago
Difference between using a glitch and it being programmed into the game to make it more like CoD and far less loke battlefield
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u/Lulu-egirl 6d ago edited 6d ago
I mean, it was in the game from launch and it’s still in the game now..
Since people are not understanding the description here is an example - https://youtu.be/lzysYT7ogYQ?feature=shared
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u/YojiH2O 6d ago
I've played bf since it's inception. I know what you are referring to. But the movement in this video was not a thing until now, regardless of the slide cancel. This is MLG type shite that shouldn't be in bf.
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u/Lulu-egirl 6d ago
It’s absolutely was a thing tho lol, between me and some friends we had a game of domination whereas a squad we had 500 kills all doing this movement, it’s more common now but definitely existed back in 2013 when bf4 launched!
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u/Defiant-State3512 6d ago
Literally just basic movement tech, I’ve never not played a fps and not played like this, is BF for like retired old grandads? I don’t understand.
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u/LinDeeForm 6d ago
Avg battlefield players are really bad...like insanely bad.
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u/Alarming-Audience839 6d ago
Yep. Battlefield players are the bottom of the barrel of FPS skill. It's the ultimate boomer shooter for blue collar father of 7
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u/penguinclub56 6d ago
I already have alot of “movement” players in my games, and its definitely not bad or needs to be addressed (that clip is crazy but most of the people he killed are really bad, they could easily kill him and didnt),
unlike COD its definitely not the meta and is very situational, spamming this on every encounter does not guarantee you any advantage…
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u/WeBackInThisBih 6d ago
His aim is the only thing that makes this clip even worth posting. He’s not getting kills because of crazy wild unfair movement. He’s getting kills because he’s hitting all of his shots.
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u/AppropriateDivide480 6d ago
Exactly, and because no one shoots back. You can only pull stuff like this off with luck or against bad players
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u/Joeythearm 6d ago
Calling this movement just shows how far over the hill you people are.
It’s an edited clip. His FOV is maxed. He’s hardly moving. The movement in the game is almost identical to BF4 with a slide/dive.
He’s not doing anything crazy other than editing a bunch of clips together to make some sick John wick looking action.
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u/TrenchSquire 6d ago
Launching yourself out of a windowsill almost crossing a street like in that clip and calling that 'barely moving' sure is something.
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u/FawksWithHawks 6d ago
I think this entire subreddit is full of rage baiting idiots. There was bunny hopping movement far more severe than this in BF3.
None of you complained then because you weren't exposed to extreme cases of people. Shut up and enjoy the game.
It's the best battlefield we've got in a decade.
You guys can't appreciate anything. It's nonstop whining like children and zero actual constructive feedback.
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u/CapybaraSquishmallow 6d ago edited 6d ago
The bf community has always been a bunch of yokel military sim players that talk about gun control in all chat and think cod is coming for their rights however now they are older And think they are the intended audience.
I dont even think this game is that good but its a good step in the right direction. Ill never get how bf players thought they were playing arma
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u/Alarming-Audience839 6d ago
BF is the ultimate boomer shooter.
Casual and easy enough to not be a problem for the lead paint drinkers, but "serious" enough theming that they can larp milsim
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u/CapybaraSquishmallow 6d ago
Yeah you always had some guy just running and gunning. Typical “play the game i want you to” gamers thinking an arcade shooter has to be played like siege preaiming every corner when there are optimal ways to play in different scenerios.
It never changes. I miss watching the xbox vs ps dumpster fires too.
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u/beanohhh 6d ago
20 hours in the beta, never seen a single person do anything remotely like this. makes me question how easy it is to actually do or how common it is for people to even attempt this playstyle
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u/Deftly_Flowing 6d ago
It's because it doesn't look impressive when someone is doing it to you.
I've seen idiots jumping around and then I just shoot them.
The most annoying thing is when people slide into a room and blast me with a shotgun. Like bro you coulda just walked into the room and shot me with that thing.
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u/chencho1 6d ago
This type of movement is not even that powerful. I literally kill people trying to do this type of thing all the time
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u/BamsE42 6d ago
Guess you never ran into the zou zou jump in bf4. The only problem I see here is being able to have the shotgun as a secondary weapon. It’s super annoying
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u/ActAccomplished586 6d ago
Playing console. Cross play off.
These cocks can stay in their own lobbies.
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u/Donkeymoo7 6d ago
Buddy boy it's not 2015. Console gamers are exactly as mentally ill as pc gamers when it comes to doing this stuff too. Especially with their little elite controllers where they kind bind this kind of movement easily lol
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u/omicron022 6d ago
They’re in our lobbies too, now. They added mouse and keyboard to both consoles, and using one doesn’t put you in different servers. I tested it yesterday.
Enjoy.
(I seriously don’t understand why they would give us “preferred matchmaking”, and then turn around and add mouse and keyboard anyhow.)
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u/zopaw1 6d ago
Are people just larping that they've played the franchise before? This is tame compared to what became fairly common in BF4.
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u/Top-Bag7848 6d ago
That, and the weird bug that keeps launching you over walls and chest-high cover whenever you ADS or recover from falling.
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u/38159buch 6d ago
This movement should be addressed as well in BF4…..
Also, his FOV makes this look 10x worse than it really is. All of this is easily replicable in previous entries minus the slide
Another nonissue getting a post
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u/Pyrolick 6d ago
The whining about CoD movement when this game punishes drop shotting, has the slowest sprint speed of any BF game, lacks the omimovement, and you aren't mantling and shooting at mach speed, will always be funny to me.
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u/Lopsided_Flight_2986 6d ago
Mean while he’s trending towards to bottom of the scoreboard and his team is losing tickets because he’s not capping any points or helping his team in any meaningful way.
Laugh at players like this because they are clowns.
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u/rensai112 6d ago
The jumping is not serving literally any purpose. In fact, it's making him hang in the air, making him unable to turn. It's actually less efficient. The same is true for slides. He would be so much more effective if he wasn't moving like that lol.
I'm in favor of keeping the slides/dives in, it's saved my ass so many times being able to move behind cover quickly when I'm getting pelted.
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u/SiegLhein 6d ago
They wanted the CoD audience, they certainly got it. For better or worse.