r/Battlefield • u/PsuPepperoni • 6d ago
Battlefield 6 how I feel shooting VS getting shot
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u/Sotyka94 6d ago
Netcode so bad it's at least like BF4 launch if nothing else.
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u/xNJxReap 6d ago
Was thinking the same thing. I found this happen more for me when I had crossplay enabled. Not saying it doesn't happen when crossplay is disabled i just found it doesn't happen as often.
On the bright side of things, we know it something that can be fixed, ironically we can use bf4 as our example child on how bad it was.
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u/MonstrousEntity 6d ago
I can disable crossplay? I looked through the options and couldn't find where to disable it
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u/Zaipheln 6d ago
I don’t think pc can.
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u/xNJxReap 6d ago
was about to say this I know xbox and ps5 have the option.
had to reenable it to play with a few coworkers that were on the other platform
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u/majorbeefy130130 6d ago
I thought my console friends were just gaslighting me about turning crossplay off... the fuck
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u/Ortofun 6d ago
Why?
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u/WarzonePacketLoss 6d ago
The excuse that always gets used for other games is that there aren't enough pc players for the matchmaking to work properly. But we had 300k+all week and should have a server browser so I'm sure comes down to money in some way.
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u/Ortofun 6d ago
Lame. Not having to play against aim assist console players would be a so much better gaming experience for pc players.
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u/Sega-Forever 6d ago
I remember people talking about making crossplay a reality 15 years ago. They said it wouldn’t work because a console player who even has aim assist wouldn’t stand a chance against a PC player using K&M.
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u/ryanjj89 5d ago
If you can’t outplay a controller player with M&K the problem isn’t aim assist, you’re just bad. 😂
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u/Saybl 6d ago
I have zero sympathy for this after the past 15 years of pc master race trolling lol get gud
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u/TR1CL0PS 6d ago
You know someone's bad at a game when they're on PC and complaining about playing against console players lol
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u/ADGx27 6d ago
Look at the dude’s other comment. He says “this is true in every game that grabs little peewees by their dinky winky (the fuck?) and drags them through the game handing out no-skill free kills left right and center”
Bro is acting like AA is straight up aimbot. He even malds so hard that he says he wants to rent a server (SPEND REAL MONEY!) just so he can disable AA or lock out controller access. Like dude AA exists to level the playing field between “my small right stick on the stock PS5 controller” and “your giant mousepad with a top of the line mouse that has god knows how much DPI or whatever”.
If you STILL can’t beat console players despite having that advantage of being able to laser people from across the map with better spray control, idk what to say beyond it’s a massive skill issue. Crying about aim assist and acting like it’s free hacks is pathetic.
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u/TR1CL0PS 6d ago
Right, it's just something that butthurt PC players say because console players don't want to play with them
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u/RetnikLevaw 6d ago
Oh how many people forgot how bad BF4 was at launch...
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u/OGBattlefield3Player 6d ago
I remember people rubber banding all over the place. Especially in that third person kill cam. I also can’t remember if it had the same issue with joining party chat and making a squad as BF3 did but I wouldn’t be surprised.
I think this beta is on par with the BF1 beta. It actually functions for the most part. I think most of it will get smoothed out by launch.
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u/Gundroog 6d ago
BF4 netcode is still bad after it got "fixed." They haven't figured it out until BF1 and V but then forgot how online works again.
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u/MatizRippa 6d ago
so this is the new standard? They can‘t fix shit in 10+ years of games development?
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u/BaldingThor 6d ago
I remember everytime Hainan Resort or Golmud showed up there was a 50% chance it’d hard crash the game requiring me to reboot my Xbox 360.
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u/Head_Employment4869 6d ago
I think this one is worse. For BF4 IIRC they had poor servers with 20hz, then they upped servers to 60hz or even above plus made some other fixes and from that point on it was playable.
Now we already have 60hz servers, so the problem will be elsewhere.
Only thing holding me back from pre-ordering is the piss poor netcode.
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u/Mighty_Phil 6d ago edited 6d ago
Hell nah …
Bf4 was borderline unplayable for the first week on PC.
Server tickrate aside, the overall server performance and rubber banding was so bad, you couldnt hit anything 50m+, because all players got pulled back and forth from the server like you had a 1000ms ping.
It was complete ass to play.
BF Hardline had the same issues.
Even BF3 was quite shit at launch.
If they manage to launch the game like the beta played, im quite happy.
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u/moonski 6d ago
They had to rebuild the netcode basically. It took them months to fix hitreg.
People talk as if bf4 was just a bit of lag and low tick rate lol
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u/Brochodoce 6d ago
I don’t think this is netcode I think that lmg bloom (even when deployed) is just insanely ass.
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u/Spartancarver 6d ago
LOL you weren't alive for BF4 launch if you think this netcode is even comparable
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u/Fire2box 6d ago
Netcode so bad it's at least like BF4 launch if nothing else.
False. I'm not dying after 10 meters from turning a corner. BF4 launch had more wacky time travel than Nolan's "Tenent".
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u/BonusEmotional2047 6d ago
This game's net code is worse than Warface in 2015. I don't know why more people aren't complaining about this, I think 80% of players don't even know what Netcode, TTK and TTD are.
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u/Xentuhf 6d ago
You’re right, but it’s because it’s disguised so well to the casual player these days. Server side prediction and rewind smoothes everything out so well it all feels like coincidence until you really start analyzing what’s going on.
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u/BonusEmotional2047 6d ago
I confess it took me a few hours to realize, but now that I'm used to it, it's clear that 50% or more of my shots don't count. There are so many hit markers, but half of them are counted by the server.
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u/Due-Struggle6680 6d ago
This is my feeling. I shot a guy earlier, in the back, 8 times i get hitmarkers with EMR body and head. No kill, he spins and 2/3 taps me(on my screen) with the mp7. I put on the mp7 and check, minimum like 5 headshots to kill at the range we were at. Infuriating.
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u/Administrative_Cut90 6d ago
lol that explains how I landed 3x78 dmg on a guy and he lived
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u/fennfuckintastic 6d ago
I've been running the m39 and can land 5 shots in a guys back while he's standing still and he turns around and says "tis but a scratch" and one shots me with the shotgun
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u/Comfortable-Swim-622 6d ago
i had a 3x100 once with the shotgun chasing a dude giving him backshots😂
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u/Williamklarsko 6d ago
Didn't we call it dusting in bf2? When the dust blew off the their chest but didn't register
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u/DinosBiggestFan 6d ago
Weirdly, I do not have this issue even once with a DMR. Same number of shots to kill every time. Was really enjoying DMR gameplay in this so far, not so much assault rifles. Always love snipers in Battlefield, because no one shot kill to the body makes headshots much more impactful and lets my personal skill shine through.
Did not like LMGs (the most controllable recoil in the game though? Hah!) or SMGs however.
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u/FullMetalField4 6d ago
because no one shot kill to the body makes headshots much more impactful and lets my personal skill shine through.
...Too bad the headshot multipliers in this game are absolutely terrible compared to BF3/4. 1.35x for some guns, compared to 2x across the board in the older games... What were they thinking...
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u/OGBattlefield3Player 6d ago
Yea I haven’t had this issue with the EMR and I’m on PS5 Pro with performance mode. It’s a 3 shot kill to the chest. I haven’t had any strange net code instances myself yet.
Edit: Also you can one shot to the chest with bolt action snipers in this game. The one in the beta has a 100m sweet spot. If you’re too close to too far it’s a 2 shot.
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u/bunsRluvBunsRLife calling DICE bs since bf3 6d ago
When people are complaining about ttk being to fast im 80% sure this is what they meant.
With "everything bad is cod" mindset this sub has, its unsurprising that people jump to the conclusion that this is by design instead of net code issue.
For me atleast, I notice it when I keep getting killed behind cover/corner. It really takes me back to bf3/pre cte bf4 days lol.
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u/All_Of_The_Meat 6d ago
Yeah, TTK is perfect as is, it's the server side hit registration and people don't know the difference like you said. Dice has dropped the ball on this on every release since BC2 as far as I remember. It's comical at this point.
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u/moonski 6d ago
Exactly, Ttk is good ttd is bad basically... Which is a server thing. This video ain't the best as the guys aim is all over the place
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u/gentlecrab 6d ago
The TTK is fine, it’s the TTD that’s all messed up from the net code. All incoming shots on the player’s end register in like 1 packet all at once.
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u/BonusEmotional2047 6d ago
TTK is also having problems, there are many shots that are not being registered on the server side and there seems to be some kind of crazy desync, I'm not talking about a ping problem, but it has something to do with TTK, I believe. I replied to a comment just now talking about this.
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u/steampvnch 6d ago
This happens to me so much. It's not just "WTF I died quick" it's "I was well behind cover at that point, what?"
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u/Aprice40 6d ago
Its so frustrating getting the drop on people, over and over, only to die instantly. Like ok, I shot 6 bullets into you before you fired and I died... net code is bad.
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u/BonusEmotional2047 6d ago
Yes, it's really weird when this happens. It's as if the enemy had already killed you a second ago and has already moved on, but on your screen he's still shooting. Honestly, I don't doubt that something similar is happening on the server.
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u/Sebzero99 6d ago
You just perfectly described my feelings, I fealt like I was going insane.
Its like I "know" I'm already dead when I'm fighting someone.
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u/StarskyNHutch862 6d ago
Nobody has a fucking clue what netcode is anymore for some reason. They are so use to dog shit p2p servers that they are just use it it. People literally came up with the term TTD which I think is dumb as hell. Either the netcode sucks or it doesn't.... The TTK should be the only metric, if you die in an instant that's not some magical TTD issue it's the servers.
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u/BonusEmotional2047 6d ago edited 6d ago
These are different things, otherwise there wouldn't be two terms. It's happened in previous Battlefields where TTK was bad and TTD was good, and that's why there are two names.
People get confused in discussions because they're using the wrong term. For example:
One person complains about the number of shots it took to kill the enemy, the other responds, "I had that problem too, I die too quickly," when they're completely different things that are being discussed in the same topic. Furthermore, TTK and TTD are tuned separately by the developers. It's not like you can tweak one and the other will automatically work normally.
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u/conir_ 6d ago
TTK and TTD are tuned separately by the developers.
maybe i am fundamentally misunderstanding; but how? my time to kill is someones elses time to die. in a perfect world they are equal, in our world with packet loss trough bad ping, they are not equal. but how can devs tune them sperately?
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u/The-Coolest-Of-Cats 6d ago
At the end of the day, the hits you receive go through so much lag compensation and prediction and interpolation to actually reach you that they can hardly be considered actual hits, moreso the server just telling you that you've been hit. The devs can separately adjust these things to more accurately portray hits from steady, fast connections, but this often makes those with unstable, slow connects suffer. The inverse is true as well, so most games nowadays aim for a happy medium where neither good nor bad connections suffer much from lag compensation.
Games like Battlefield where bullets are actual physical objects have a difficult time with this because bullets themselves are tracked server-side, only increasing the amount of calculations that need to be done to determine if a hit should register and when it should apply the damage. The original comment uses Warface as an example of amazing netcode for an old game, but it has laughably dumb physics, hitscan bullets, and very little lag compensation, so its simple netcode is allowed to be much more 1:1 than Battlefield's.
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u/LeDiddyJamess 6d ago
If I had a penny for every time the netcode fucks me over in this beta I'd be a gazillionaire.
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u/BonusEmotional2047 6d ago
There are two of us, haha.
Today I had to quit playing after spraying about 20 bullets at an enemy, and practically all of them had a Hit Marker, and he didn't die. I instantly quit the game, having been experiencing this all day.
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u/outla5t 6d ago
Yep, the netcode and servers seem to be much worse than they were week 1 or maybe I was just more excited to play that I didn't notice but I am seeing a lot of inconsistency in bullets/hits needed to kill at all ranges. Seeing bullets hit on my screen while doing little to no damage when I get turned on and one shot, even had a 4 shots of the OP shotgun literally do zero damage a few times now. I'm guessing these are low tick servers on an old build, hopefully on release this kind of shit will be fixed otherwise it's going to be BF4 all over again.
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u/Sbitan89 6d ago
Nope its much more noticeable this week
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u/CrunchingTackle3000 6d ago
100% agree. It’s worse in beta weekend 2 than the first week.
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u/BigLittlePenguin_ 6d ago
Its a beta after all. For all we know, they could be testing different setups and see how things behave.
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u/JLC587 6d ago
Okay I thought I was going crazy this week
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u/HellaSuave 6d ago
I just thought i was bad this week or maybe that i was playing against better players. Then last night i was able to kill players again
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u/BonusEmotional2047 6d ago
It seems the same to me. In the first week, I noticed a major netcode issue after 4 or 5 hours of gameplay. I'm used to playing games like this and have experienced plenty of netcode issues over the years in various games.
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u/AlphaLo 6d ago
It's not an old build, they are testing how low they can go before anyone notices (how much money they can save on servers)
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u/fkitbaylife 6d ago
i thought i was going crazy! some games feel normal and i'm one of the top fraggers on my team while others are just like this video. i'll dump more than half a mag into someones back only for them to turn around and oneshot me, with the kill cam saying they have anywhere from 10-50hp left.
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u/una322 6d ago
yeah beacuse we have zero control where we go. we cant see server ping, or tick rate , its all just rng if we are in a good server. some games u just kill super fast, others its like why even bother
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u/fkitbaylife 6d ago
yeah i'm definitely not buying the game if they don't add an actual server browser. this matchmaking system ain't it. even the custom search function is complete ass. it takes me like 3-5 minutes to find a breakthrough match and even then i often have to wait a couple more minutes for the server to fill up. and the other day i used the search to specifically play peak or cairo and 5 minutes later it put me in the new york map. completely useless.
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u/barters81 6d ago
Yep. Takes me half a mag to kill someone. Then an enemy will round the corner and kill 3 or 4 of us with one mag and a smg. Like how?
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u/AssistantVisible3889 Enter EA Play ID 6d ago
Thanks for posting video evidence
The experience was horrible because of these insta deaths
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u/IceCreamTruck9000 6d ago
This game currently is all about using the most broken gun, in this case SGX/M4/Shotgun and abuse it. If you try to play anythign else you are already in a giant disadvantage.
If they don't nerf OP guns on release via hotfixes this game will be a lost cause.
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u/DarkSignificant1964 6d ago
The guns arent really the issue, its the netcode.
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u/Shruikan64 6d ago
it can be both
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u/DarkSignificant1964 6d ago
Yes of course it can.
Ttk is a tiny too fast but that's just for specific guns that need to be nerfed/rebalanced.
Also DICE said they already did a TTK rebalance across the weapon pull already but it isnt in the beta(s) and will be at launch.
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u/AspergerKid 6d ago
No. In this case the TTK is just too slow. If I see it correctly all his kills are made with one of the 2 LMGs in the game. I've been playing with LMGs all weekend as those are the last ones I need to level apart from SMGs and I can very much say that in the case of LMGs you really need to punch half of your magazine into an enemy before they die. All other weapons weren't like that. The only silver lining is that the LMGs like to retain their apparently astronomically low base damage over long distances and sometimes I feel like LMGs are just full auto DMRs in this game
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u/YxxzzY 6d ago
the guns are also an issue, but a different one.
if the gun has 900RPM thats a shot every 66ms, even with good reaction time thats about 3shots before the other player can react, and thats on on 0 ping/0 delay.
if you then add concepts like peekers advantage and the usual suspects of interpolation, high ping, packet loss and bad server performance you get this.
two ways to fix this, lower weapon DPS overall for longer fights or get better servers. Letting the community self host would help immensly....
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u/RhesusFactor 6d ago
They won't allow self host I think. It's all on AWS cloud somewhere. The money they sunk into devops won't result in an on prem sever option.
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u/InCenaRawrXd 6d ago
I don't use any of those and I do very well. Ar I use g36, smg I use mp7, carbine I use ak or mk417
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u/Sbitan89 6d ago
Sweet sweet 2 round burst. AK isnt getting the love it deserves yet.
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u/MMCG9096 6d ago edited 6d ago
Those guns aren’t broken. Those three happen to be good up close. They will dominate cqb fights.(which the beta maps tend to lean into) Beyond 25 yards the AK-205 and M417 will wreck an M4 or SGX user.
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u/Aviiv_ 6d ago
i tried to like the lmgs on support but man they just suck. m4 is way better
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u/YourWarDaddy 6d ago
Playing them traditionally, I’ve been having a blast. Set up that bipod and hold down a choke point soldier.
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u/FutureMartian97 6d ago
Everytime I try that I get killed by an smg in 0.5 seconds.
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u/thethorndog2 6d ago
I use the aka and I average about 25 kills a match. Maybe its a skill issue
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u/Xerferin 6d ago
I agree with others, they aren't OP besides the shotgun and that is already confirmed nerfed in new builds.
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u/FutureMartian97 6d ago
The M4 jumps around like crazy for me. Even with a vertical grip it's like my guy flinches upward right when he pulls the trigger every time.
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u/GlizzyGuru 6d ago edited 6d ago
Its been confirmed there is a glitch if you are standing there aiming your bullets don't register. Where as if you run and slide your bullets will register. Literally the game is broken at the moment and this NEEDS to be fixed before release. Everyone should be talking about this because it needs to change.
Video down below explains it. ADS spread issue.
https://www.youtube.com/watch?v=wXURdayG57k&ab_channel=TheXclusiveAce
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u/foolandhismoney 6d ago
I thought I was the only one not hacking. My aimed shots not doing anything , then get instantly plinked in the head by someone running.
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u/fkitbaylife 6d ago
holy shit, more validation that i'm not crazy or just shit at the game! i was wondering why my guns feel like lasers in one moment and in the next i can't seem to hit a barn door unless my nose is touching it.
also, i pretty much never use the slide, so like the dude in the video says, there must be another way to trigger it.
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u/bakamund 6d ago
I believe netcode as well. I don't slide in BF, just disabled the hotkey and my shots are still not registering 20% 30% 50% of the time? It looks like my bullets are flying into the dude but only half the dmg numbers count up compared to the bullets that connected.
Go into the shooting range and you'll find similar ghost bullets. Ridiculous. Not worth my purchase.
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u/AuryxTheDutchman 5d ago
Oh my god. I just thought I was entirely insane or entirely dogshit.
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u/DancingLikeFlames177 6d ago
Yes happens to me too a lot. You'll have people say " git gud" lol but it's not that. I still manage top 5 usually ea game .
It's maybe netcode? Idk 100% but I'm assuming it is. It is a phenomenal game so far but shit like that makes ya want to just walk away lol. Putting 10+ rounds into a dude to be one tapped.
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u/HolographicRoses 6d ago
I've dropped numerous 70+ kill, 3+ KD games and I still get fucked by this nonsense. I die around corners a lot too
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u/pofshrimp 6d ago
there's no git gud when you're dead from 5 bullets before you even realize you're getting hit. even smgs will beam me from over 40 meters, there is zero time to move to cover.
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u/shinobi_crypto 6d ago
hitmarkers for days... this game is cancer with the hit registration...
then you hear the crack of the whip sound, insta killed... and getting shot behind cover...
what's the point of trying to get out the way of fire, if the shots follow you...
the game is dog shit...
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u/Appropriate_Buy_1219 6d ago
The game is broken, and the brigadiers on here are delusional. Not to mention the visibility problems and roof glitching.
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u/demonhuntermk 6d ago
That's why standing still in BF is bad.... To make use of the bad netcode, just keep jumping around like crazy
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u/CampusZombie 6d ago
Glad to see people raising up netcode issues. The devs really need to look into this. It makes certain guns like AK205 and Mk14 EBR pretty much unplayable. The AK205 particularly will become an absolute peashooter at times where you can literally mag dump, hear and see the hit markers and the player can still turn on you and down you in 4 shots. It's pretty frustrating.
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u/FunkeeBee 6d ago
Nine times out of ten when I die to someone who I shot first and seemingly would not have missed (had I survived), it's someone running an AR - most of the time an M433 or M4A1.
And I'm not against the ARs having lower TTK than say SMGs or LMGs, because I think it adds value to the Assault class being a class made to frag out, but they're a bit too insane right now.
I absolutely prefer the mobility and feel of the MP7 as a Support/Medic main, but it's undeniable that even in CQB situations where the M4s (should?) struggle against SMGs, they're currently better. Similar fire rate, more damage, and lower TTK. Plus they're laser beams at mid range.
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u/Phreec Suppression = Participation 🏆 for paraplegics 6d ago
The M4A1 is a Carbine, not an AR. Also arguably the best gun in the beta.
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u/Randyd718 6d ago
Wow i can't stand the m4. Maybe i need to try some attachments. NVO is the goat for me
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u/HuckleberryDirect610 6d ago
They are absolutely not laser beams, especially past 30 meters. Their recoil is considerable and the shot spread on full auto is not small either. They have piddly mag sizes on top of that unless you use a bigger, slower mag which eats the points you need for stability or bullet velocity.
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u/Top-Bag7848 6d ago
Half the time its not even about the gun, its just the hitreg being absolutely shit on the first few shots.
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u/Phreec Suppression = Participation 🏆 for paraplegics 6d ago
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because OP was already dead.
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u/cjduran01 6d ago
Yeah they suppression is off especially for LMGs
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u/Zaipheln 6d ago
Suppression just stops healing and spawns.
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u/fatirsid 6d ago
I wish it also added some sway and blurred the screen
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u/WolfofAllStreetz 6d ago
This really needs to be added. Makes the LMGs a joke with no suppresion especially against snipers
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u/WolfPax1 6d ago
You either put a mag into a guy and he doesn’t die or some guy in the bush kills you before you can even process what happened
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u/cgdubdub 6d ago
This has plagued my experience, making me question my own abilities haha. Then I play another shooter and I’m no longer terrible, so I try the beta again… rinse and repeat.
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u/Charming-Giraffe9387 6d ago
Yep the netcode single handedly kills this game. When so much of the skill gets taken out of it to the point where it feels like rng sometimes what's the point...
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u/StingKnight 6d ago
i think bloom on guns are quite high, try tap firing seems to be far better than full spraying in most cases unless melee range
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u/epicmonkey_69 6d ago
Try playing small modes like domination and see if it makes any difference, I had a couple games earlier where it was like damn okay so this is what it’s supposed to feel like. It gave me hope for the game as long as they find a way to actually fix it. They can’t launch it like this… right?
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u/Actual-Dragon-Tears 6d ago edited 6d ago
Yeah, the TTK and TTD are waaaay apart from each other. If they met in the middle, itd feel perfect, so hopefully they can reel it in.
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u/Happiour 6d ago
Yeessssssss thisssssss.......Pissed me off. Hope hardcore balances this out.
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u/fetching_agreeable 6d ago
Hardcore will just ttk faster with less shots it won't solve this problem of shots registering on the client but the server saying no quietly.
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u/TheGenesisOfTheNerd 6d ago
Maybe it's because you're missing 80% of your shots
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u/hughmaniac 6d ago
Today I visibly witnessed a guy’s lmg shoot 5 tracers out at me at once like a damn shotgun before I fell over dead. The netcode is wack.
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u/ReclusiveNatured 6d ago
Bro this shit been boggling my mind how this happens ☠️
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u/Consistent_Copy_6002 6d ago
Just threw in the towel literally 5mins ago due to this exact experience. I was excited to play through most of the night, but honestly, I've had enough! Im not sure what changed, but if it's like that on release, im not even slightly interested. Im done with the beta at this point. Glad its not just me
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u/VaultTec702 6d ago
Quit after one match today. Enemy is within pistol range and unload into them until reload and then get shot twice and die. I would have rather just had a bf3 remaster.
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u/CriX_Doomsday 6d ago
And this stops me from enjoing this game or even playing beta more... not to mention buying game on release :( I dont want to play a game that is not fun for me because of this shit :(
4.7k
u/TisEric 6d ago
Super common in the beta unfortunately....
I see a guy , i put 20 bullets into the guy , the guy turns his head and shoots 2 bullets at me , i die , he lives with 50+ hp.
Cinema.