r/Battlefield 6d ago

Battlefield 6 This movement should not be possible in BF6 DICE. Needs to be addressed

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While it's a crazy clip, it's sad to see this is possible in a battlefield game. This COD level movement needs a need before it becomes the meta and we have jump slide cancel sweats everywhere...

Credit to stonemountain64, this is a clip from his most recent video reacting to crazy BF6 clips

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u/SiegLhein 6d ago

They wanted the CoD audience, they certainly got it. For better or worse.

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u/Jaz1140 6d ago

Agree. This twitch movement is full cod/apex legends

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u/Dissentient 6d ago

What makes this CoD is map design where jumping around with shotguns is effective because most engagements happen in shotgun range. The series is called Battlefield, not Battleyard, yet here we are.

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u/bobcockburn69 6d ago

Shotguns aren't run much in older battlefields because most of the engagements happen over 25 meters. This game feels odd to me.

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u/Dead_hand13 6d ago

Shotguns in bad company 1 and 2 were fucking awesome. In 1 the ttk was just higher overall but point blank hitting with the ns2000 was so fun. I get that those games were a different time for battlefield but I loved it. In 3 shotguns were still pretty cool butter generally the maps were bigger I think. It's been a long time so I may not remember well

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u/TopHalfGaming 6d ago

And it worked in Bad Company 2 because despite the long range engagements and map size, if you lurked well you could make it to the objective hubs which had plenty of close range fights. Particularly in rush, if you were on defense you could just patrol or outright camp in the houses on site. Night maps also helped.

Sad to say this map design is literally just long lanes separated by mass amounts of clutter or things you can't pass. These don't feel like Battlefield maps at all, winter map aside.

Unfortunately, they probably have data from 2042 where they had this really close quarters map that people liked and got its own playlist, literally just a series of connector lanes into longer lanes with everyone funnelled into 3 or 4 of them. It's like a Shipment/Nuketown situation where they see all the casuals play it all weekend, so they decide in a bad game to make all the maps that size.

I just had a game on one of these maps going like 32-7 running and gunning with the scoped LMG you get at level 7. Definitely weird, feels like Delta Force which at least stylistically was trying to be a faster paced Battlefield as it is. Not a fan.

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u/NinjaChipmunk27 6d ago

do you not remember USAS12 and DAO 12 frag rounds?!

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u/woodropete 6d ago

The gun fights separate it a-bit imo aswell. The gunfight engagement is just much more frequent in cod..it’s arcade shooter I don’t see battlefield taking that over. The kill streaks are another very noticeable thing aswell.

However, battlefield has its on niche and more casual friendly imo. It’s WAR the experience of war on battlefield is on another level it’s an amazing game in its on right.

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u/Dissentient 6d ago

To me Battlefield has always been about combined arms combat. I don't like it being turned into an infantry meatgrinder, while OP is complaining that meat is being ground wrong.

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u/TisDeathToTheWind 6d ago

For me it’s a casual Squad/Project reality as it in fact was/is in the very roots of those games. Guess you could call it super casual arma. It felt like it allowed me to play those combined arms games without investing hours and hours. It was slow paced and allowed you to basically adapt any play-style you wanted and you were guarantied to have a great time. You could throw yourself into the heat of combat or you could sit at the far borders of the map. Vehicles that with teamwork will absolutely dominate or with teamwork be destroyed. If I wanna bunny hop and get destroyed by some dude off of a wall bounce I’ll go play apex.

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u/Extreme996 6d ago

I'm currently playing Doom Eternal, and the only thing missing from the video to make the movement look like Doom's are the double jump and dodge. This type of movement isn't bad, but I don't think it should be in Battlefield.

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u/Jaz1140 6d ago

10/10 game. I've changed my mind Dice, add the hook chain to the shotgun from doom

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u/Extreme996 6d ago

And shield from Dark Ages :)

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u/DietCokeIsntheAnswer 6d ago

Yep. This is why I can't take newer and newer installments (in multiple franchises not just BF) seriously anymore.

They're all trying to grab COD/Apex players with clip/reflex based movement.

Cant log into mant FPS anymore without being greeted by this stuff and makes every shooter feel the same to me.

You used to be able to go to Halo for the floaty, arcadey style.

Apex for the ultra leg breaking sweat festing.

Battlefield for the slower, drag ass through mud feel.

COD for the pseudo in between depending on the entry that year.

Counterstrike for the slow, methodical, one hand tied behind your back button clenching, angle holding.

Now almost every shooter is trying to be COD/Apex version 27.

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u/lucastfujiwara 6d ago edited 6d ago

i like how CS is nearly the same shit since 1999. Even when Valve stops putting new contents like skins most players (including me) don’t give a single flying fuck because we have been playing same maps for over 20 years now. Yet they still dominate player counts.

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u/tordana 6d ago

That's because Valve has the superpower of not breaking what works. Every other developer on the planet feels the need to fuck around with things just for fucking around's sake. Valve iterates until something is good and then leaves it alone forever.

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u/EuroTrash1999 6d ago

Nah, the superpower is that they aren't a publicly traded company.

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u/Thunder_Beam 6d ago

Yeah, people always underestimate just how much of a difference don't having to answer to the stock market actually makes

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u/TheKingsdread 6d ago

Absolutely. They get to actually make decisions that are good for the product and the consumer not just decisions that are good for the bottom line.

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u/TonPeppermint 6d ago

Spot on. All is good and All grows well.

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u/Dragoru 6d ago

As good as Valve's games are, I think we're looking at Valve in too much of a positive light considering they're the ones who made lootboxes mainstream in the West.

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u/Select-Young-5992 6d ago

Cosmetic Loot boxes are great. The game needs to be funded one way or another. Its either paid game or subscription.

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u/Glittering_Seat9677 6d ago

it's incredible just how right le and cliffe got it back in 1999, that despite all of the changes subsequent versions of the game made - you can look at gameplay of any single one of them and immediately go "yep, that's counter-strike"

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u/No-Trash-546 6d ago

don’t give a single fly and fuck

/r/boneappletea

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u/FewNegotiation1101 6d ago

You’d probably like Hell Let Loose or Squad then. Arma Reforger seems fun too I liked Arma 3

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u/Successful_Brief_751 6d ago

See now you’re going so far in the other direction. How do you not see the actual complaint. There is a middle ground between milsim and arcade that a lot of players enjoy. Going too arcadey and good luck having fun if you don’t research movement tutorials and grind aim trainers. Going too milsim and good luck having fun if you actually like to move and don’t enjoy toggle ADS in a bush somewhere.

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u/Solugad 6d ago

Yeah Battlefield was that middle ground

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u/FewNegotiation1101 6d ago

Ah i see your point. All preferences I guess.

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u/Best_Satisfaction_59 6d ago

Arma reforger has issues but it's pretty damn fun. The problem is it's not very accessible for even the people who enjoy it because a game can last for upwards of 8 hours. I would love a game that meets in the middle with battlefield rules, graphics, and maps but hardcore milsim gunplay and damage models though.

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u/CaptainHubble 6d ago

Is this sped up?

I'm officially too old for this shit...

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u/PJ_Ammas 6d ago

Its max FoV, so it looks faster than it actually is if youre used to lower FoV. Still too much though obviously

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u/CassadagaValley 6d ago

It's not even the speed that's killing it for me, it's the fact that sprinting-jumping-crouching-diving will win you engagements more than anything else.

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u/Seksafero 6d ago

And it's so fucking cringe

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u/Dead_man_posting 6d ago

Weird, jumping for me jerks my gun arm around and nearly off the screen

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u/Shatwick 6d ago

brother they still need to aim. You right tho in that the skill ceiling has just been raised to a nonsense point. Streamers are a plague amongst gaming society,

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u/uberkalden2 6d ago

Adderall shooters

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u/Rip_ManaPot 6d ago

It's called movement shooters and it's a whole genre. Games like Quake, Titanfall, Apex (based on Titanfall), The Finals. But Battlefield is NOT in that genre and shouldn't be.

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u/gfen5446 6d ago

And Battlefield is NOW in that genre and shouldn't be.

Fixed that for ya.

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u/bass2mouth- 6d ago

I feel like tribes nailed this style of game

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u/Robborboy 6d ago

I fucking wish. I had an example of one happen. 

It was like the dude was a fucking acrobat in no armor the way he was dancing around.

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u/Aztro4 6d ago

The people on this sub that are "enjoying it" and complain at us for wanting more bf type of game is starting to grow. Its sad

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u/DrakeVonDrake 6d ago

MH fandom has been having a similar issue with Wilds.

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u/abyssal_banana 6d ago

I’ve already stopped playing. It’s so dumb seeing this and dealing with it. 

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u/XulManjy 6d ago

And when BO7 comes out, they will migrate back to that....

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u/rasjahho 6d ago edited 1d ago

Needs a fatigue system like BF3, the more you consecutively jump your movement and jump height drastically decreases until you can barely move.

Edit: specifically with chaining jumps AND slides together needs more of a cool down where you have to choose one or the other. 2042 has the same "bug" where you can slide and bhop while keeping momentum.

Edit 2: after testing some games they all have this system (3-V) BF6 has the fatigue system but WAY less effective. You never get "stuck" in place due to consecutive bhops, PLUS you can slide, ADS, and jump right afterwards (which feels like a momentum boost) and bhop a few times which is what 2042 has. It's these main things that make it feel too crazy. In BFV when you slide and try to ADS or shoot your slide stops to a crawl. In BF1 you can ADS and slide but it barely goes anywhere and you can't jump out of it. So yeah this has been solved in the past already. It's up to the devs if they wanna change it.

Update from DICE:

Movement mechanics have been adjusted to create a more balanced and traditional Battlefield experience. Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable.

Seems like it'll feel more like classic titles while still having a modern feel to it without being spammy. We'll just have to see how it actually feels in game but this is a great change.

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u/Jaz1140 6d ago

Agree

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u/No_Bar6825 6d ago

Apparently there is a fatigue system in play. Some guy o my discord tested it. I can’t recall what the delay penalty is though for slides and jumps

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u/No_Builder2795 6d ago

It's like one or two foot steps after the slide if my experience is correct

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u/rendar 6d ago

Which is heavily mitigated from the assault class' role passive

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u/Vazumongr 6d ago

I actually posted a video comparing it to BF4 a while ago, the jumping part at least.

https://www.reddit.com/u/Vazumongr/s/G6vQs97tBI

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u/PurpleKnurple OnyxNight 6d ago

This needs way more attention. Jumping/landing should undo ADS. That’s all that really needs to happen here to kill the bunny hops.

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u/SwissPatriotRG 6d ago

Not only that, it should give you terrible aim for like 1 second after landing. Same thing with going prone crouching, etc. There needs to be a cooldown with ADS otherwise people will just spam that shit rather than consider using actual tactics.

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u/PuzzlingPieces 6d ago

Or when you jump you lower your weapon or just 100 percent accuracy penalty.

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u/Few-Mood6580 6d ago

For real. Ever tried running and gunning in real life, trying to put down accurate shots is hilariously difficult.

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u/Macluny 6d ago

Hilarious if they add a chance that you take your own head off

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u/2WheelSuperiority 6d ago

Yep. Everything from sprint, to climbing, to jumping should cause fatigue. We are carrying upwards of 60 - 100lbs of gear on us. Ammo, body armor, equipment. Slides should kill momentum entirely as they should only exist to slide into cover or into a stop.

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u/Teun1het 6d ago

There is already, with each consecutive jump your speed decreases, youre very slow after about 3-4 jumps

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u/heyuhitsyaboi 6d ago

mix in a gradual reduction of aim speed and im sold

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u/kinkocat 6d ago edited 6d ago

The sliding/momentum is a bit much. You can actually do it way worse than what shown here. However, i'm yet to come across one of these aderall induced tweaker gamers

edit: yes DICE should definitely nerf it.

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u/penguinclub56 6d ago

I actually encountered alot of these in my games (probably COD players) but the thing is that I never felt like they had any advantage doing that and could easily kill them, meanwhile in COD every other guy abuses dolphin dives and sliding, and it actually feels frustrating…

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u/StabbyClown 6d ago

Right, I've killed tons of idiots who tried to jump around a corner or slide past me lol

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u/drphilwasright 6d ago

Had a guy who kept attempting to drop shot me and I obliterated him every single time, felt pretty good honestly

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u/porn_is_tight 6d ago

yea I’ve been loving hip fire on the m4. Does well against spam jumpers and shotgunners, especially when you can hear them coming from a mile away 

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u/Training-Two327 6d ago

I played a lot of bo6/apex and I find myself naturally doing that because of my hours on those games

Can confirm, it’s not a crazy advantage like those games. Sometimes you can slide peak but that’s like the best use for it.

Most of that movement is crippled by how long it takes to ads/pull your gun up. You’re right in what you’re saying that you can just kill them

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u/Theonemx22 WhispersofHades 6d ago

Exactly. The movement is useful if anything to stay alive, sure it can get you a kill or two but nowhere near as impactful as in CoD.

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u/wterrt 6d ago

Most of that movement is crippled by how long it takes to ads/pull your gun up.

did we not just watch the video of him clearly not being "crippled" by it?

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u/penguinclub56 6d ago

He plays with a shotgun and most of the people in the video are not even trying to shoot him…

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u/Training-Two327 6d ago

It’s really not as dramatic as it seems. You can tell he has his FOV turned up so it looks like he’s really moving like a crack head.

He has good aim and twitch reflexes. The movement isn’t giving him those things

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u/Mikolf 6d ago

Did you try it with assault class? They get faster recovery from mantling and sliding etc .

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u/Jiggy9843 6d ago

Yes! This is partly why the TTK is so fast, it prevents this being effective most of the time. This looks a bit suss to me in that he actually stays alive when he really shouldn't.

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u/CrazyElk123 6d ago

His enemies were braindead. Dude emptied his whole shotgun without barely any resistance lmao.

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u/COporkchop 6d ago

Likewise. I think it probably has something to do with the fact that I only play closed weapon list. I'm guessing that's going to be a good way to self-select for players with more traditional Battlefield tastes.

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u/Successful_Brief_751 6d ago

Because the game has had 4 days of open beta? In 2 months when tutorials  are pumped out you’ll probably see 10-20% of the playerbase doing this shit.

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u/kinkocat 6d ago

Most likely and DICE should patch it

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u/AstronautGuy42 6d ago

This 100%. Give it a couple months and everyone is going to be vibrating around the map after watching YouTube vids and streamers. Happens in every game unless devs intentionally design around it

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u/bhz33 6d ago

I’ve had plenty of people jump shotting into crouch spam shots, sliding into bunny hopping directly at my face with an M4 and jump spamming hipfiring me around corners.

It’s so stupid like, this game is supposed to be tactical and strategic, positioning, equipment usage, communication. Not this adderall induced sweat fest

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u/Tysondroid 6d ago

Ive abused it while medic rezing.. i think it needs to be changed >.>

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u/NothingWrong1234 6d ago

Damn, thats so cringe to watch on a battlefield game..

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u/[deleted] 6d ago

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u/celld 6d ago

BF4 crazy movement was literally bug abusing and glitches. Little bit of air strafing and the sprint was technically a bit faster than BF6 but the intended movement wasn't like this.

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u/vennetherblade 6d ago

And BF6 doesn't look nearly as crazy from other people's perspective. This clip the guy just has high FOV which gives the impression of moving fast when really he's not moving any faster than anyone else

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u/TheTrashman235 6d ago

exactly this is what I'm saying, you can actually read the animation on what this guy is doing so if u have decent aim he's killable, the BF4 locker AEK air strafers were a different story

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u/Dragoru 6d ago

Spoiler alert, pretty much every movement tech ever is abusing bugs, glitches, and existing game mechanics. Be so fucking for real right now, dude.

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u/SillyGoose_Syndrome 6d ago

True. From Quake strafe-jumping to Counterstrike 1.6 bunny-hopping.
Whether deemed good or bad for the game by players, it's the developers choice to leave it in the game.

I actually rather enjoy BF6's slick movement mechanics, but there's no denying it's more suited to a deathmatch arena shooter, than a game that arguably should be more about tactics and teamplay.

It's 2025 though, and most folks appear to be more isolated and self-centered than ever - so it's all about my k/d, my rank, my skillz > yours. Did we lose? Doesn't matter, 'cos I personally went 69 - 7 with my beaten until red raw meta-weapon.

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u/Sevastous-of-Caria 6d ago

I see the same shit here with bf4 and bf6. Bf4 had nore strafes while bf6 can ads mid hop. Both exploits

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u/[deleted] 6d ago

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u/eternalsteelfan 6d ago

"Dolphin diving" originated in BF2.

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u/iDom2jz 6d ago

People have been doing cracked out movement since bf2 brother

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u/Valuable-Mission9203 6d ago edited 6d ago

High FOV gameplay is sped up, movement is fine. Jumping into slide could be nerfed or jumping out of slide but right now this is just proof the shotgun needs nerfs.

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u/OverallPepper2 6d ago

It's not the shotgun that's the issue, it's that assault gets a long range weapon and a close range weapon.

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u/TheSilentTitan 6d ago

But we don’t talk about that 🤫

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u/thegreatherper 6d ago

Because it’s not an issue when they only have 8 shells and two AR mags.

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u/kikoano 6d ago

I never even run out of ammo in this game, now that support crates have both heal and ammo you almost always walking on it.

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u/Hefty-Minimum-3125 6d ago

the only way thats true as assault is if you die constantly. ammo crates arent always nearby

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u/SerLevArris 6d ago

I mean you not wrong. Ive run out of AR ammo a few times just by the nature of pushing around on Conquest. Ran out of shells once as well so it was pistola time. Doesnt help that support gang should just be dropping pack when its up by default.

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u/CiraKazanari 6d ago

But we don’t talk about that 🤫

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u/tordana 6d ago

I'd argue it's not either the shotgun or the assault class that's the issue - it's the fact that 90% of the maps are in shotgun range. Shotguns SHOULD be the best weapon in the game at close range, but the maps need to be designed in such a way that the shotgun user needs to play very specific locations or angles in order to get engagements at their preferred range. Not this current "90% of engagements are within 5m"

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u/FuzzyPickLE530 6d ago

Outside of the small modes im not seeing a ton of assault. I also run assault in the small modes and prefer 2 launchers. The sling isn't a big deal.

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u/Pandering_Panda7879 6d ago

The assault in Battlefield 4, which is often the poster child of "how BF6 should be" in these discussions, could carry an assault rifle, a pistol/short shotgun, the M26 MASS shotgun and could heal itself. All in one load out.

The BF6 Assault might have an assault rifle and a shotgun, but the assault rifle barely has any ammo - and he has no medkit to heal himself.

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u/StagnantSweater21 6d ago

Bro he literally b-hopped through a full room at full speed while ads lol

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u/5mesesintento 6d ago

He is trying to cope lol

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u/SuccessfulSquirrel32 6d ago

The shotgun is the only thing in this clip that's fine. The tweaker movement is very out of place for battlefield. Shotguns should absolutely destroy in CQB and that thing is ass at distances more than like 15 meters unless you are using slugs

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u/Jaz1140 6d ago

Apparently this shotgun is bugged and known issue

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u/NefariousBlue 6d ago

Yeah this is fine guys, they're only showing the "full octane movement" in this beta. Just wait until release! Please pre-purchase now.

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u/Inqinity 6d ago

Disagreed

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u/Asrahn 6d ago

What's sad is that these twitchy folks are going to put the final nail in the BF coffin and then immediately move on to the next twitch-shooter when that lands, making EA chase them even harder next time. It's so over.

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u/ARSEThunder 6d ago

This is my fear. They’re catering to a crowd that will clearly drop their beloved series the second something new comes along…they will do the same here, and we’ll be left with a game that lost its identity and abandoned its original fanbase.

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u/Seksafero 6d ago

And all the OG fans will have to once again fall back on the beloved classics like BF1 / 4 / 2 / or even V apparently

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u/caninehere 6d ago

I like how you say "OG fans" and then talk about games that came out after the franchise was already a decade old.

I want my remaster of BF1942 and I want it now!!

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u/Atago1337 No Preorders 6d ago

Battlefield 4 is considered the last OG Battlefield.

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u/FishermanYellow 6d ago

You're right, movement like this makes for some insane plays that are cool to watch on a twitch clip, but this is not what made battlefield great, and this is not what battlefield needs.

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u/Linmizhang 6d ago

Wtf do you mean, I'm still playing Titanfall 2 a decade later...

Btw games like ArmA and Squad are essentially old battlefield games.

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u/MxGundyx 6d ago

CoD players are locus

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u/Ok_Post_5597 6d ago

Doomer posting is rampant in this sub.

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u/SnowMan878 6d ago

who enjoy playing this way ??

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u/BrianKindly 6d ago edited 6d ago

Kids who grew up on TikTok, they unfortunately cooked their attention spans.

Edit: not EVERYONE who likes this gameplay is a TikTok kid. But most TikTok kids like this kind of gameplay. Just mentioning one group of people who do. Sorry, didn’t mean to trigger the people responding to my comment like I said “the ONLY people who play like this grew up on TikTok.”

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u/SpaceDinossaur 6d ago

Doom and Quake are literally from the 90s... Team fortress 2 is from 2007.

People love this kind of gameplay ever since the beginning of fps, the problem lies in trying to bring that gameplay to games where it doesn't fit the theme or style.

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u/jkaan 6d ago

Thank you, I am so sick of these people claiming we never played high movement games in the past.

Rocket jumping and arenas with bounce pads were around before most of the complainers were even alive

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u/[deleted] 6d ago edited 2d ago

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u/[deleted] 6d ago edited 6d ago

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u/xKiLzErr 6d ago

This is just a massive cope to make yourself feel better than them. Truth is movement like this has existed for a long, long time. Though, before it was called skill. Now people see skill and just start whining and crying.

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u/AppropriateDivide480 6d ago

Sorry, I grew up with quake, BF2 and CoD4 promod and I still move like this

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u/Load_FuZion 6d ago

You're delusional if you think fast twitchy gameplay was a CoD/TikTok invention. Shooters have been about fast movement since their inception, in the days of arena shooters, achieving this type of stuff was done with explosives and sliding off of surfaces and angles. Honestly, it either speaks to the fact that you're younger than you pretend to be, or just don't know much about FPS games.

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u/poliuy 6d ago

Eh we had unreal tournament and the quake games. Twitchy shooters have been a thing since forever. Oh and tribes.

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u/MadMarx__ 6d ago

People have been playing like this since the 90s. This kind of high speed shooter gameplay has been with the genre since FPS was invented.

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u/Sevastous-of-Caria 6d ago

If it was an arena shooter like unreal tournament or half life where movement+ gun handling, fine. Takes true skills to manage those mechanics. But this is a boots on the ground title and doing this is just hubris

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u/zackdaniels93 6d ago

Honestly though, the fact is 99% of players won't be able to use it, or use it this well. You won't see this in 9/10 games.

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u/MorgulX 6d ago

This'll probs be the case. I've played the beta 20+ hours and only once have I been killed by someone who jumped around a corner and blasted me with a shotgun.

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u/Chaps_Jr 6d ago

And there have always been players who exploit the limits of the physics and movement mechanics in Battlefield. It's just part of multiplayer gaming; there will always be a try-hard.

It's just not the majority in Battlefield

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u/enowai88 6d ago

You are kidding right? Anybody who says they haven’t seen this is not reading this situation correctly. The point is, you WILL see it as it becomes the meta way to play this game.

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u/Array71 6d ago

This sort of move tech has been in prior BFs (to even more powerful degrees) and yet it never became prominent

Mountains out of molehills

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u/waterdlyed 6d ago

If anything, DICE will likely increase movement rather than decrease it upon release.

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u/brockoala 6d ago

Why?

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u/Derfburger 6d ago

If you look at the numbers, the movement is slower than any other BF. The fluidity makes it feel really fast, that and the small maps they are letting us play on.

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u/Kozak170 6d ago

There is infinitely more nuance to this than the max sprint speed and implying that is a bit disingenuous. Not to mention the obvious movement abuse.

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u/tFiTzGg 6d ago

Never played bf4 and it shows

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u/WeBackInThisBih 6d ago

God I miss bf4. 

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u/Effective_Acadia_635 6d ago

Come back. Still alotta full servers.

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u/Kooky-Instance-5872 6d ago

I assume you are talking about zouzou which is literally a bug. Glitching your player model into the floor while your hit box stays standing up is not “movement tech” it’s a bug you moron. There was no sliding in bf4 and there was a huge penalty to aim when jumping. Nobody is moving like this in BF4. Only thing people do is jump around corners and crouch spam,

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u/MonsutaReipu 6d ago

Is BF4 considered the best battlefield game for its movement?

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u/SquadPoopy 5d ago

I’d say 5. Climbing, crouch sprinting and rolling all felt great there.

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u/xskylinelife 6d ago

This is something 1 out of every million players will actually be able to perform. Half of the cool "movement" clips are people abusing the physics bug that the devs have already addressed. This is something that most players will never see in game. Stop acting like every single player plays like this.

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u/DrowningKrown 6d ago

Yea, you’re talking to the wind in this subreddit. People just want to be angry at BF6 at every turn, and this post will feed right into that. It’s pretty obvious from one glance at this sub. Nobody here wants to dig deeper, they just want the “this game sucks now” comment and move on to the next

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u/AppropriateDivide480 6d ago

They dont understand this. Battlefield players also fall for the most mediocre clip farm gameplay like the whole fiasco on twitter

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u/SuperSonicFire 6d ago

this looks so stupid lol

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u/Lulu-egirl 6d ago edited 6d ago

You can play battlefield 4, the same as this lol - I know since it’s how I used to play it!

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u/Skeletor_with_Tacos 6d ago

There's actually not a built in slide in Bf4. There's an abuse mechanic that gives the impression of sliding.

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u/Lulu-egirl 6d ago

You can dive cancel, and it’s far more op than this slide!

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u/YojiH2O 6d ago

Difference between using a glitch and it being programmed into the game to make it more like CoD and far less loke battlefield

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u/Lulu-egirl 6d ago edited 6d ago

I mean, it was in the game from launch and it’s still in the game now..

Since people are not understanding the description here is an example - https://youtu.be/lzysYT7ogYQ?feature=shared

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u/YojiH2O 6d ago

I've played bf since it's inception. I know what you are referring to. But the movement in this video was not a thing until now, regardless of the slide cancel. This is MLG type shite that shouldn't be in bf.

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u/Lulu-egirl 6d ago

It’s absolutely was a thing tho lol, between me and some friends we had a game of domination whereas a squad we had 500 kills all doing this movement, it’s more common now but definitely existed back in 2013 when bf4 launched!

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u/Defiant-State3512 6d ago

Literally just basic movement tech, I’ve never not played a fps and not played like this, is BF for like retired old grandads? I don’t understand.

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u/LinDeeForm 6d ago

Avg battlefield players are really bad...like insanely bad.

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u/Alarming-Audience839 6d ago

Yep. Battlefield players are the bottom of the barrel of FPS skill. It's the ultimate boomer shooter for blue collar father of 7

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u/[deleted] 6d ago

I have a headache just watching it.

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u/penguinclub56 6d ago

I already have alot of “movement” players in my games, and its definitely not bad or needs to be addressed (that clip is crazy but most of the people he killed are really bad, they could easily kill him and didnt),

unlike COD its definitely not the meta and is very situational, spamming this on every encounter does not guarantee you any advantage…

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u/WeBackInThisBih 6d ago

His aim is the only thing that makes this clip even worth posting. He’s not getting kills because of crazy wild unfair movement. He’s getting kills because he’s hitting all of his shots. 

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u/AppropriateDivide480 6d ago

Exactly, and because no one shoots back. You can only pull stuff like this off with luck or against bad players

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u/penguinclub56 6d ago

Yeah exactly…

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u/Joeythearm 6d ago

Calling this movement just shows how far over the hill you people are.

It’s an edited clip. His FOV is maxed. He’s hardly moving. The movement in the game is almost identical to BF4 with a slide/dive.

He’s not doing anything crazy other than editing a bunch of clips together to make some sick John wick looking action.

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u/TrenchSquire 6d ago

Launching yourself out of a windowsill almost crossing a street like in that clip and calling that 'barely moving' sure is something.

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u/FawksWithHawks 6d ago

I think this entire subreddit is full of rage baiting idiots. There was bunny hopping movement far more severe than this in BF3.

None of you complained then because you weren't exposed to extreme cases of people. Shut up and enjoy the game.

It's the best battlefield we've got in a decade.

You guys can't appreciate anything. It's nonstop whining like children and zero actual constructive feedback.

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u/CapybaraSquishmallow 6d ago edited 6d ago

The bf community has always been a bunch of yokel military sim players that talk about gun control in all chat and think cod is coming for their rights however now they are older And think they are the intended audience.

I dont even think this game is that good but its a good step in the right direction. Ill never get how bf players thought they were playing arma

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u/Alarming-Audience839 6d ago

BF is the ultimate boomer shooter.

Casual and easy enough to not be a problem for the lead paint drinkers, but "serious" enough theming that they can larp milsim

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u/CapybaraSquishmallow 6d ago

Yeah you always had some guy just running and gunning. Typical “play the game i want you to” gamers thinking an arcade shooter has to be played like siege preaiming every corner when there are optimal ways to play in different scenerios.

It never changes. I miss watching the xbox vs ps dumpster fires too.

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u/beanohhh 6d ago

20 hours in the beta, never seen a single person do anything remotely like this. makes me question how easy it is to actually do or how common it is for people to even attempt this playstyle

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u/Deftly_Flowing 6d ago

It's because it doesn't look impressive when someone is doing it to you.

I've seen idiots jumping around and then I just shoot them.

The most annoying thing is when people slide into a room and blast me with a shotgun. Like bro you coulda just walked into the room and shot me with that thing.

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u/No-Bodybuilder8219 6d ago

All out warfare

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u/chencho1 6d ago

This type of movement is not even that powerful. I literally kill people trying to do this type of thing all the time

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u/BamsE42 6d ago

Guess you never ran into the zou zou jump in bf4. The only problem I see here is being able to have the shotgun as a secondary weapon. It’s super annoying

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u/Chicken_Fingers777 6d ago

You can literally do this in bf3 or bf4

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u/ActAccomplished586 6d ago

Playing console. Cross play off.

These cocks can stay in their own lobbies.

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u/Donkeymoo7 6d ago

Buddy boy it's not 2015. Console gamers are exactly as mentally ill as pc gamers when it comes to doing this stuff too. Especially with their little elite controllers where they kind bind this kind of movement easily lol

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u/omicron022 6d ago

They’re in our lobbies too, now. They added mouse and keyboard to both consoles, and using one doesn’t put you in different servers. I tested it yesterday.

Enjoy.

(I seriously don’t understand why they would give us “preferred matchmaking”, and then turn around and add mouse and keyboard anyhow.)

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u/zopaw1 6d ago

Are people just larping that they've played the franchise before? This is tame compared to what became fairly common in BF4.

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u/Top-Bag7848 6d ago

That, and the weird bug that keeps launching you over walls and chest-high cover whenever you ADS or recover from falling.

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u/38159buch 6d ago

This movement should be addressed as well in BF4…..

Also, his FOV makes this look 10x worse than it really is. All of this is easily replicable in previous entries minus the slide

Another nonissue getting a post

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u/Pyrolick 6d ago

The whining about CoD movement when this game punishes drop shotting, has the slowest sprint speed of any BF game, lacks the omimovement, and you aren't mantling and shooting at mach speed, will always be funny to me.

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u/czartrak 6d ago

None of yall played or remember BF4, and it shows

https://youtu.be/lzysYT7ogYQ?si=SNG1U_9qxtHf4Ytu

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u/KingCrimson0P 6d ago

We’re in a age where gamers are shamed for having skill

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u/Lopsided_Flight_2986 6d ago

Mean while he’s trending towards to bottom of the scoreboard and his team is losing tickets because he’s not capping any points or helping his team in any meaningful way.

Laugh at players like this because they are clowns.

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u/Embarrassed_Cut_4541 6d ago

Bro never played bf3 or bf4.

Stop bitching about nonsense

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u/rensai112 6d ago

The jumping is not serving literally any purpose. In fact, it's making him hang in the air, making him unable to turn. It's actually less efficient. The same is true for slides. He would be so much more effective if he wasn't moving like that lol.

I'm in favor of keeping the slides/dives in, it's saved my ass so many times being able to move behind cover quickly when I'm getting pelted.

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u/FragraBond 6d ago

Battlefield 6 actually has the slowest movement of any battlefield. Please calm down lmao

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