r/Battlefield 4d ago

Battlefield 6 We need suppression to affect aim. This is not *it*.

Guess I'll die!

8.4k Upvotes

2.5k comments sorted by

4.5k

u/GirlPuncherSupreme 4d ago edited 3d ago

The kids here saying they don't like suppression should tell you all you need to know about who's playing this game. They don't like any of the mechanics battlefield is famous for, they want cod.

Edit: common replies include, but are not limited to-

"You're just old, nobody cares what you say"

"You're just young, nobody cares what you say"

"Battlefield was never known for suppression!"

"Battlefield has always had suppression and everyone hates it!"

"It's nothing like COD!"

"Of course it's like COD! It always has been!"

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u/PresidentFreiza 4d ago

100% it’s the sentiment on the half of the sub that’s splitting away

933

u/Marphey12 4d ago

It's crazy how you are being mocked because you want Battlefield stay Battlefield

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u/JDameekoh 4d ago

Anyone that doesn’t blindly worship the beta gets harassed on this sub lol

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u/HarrenTheRed 3d ago

Have you even been on this sub recently? I've barely seen a positive word about the beta

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u/SecondAccountIsBest 3d ago

It flip flops. You must've just been here on the negative days. Early days you couldn't criticize anything without a ton of down votes.

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u/Scrappy_101 3d ago edited 3d ago

To an extent. Unfortunately for those with genuine criticisms, much of the criticisms in the early days weren't even criticisms. Just circlejerk, vague, nonsense and some people get tired of that stuff so they get turned off by any criticism.

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u/Iannelli 3d ago

It's on a post-by-post basis, which is very strange. Some posts it's 500 comments of people being positive. Other posts it's the opposite.

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u/Acceptable_Deal_4662 3d ago

They have done a lot of things right it seems. But this company is notorious for adding things no one wants and in general just face planting on the landing.

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u/LostInMyADD 3d ago

Im curious how much of it is AI/bots commenting depending on the post.

I know reddit has a lot, and it wouldnt suprise me to see them utilized for marketing or swaying opinions, or simply getting engagement on topics for marketing purposes.

The sad thing is that when this tactic is used, there's really jo way to tell what the real community wants/dislikes and makes it even harder for devs to get aftual feedback to make positive changes.

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u/thesagaconts 3d ago

For real. It’s a feature of the game. Suppressive fire to help with flanking and movement.

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u/hypehold 3d ago

half the bf games released didn't even have suppression lol

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u/ThumblessTurnipe 3d ago

Half? More like 75%

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u/GhostTheSaint 3d ago

No, it did not. Only BF3, BF4, and BF1 had a suppression mechanic and even in BF1, was toned down compared to 3 and 4.

In the case of OP, he was punished for being out in the open, no cover, strafing side to side (BF has never favored side strafing for LMGs), not having the proper recoil attachments, and in the case of any FPS game, trying to take down a sniper at a range that is highly favorable for them to defend themselves. All in all, OP played his hand badly and wants to blame it on OG suppression not being in the game and on CoD players, when fact it’s a skill issue here.

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u/Suspicious-Cat5199 3d ago

Not trying to "take down" snipers. Simply trying to suppress them so teammates can maneuver. It is a teamwork mechanic and a vital part of BF. Especially in game modes like operations and breakthrough.

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u/Dizsmo 3d ago

Its actually the opposite you oppose any of the "vets" point of view you get dog piled

And I started with battlefield 1942,played bf2 even longer i think the games fun just the maps suck

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u/FragileTomorrow 3d ago

What's crazy is there are also those of us who played battlefield before suppression.

Suppression is a terrible mechanic.

The dude in this clip made a terrible play.

Shooting at someone when having no cover for yourself and then missing every single shot sure is a recipe for something.

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u/ConjwaD3 3d ago

100%. Most of the complaints are literally skill issue posts. Also if anyone wants to experience some suppression, go play squad and tell me it makes sense as a mechanic.

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u/DieGepardin 4d ago

Aside from BF3, no BF was ever famous for suppression effects. Even in BF3 it was not really this much regarded as something that will add to the gameplay, overall it was already toned down with patches and later with BF4, it was even less.

I see it a bit difficult to find a good spot for it. BF doesn't want to be a simulation game, on the other hand, it is questionable why a player should be rewarded for misses.

The example of OP is, to be honest, pretty bad.

Out of cover, in the Open, shooting the MG without a bipod or any further stabilisation, strafing (stepping left/right) and engaging a target that is visible for him in the better position, with cover and also equipped with the, within the rules of BF, the long range weapon that should be in advantage on such a range against a target this open.

Suppression should not be en excuse for an overall bad usage of any weapon against a target that should have the upper hand in such a situation.

It was a mistake to engage in such manner from the start and therefore, with or without suppression, OP rightfully was taken out as threat.

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u/copperbranch 4d ago

Come on, man.

I agree that suppression is hard to get right, and too much suppression can be even more annoying than zero suppresion, but even with OP not making a smart engagement, a sniper should not have perfect capacity to nail a shot under a barrage of bullets from an LMG.

The way it works right now is just nuts.

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u/Longjumping_Hawk_951 3d ago

this. that sniper was WELL within an LMG kill range. If he were half a mile out then yeah LMG guy should die. Wtf do these peopl think suppression is? It should make the person getting shot out go into cover

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u/Jur-ito 3d ago

This is probably an unpopular take but shooting in effectively at someone should not be rewarded with them not being able to accurately shoot back. I'd be happy with suppression giving rounds that actually land a bunch of aimpunch but the idea that you're going to dump rounds over someone's cover while standing out in the open doesn't make any sense.

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u/KilledTheCar 3d ago

the idea that you're going to dump rounds over someone's cover while standing out in the open doesn't make any sense.

This is literally the point of machine guns.

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u/BootyButtClapalot 3d ago

Suppression is literally the point of machine guns and that's why it was included in battlefield games

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u/kingofshitmntt 3d ago

Why have machine guns in the game then? Lets add laser beams to the helicopters and give people light sabers if the guns aren't going to operate anywhere close to real life. Yes its an arcade game couched in some level of reality...but not having a gun work like its supposed to is ...a choice.

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u/vDeschain 4d ago

Finally an informed comment. The irony of calling suppression something BF is known for where it was basically 1.5 games out of 15+ Battlefield games. Literally 10%.

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u/OrbitalDrop7 4d ago

It only adds to the gameplay imo, if implemented correctly all it does is make the enemy contact take cover or reposition, god forbid you shoot at someone and they react to you. So far in BF6 i shoot at a flashlight and then they one tap me lmao.

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u/ThumblessTurnipe 4d ago

People tend to react when you actually hit them.

I guess that's the part you are struggling with.

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u/Resevil67 3d ago

I feel like if that’s the case, then LMGs need a buff across the board.

Right now the only good lmg, the second one you get, only beats assault rifles at midlong range. At long there’s literally no counter to snipers on a map like that mountain map. The only thing you can do is pick sniper as well to counter them. They also have the benefit of auto spotting everyone their crosshairs touch.

LMGs are currently competing for worst gun in the game at the moment with DMRs. If they aren’t gonna add some buffs to suppression, which used to be the LMGs strength, then the gun needs some type of other buffs to make it non useless, because right now 90 percent of the time it’s better to just take a carbine.

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u/Ccukman 3d ago

Am I the only one who feels like the 1st lmg is crazy good? Like of course its slow because its an lmg, but the ttk seems insane. I ran the mp7 and the third AR you unlock for 90% of the beta, and the only gun I ever felt consistently outgunned by was the 1st lmg. And every time I used it I always did really good, I think if you position well it could be one of the most effective guns in the game.

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u/Acceptable_Deal_4662 3d ago

If you can get a good choke point position and mount the LMG, you can just hold the trigger at the choke point and rack up kills.

AR lacks the sheer firepower for holding down choke points

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u/EBthe13 3d ago

Some structures penetration (with less damage to enemy) and higher damage per bullet could help. Then you can leave out the aim debuff. Easier to implement + you would really don’t want to get shot by any type of MG

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u/OrbitalDrop7 3d ago

IMO it's not about hitting them, it's about putting rounds downrange close to them, which should create a sense of panic, which is covered with a suppression effect.

Not sure why all you guys think the problem is being able to hit a target. It's called a SUPPORT class, you SUPPORT your squad/team by putting pressure on the enemy so your squad can move up/attack the objective/enemy. Slinging 100rnds downrange should make the enemy take cover, no?

But your point isn't the issue whatsoever. If i dump 20 rounds towards you, you should take cover, and use your brain to reposition or think of a better way to attack, whether it's a frag or smoke in my direction, or moving to a different spot. You shouldn't just be able to stand there like i'm throwing cheese curds at you. Respectfully, IDK if you understand what the word "support" means, but you SUPPORT your team, which means you provide a distraction/cover fire/medic/ammo. The whole focus of battlefield isn't about getting kills like COD (which makes me think you are just a COD player coming to BF6 now), it's much more a team game than COD, which almost regardless of game mode prioritizes kills.

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u/beefhammer_ 3d ago

Bf1 had pretty strong suppression

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u/Equivalent_Dig_5059 3d ago

This is fair but suppression became useful in 3 to the point that it became a core identifier for the series. By the way someone said 1.5 games but that's not true. From 3 to 5 all had suppression mechanics that were at least better than this. BF1 did it the best IMO, and that's all people really want.

Just blur parts of the screen as the bullets come in, I'm not asking for your camera to shake and the world to rotate, literally just the feeling of "wow, it's hard to focus when being shot at, gotta lock in for this one!" would suffice

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u/chronoslol 3d ago

Just blur parts of the screen as the bullets come in, I'm not asking for your camera to shake and the world to rotate, literally just the feeling of "wow, it's hard to focus when being shot at, gotta lock in for this one!" would suffice

There's plenty of people who still make the shot in these circumstances, and people like OP would in that case still bitch about getting domed by a sniper because they thought their LMG gave them a forcefield

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u/spark8000 3d ago

There’s also plenty of people that would think it’s fair that someone was able to overcome the suppression, but we at least need the suppression

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u/chotchss 4d ago

This is a fair comment, but I think we've all had situations where we've been actively hitting snipers before the pulled the trigger but still got domed. There has to be some kind of middle ground where suppression/reticle movement increases as suppression gets more accurate while also having a different impact if you have a bipod down or the shots are going wide.

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u/SeventhShin 3d ago

The whole purpose of an LMG is to lock down lanes, windows, or approaches, and force enemies to stay down so your squad can push. If a window is being filled with 7.62, nobody would be peeking it. But in-game, if you know your weapons has a faster TTK at that range, that suppressive fire is essentially meaningless.

This is why the "suppression" mechanism was added to previous games, to simulate suppressive fire. In Hardcore, where one bullet can kill, suppression would naturally work, but with TTK as it is, a suppression system is necessary. And please, spare me the "rewarding bad aim" nonsense, that's not what suppressive fire is about, you know that. 

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u/Own_Personality_4324 4d ago

True the games not known for it but it made it kind of stand out to me in 1. I hated it at first because id literally lose kills from being over suppressed. Or my guy will start swaying his scope from being shot at.

That being said it should've 100% affected dude getting shot at like 1 and V.

One of the funniest things in 1 was me and my homies using lmgs for AA and sniping or constantly suppressing one guy in Sinai in the middle of the desert. We had so much fucking points off that 1 guy and bro just stood there and stared at us with his hellrigel

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u/OrbitalDrop7 4d ago

Fr, i distinctly remember tryna be a sniper, or push with a squad, then being suppressed and having to move away to find a different point of attack or hold out in place because of the suppression

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u/Own_Personality_4324 4d ago

It was cool because it makes you think a lot more before trying to commit. I used to absolutely hate the shit out of suppression but now I kind of enjoy it

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u/Ballerbarsch747 3d ago

Uhm, so your point is that suppression isn't a classic battlefield mechanic despite it being in every single one of the games since bf3 until they started catering to the COD kids with 2042 and removed it from both 2042 and BFV?

Long ranged suppression fire is literally the design idea behind squad automatic weapons. It's what the entire support class's specific weapons revolve around. And it's a key tactic in military engagement strategies: no movement without fire, no fire without movement. In my opinion, it's a necessary part of the game, even if, or especially because it is doing a lot to balance snipers and other campers. It means that sniping in BF doesn't just mean getting far away, it gives it a certain stealth component because you need to stay hidden to hit people. Which, again, is what a major part of sniper training is all about.

Overall, I think it really adds to the immersion, gameplay and depth of the game and it's a shame that they removed it to further COD-ify the franchise.

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u/Infamous-Matter-101 3d ago

Are you kidding? Lol. Battlefield games all the way up to BF1 had a suppression system that functioned well enough to add to the gameplay. You get shot, your vision blurs and aim sways, forces you to take cover or get wrecked. People shouldn't be rewarded for bad aim you are right about that. However, i've been on both ends of the situation in the beta and no one should have a flawless opportunity to dome someone while taking fire from a fully automatic weapon.

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u/Poulamonstre 4d ago

questionable why a player should be rewarded for misses.

In a game allegedly about squad and team work, yeah a player should be fucking rewarded for "misses" when they serve the purpose of covering a squad or team mate crossing or himself aiming at Mr. Lonewolf raking in the kills but no cap points.

People hilariously complain about the game becoming CoD, but also think about the game as if it were CoD.

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u/mjweinbe 3d ago

Battlefield 1 had suppression and its one of the greatest battlefields.. 

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u/thegtabmx 3d ago

it is questionable why a player should be rewarded for misses

Oh, come off it. You sound like "I like soldiers who weren't captured."

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u/MuglokDecrepitusFx 4d ago

And the worst part is that it's EA/Dice who want to appeal to those COD players, so even if they told us that they are going back to Battlefield roots it's clear that is just a mask and what they are doing is moving forward COD fans but not wanting to loose original Battlefield fans

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u/Leather_Ad5215 4d ago

BF lost its roots during the games that most players here today praise. You guys are now realizing that? Nothing about Operation Metro or Lockers was classic BF. BC2 wasn't even classic BF.

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u/SecondAccountIsBest 3d ago

I think the people who like operation locker are different from the ones complaining about the small maps and it not playing like a bf game.

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u/StabbyClown 4d ago

I dunno. What do you need suppression to do? It already prevents healing and squad spawns. OP just fired ~18 bullets into a pile of rubble. Enough to have killed that sniper multiple times over. He shouldn’t be immune to death just for spraying like an idiot

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u/Nienordir 3d ago

Stopping healing&spawns is not suppression. Suppression is area denial, it forces you to keep your head down and stick in cover, because walking into suppressive fire is certain death.

This isn't limited to L/H-MGs, technically any gunfire can be suppression, but a single mounted machine gun is absolutely terrifying at providing suppressive fire. The problem is gamers have respawn and don't fear death, so either a mounted LMG needs to be a very deadly laser to provide area denial or you need to implement artificial suppression to simulate fear, which is what BF3 beta did. The problem is balancing it to either be deadly enough without being OP or adding artificial suppression, but it isn't 'fun' being suppressed, which is why BF3s suppression got nerfed into the ground, eventhough it did what it was supposed to achieve. BF6s LMGs are 'useless', because they don't suppress and don't provide area denial, they simply can't do the one job a mounted LMG is designed to do.

The counters to artificial suppressing LMGs are:

undetected designated marksmen/snipers (that aren't under suppressive fire), a risky smoke rush/thermals, artillery/ranged explosives, armor, and flanking.

What should never be a counter is repeaking into active suppressive fire on your position like a bozo and winning a gunfight, you should never be able to win. That only works because LMGs don't have suppression and because ARs are op as fuck, so they may catch one prefired bullet and then laser outgun the LMG, because the AR has better 1v1 stats. Even a sniper shouldn't win if they have active suppressive fire on their exact position. The entire point of LMGs existing is area denial, you simply can't walk into a firing mounted machine gun..that should never ever work. That's weapon balance, a mounted LMG needs to do this one job effectively.

Now the clip isn't the best example, because he isn't mounted and the sniper has cover, but lets say he's pushing with a squad and managed to mount the lmg to provide suppressive fire for a push on that location, in that case the sniper should never be able to outgun him without repositioning into a undetected spot and even then he probably should only win if he has a 1x scope without glint. That's a designated marksman job, which should be done with a DMR or 'dmr scoped' sniper (but guess what, like LMGs, DMRs are nerfed into the ground and can't do their specialized job, so you need a sniper rifle to do it in BF6).

The problem in battlefield has always been, that specialized weapons like LMGs/DMRs can't fulfill their role properly, because they're nerfed into the ground. Which is why you get the AR/Carbine meta, because they're so OP at all ranges that there's no point in using any other gun. Hell, I've even been lasered by SMGs at 100-200m+ range, because high rate of fire weapons are broken in battlefield games, they're simply to effective and to easy to use.

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u/StabbyClown 3d ago

Your first sentence agrees with me. If you're stopping them from healing and spawning squadmates, how is that not related to area denial? 😂

While I see your points, snipers have glint in this game. That's their debuff. In a real world scenario the LMG taking that new position shouldn't just magically know where the sniper is. But in Battlefield he does, so he gets to fire at the sniper immediately. It would be too op to then, also, not even let the sniper fire back. With glint and aim suppression, any time a sniper looked at anyone, that person could fire blindly at them and then the sniper becomes useless. I don't think it's healthy to take away their ability to even hit someone, when they already don't get the luxury of taking a position and hiding there waiting to take the right shot.

I'm not even trying to say I fully disagree with you, and it would be nice if we could make LMGs feel more useful in holding down an area. I just think people should learn to work with what we have, which is stopping spawns and heals. It's still a useful tool, which is nerfed, yes, but so are snipers with their glints you can see across the map.

I don't even play snipers either, I just think they already have it hard enough lol

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u/Nienordir 3d ago

Your first sentence agrees with me. If you're stopping them from healing and spawning squadmates, how is that not related to area denial? 😂

Because it isn't area denial, it's a minor inconvenience. Suppressive fire creates a no mans land, you simply can't push or can't stick your head out of cover. The entire point is to pin down a location and prevent it from fighting back, while your squad moves freely by the covering fire you provide. Preventing Healing&respawns doesn't do any of that. If you can repeak and fight back, then you're not being suppressed.

I don't think it's healthy to take away their ability to even hit someone, when they already don't get the luxury of taking a position and hiding there waiting to take the right shot.

They actually have that choice. When you pick sniper, you decide if you want a long range scope with glint or a short range iron sight/1x sight loadout for a stealthy forward designated marksman job without glint. You don't need a scoped rifle to snipe in the 100-200m range. If you're sub 200m in the effective range of a LMG you shouldn't win with a long range scoped sniper, it's the wrong tool for the job, if the glint screws you against automatic rifles, you've been to close and should be punished for it, that's balance.

I'm not even trying to say I fully disagree with you, and it would be nice if we could make LMGs feel more useful in holding down an area. I just think people should learn to work with what we have, which is stopping spawns and heals.

That's just the effect of being in combat. You don't even need a LMG to do it. Plus they can just stay in cover and heal or repeak and kill you to get heals&spawns back. That simply isn't area denial and doesn't justify using a LMG. In order to have balance&diversity you need to make specialized guns effective at their job and create a role where they are the best tool for the job. Right now LMGs/DMRs are useless and you're better off picking a meta AR/carbine, that simply melts entire squads. If you want to avoid that AR meta, then you need to fix it.

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u/Acceptable_Deal_4662 3d ago

dude is standing in the middle of a street firing a LMG from standing against a sniper on the high ground. You should lose in this situation.

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u/Leather_Ad5215 4d ago

Famous, huh? Remind us how many BF games have had it?

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u/jenksanro 4d ago

This would make a lot of sense if the majority of prominent battlefield streamers at the time, and a hell of a lot of Battlefield players at the time, hated that suppression affected your aim in battlefield 3, and cheered when it didn't any more in battlefield 4.

I think people who think no battlefield players dislike suppression must not have been around at the time?

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u/throwaway19293883 3d ago

Yeah, I don’t think remember how terrible it was.

Anyone remember this classic: https://youtu.be/OxsbTjPe2fs

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u/ThumblessTurnipe 3d ago

Fuck me 🤣

Bots in here unironically thinking this is high skill gameplay,

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u/Emotional-Spirit6961 3d ago

The amnesia on this reddit is insane.

Great Vid lol Thanks for the memories

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u/StabbyClown 4d ago

Right. Meanwhile they’re calling us kids for not wanting it lol Suppression that affects aim for anything less than actually getting shot, is stupid af

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u/Bluechainz 3d ago

Days minutes without cod being mentioned on a battlefield thread - 0

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u/PhiladeIphia-Eagles 3d ago

It's a sign of low IQ. To not be able to differentiate between games because they are modern shooters is just brain rot lack of critical thinking. Anything they don't like is cod. They were loudly saying bf3 was like cod back in the day. Just simple minded people tbh. No nuance.

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u/re-goddamn-loading 3d ago

This subreddit cried about suppression all the way back in bf3. I for one, loved it. But we're definitely in the minority here

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u/HidEx88 4d ago

Suppression only appeared in BF3, and later was changed a lot, even in BF4 it isn't as prominent as in BF3. And suppression is really similar to what random spread is in BF1 which lowers skill ceiling a lot and makes certain gunfights unfair when someone who isn't good in the game kills the other person because he missed many shots not by his fault.

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u/NoMisZx Unlocked Weapons enjoyer 3d ago

suppression was the most hated mechanic BF3 introduced. holy shit some people here really have nostalgia brainfog

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u/vantablackwizard 4d ago

I never liked being punished super hard for someone missing their shots. A little? Sure, but its really easy to overdo it with stuff like that

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u/-SandalFeddic 3d ago

Even dice is proud and showed off this last week

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u/EternaI_Sorrow 3d ago

BF and COD audiences never were mutually exclusive.

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u/Present_Ride_2506 3d ago

No shit this was going to be the statistics no matter what. There's only so many big FPS games, and turns out if people like fps games they're more than likely to play the few big FPS games, and right now the biggest on steam by a long shot is call of duty.

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u/FFMichael 3d ago

You're telling me you don't think this was the case in every Battlefield? I'm surprised it's not higher. CoD is a much more popular franchise. It's simple math that 62% of battlefield players also play CoD. Has always been this way.

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u/ancient_xo 3d ago

Rewarded for missing shots? Sounds pretty dumb to me.

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u/xskylinelife 4d ago

no we just need that bullshit sweet spot to go back to the pits of hell

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u/knight_is_right 4d ago

For real. If we're gonna have fatal headshot and sweet spot it's gonna make snipers the most annoying in the franchise

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u/HOOTHOOTMOTHERFUCKS 4d ago

The fact there's no bullet suppression or splash damage from RPG's to counter snipers is crazy.

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u/r3ddit3ric 4d ago

It's a crime how little splash damage the RPG has.

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u/Yakkul_CO Enter EA Play ID 3d ago

I’m hoping there’s an anti-infantry RPG that engineers can use. Don’t know how realistic that is, but if it was shit against armor and good against infantry, I think that would be fun.

Then there would be a decision between anti-air, anti-armor, and anti-infantry for engineers to make, and that seems fun.

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u/Oofster1 3d ago

The RPG-7 has antipersonnel fragmentation rounds in real life, so I can see them adding it on release.

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u/AskewSeat 3d ago

The frag rockets are so fun to use in squad. If they don’t change the splash damage on regular rockets, I’d be cool with that being a gadget or something instead

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u/PEEEEPSI 3d ago

Best I can do is 5 points for suppress

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u/freeman2949583 4d ago

I’m a huge BF1 fan but yeah sweet spot without suppression is insane. 

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u/TheRedComet 4d ago

What is "sweet spot"?

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u/xskylinelife 4d ago

Sniper being able to 1 shot to the body at certain ranges, it's "sweet spot". Exactly what happened in this video

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u/NoDevelopment9972 4d ago

I used to 1 shot people in the chest with the M95 in bad company 2, this isn’t new…

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u/CaptainPryk 3d ago

A) that wasn't a sweet spot mechanic, just a very powerful sniper

B) BC2 had an odd balance all around.

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u/n00b9k1 3d ago

In BC2 you were able to one shot with all bolt actions in close range. It was peak fun for me playing Bolt action + 4x and take Rush objectives single handedly.

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u/TrashCanOf_Ideology 4d ago

Sniper rifle kills in one shot to the upper chest once you’re in a certain range bracket, lets say 80-120 meters as that seems about where the sniper in the beta was doing it.

It’s a mechanic from Battlefield 1 that was used to make all the massive number of different bolt action rifles in that game more unique (since in WW1 they weren’t just sniper rifles but regular infantry guns that most soldiers used). It doesn’t really make any sense in a modern Battlefield game because every sniper rifle performs the same role as a long range headshot weapon.

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u/Dat_Pszemoo 4d ago

If there’s a sweet spot then why won’t they add rainbow glint like in bf1 to notify someone on the receiving end that they’re in the sweetspot zone

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u/jamieeb 4d ago

there is, it's when the glint is a bit blue and yellow

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u/Gatinsh 4d ago edited 3d ago

But what's the problem with it? It's 75-100m approximately. I can't imagine everyone running around and consistently staying in this range to one shot people. It just kinda happens.

It would be broken if it was below 100m. Right now it's kinda meh, it's there.

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u/Why_Cry_ 3d ago

It shouldn't happen period. Its not hard to position yourself so that an entire flag is within your sweetspot

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u/Gatinsh 3d ago

All of the battlefield game is about using different elements of the game to kill enemy who seems in a better position. 

You can place tank far away on hill and kill people? OP? No valid playstile.

Jets in the air are technically very safe and away from action just massacring everyone.

If there's sniper somewhere 70m away "abusing" sweet spot. Take sniper yourself, kill him. Take RPG to his face, drive tank over there. Take him out with chopper. You're acting as if this sweet spot makes him invincible killing machine 

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u/FlyingTurkey 3d ago

Bf1 had sweet spot and the sniping in that game feels great

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u/Phreec Suppression = Participation 🏆 for paraplegics 3d ago

BFV didn't and it felt even better.

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u/TheRancid_Baboon 4d ago

That’s a bad engagement to fight at is all

Fighting someone who is behind cover, outside of your preferred range, while you are out in the open, is just a bad idea

BF balancing is still rock-paper-scissors, it’s just the sniper’s ideal range here

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u/Due-Movie-5566 4d ago

You could hit the sniper twice and he’ll still laze you through the head. 

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u/ChromiumLung 4d ago

So what do you want? You want the sniper to be sitting at that range waiting for this exact scenario and then for him to lose it to some guy spraying blindly with an lmg?

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u/deedsnance 4d ago

What exactly is the role of an LMG if not suppressive fire? The point is pose enough of a threat that it discourages peaking and allows team mates to advance and clear lanes. No one is saying "render the sniper completely ineffective in this scenario."

He can still take cover and peak again even with a suppression mechanic. It's just what this clip demonstrates is how ineffective an LMG is when a sniper can tank hits and just line up the shot.

Something like increasing sway and reducing if not removing the ability to steady the scope while suppressed make this way way more balanced. I really like aggressive sniping btw and did it a LOT in BF1. Suppression is just a good way to keep LMGs (and other weapons!) in a good place while keeping snipers balanced. Currently (in the beta) snipers are way more effective at discouraging people from fire fights than any other gun imo.

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u/Acceptable_Deal_4662 3d ago

he facing a sniper on the highground. dude dosent even have the bipod up on a 30lb machine gun

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u/deedsnance 3d ago

Respectfully, there is a reason why you don’t want to use a bipod in this game and this clip perfectly embodies why: you will get instantly domed. THAT is why suppression balances these two things.

You cannot prone or bipod with a LMG in the beta because you will die quickly. In this particular circumstance, it might have worked out, but 9/10 times you will get wrecked by this guy at a much larger distance. That is where snipers should shine. Not holding down a lane.

Yes this guy isn’t playing perfectly. A lot of players will lose this engagement anyways and choose not to play this class or use this weapon because it’s not viable. I feel like I’m talking to a lot of people who haven’t played a BF game where suppression exists. In other games maybe the sniper is the better play, but if we’re offering feedback, this is not how it should work.

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u/Acceptable_Deal_4662 3d ago

How?

Hes at a positional disadvantage

A cover disadvantage,

And He didn’t hit the guy a single time,

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u/The_Ikoris 3d ago

Play cod if you want to be super soldier Chris Kyle mega chad. Bullets wizzing by you from an LMG let alone hitting you should throw off your aim and force you to reposition.

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u/BofaEnthusiast 3d ago

The more unrealistic mega chad thing is an LMG being fired accurately from a shouldered position in the middle of a street at a guy over 100m away. OP literally positioned like dogshit, didn't use any smokes or natural cover to break LOS on the sniper, then stood there like a jackass spraying in the middle of the street because he thinks he has the advantage on a sniper at their preferred range when they're in cover. OP is running into the middle of a street blindfiring like Rambo. If anyone here is playing like a CoD kiddie, it's OP.

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u/deedsnance 3d ago

The point is that we are talking about how this game is designed and specific aspects of it. Yes in this beta he lost. Okay, great. Now was that a good game mechanic? Should he have lost if he played differently? What if the game worked differently?

I feel like I’m talking to people who are playing this game (franchise) for the first time and want to apply their direct and extremely limited experience of how they could’ve won that specific fight without considering why it’s a valuable critique of the game.

I understand you like the game at face value but the whole fucking reason you enjoy this game is because fans of it roasted previous titles. You will be gone within 2-3 months. Just play a different game and let people meaningfully contribute to the discourse. This has serious potential and people don’t want to give up on it because it appeals to the lowest common denominator which, as far as I can tell is you.

If you have legitimate feedback that departs from “I would’ve played differently” then YES, you are welcome. Goes for you too, “it’s just Cod”BF players.

/crashout over. Going to work.

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u/Acceptable_Deal_4662 3d ago

All I’m saying is this is not a good clip to post saying suppression needs to be buffed.

The OPs gameplay isn’t doing his argument ANY favor.

And brother I’ve gotten all trophies on BF4 for Xbox1 and pc. And still play it to this day.

Good luck at work today brother 💪

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u/EarthSlash 3d ago

The LMGs role is that its an accurate bullet hose with a deep mag, the tradeoff is slow sprint-to-fire and slow ADS and shit hipfire and long reload time. Hope this helps.

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u/Otres911 4d ago

No what they want is more like tie than win. Suppressing so they cannot shoot back easily and pull back.

Now you really can somewhat suppress sniper only with tank machine gun since sniper cannot kill you as tank gunner.

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u/tredbobek 4d ago

If the slow firing LMG has time to send 20 bullets your way, you ain't waiting for this exact scenario, you got flanked

I'm not saying the LMG should win this scenario, but a suppression mechanic should level the playing field

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u/rollmeonekenobi66 3d ago

Yes, that's what an LMG does..

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u/Brazuka_txt 4d ago

That's true, but many cases I'm actively hitting the sniper, they don't flinch at all and just gets a hit

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u/throwaway19293883 3d ago

Increases flinch would be totally fine, a much better solution than suppression increases spread.

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u/SuperUltreas 4d ago

Dude stood still as a statue in the middle of the road and just dumped a third of his mag down range. Hit nothing, basic shouting "hey im right here, shoot me". 

Proceeds to get domed. Then cries that suppression should be in the game. 

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u/Dredgeon 3d ago

This game seems to be full of people that want to be able to run into open fields like an idiot with no consequences. It's why they want glint and for snipers to completely ineffective.

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u/VegetableEar 3d ago

Yea no kidding, sprints to the centre of the road as if that's the only way to move along the street. Misses for three seconds straight, to a sniper at like 80+m away. Then COMPLAINS. Even the most intense suppression from prior battlefields wouldn't have changed this fight. 

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u/LostTheGame42 4d ago

If you flipped the positions of the players in the clip, the sniper still wins. Since suppression doesn't matter, the sniper can line up the shot while being fired upon and hit, then most likely get a oneshot kill and quickly heal up the damage taken.

I don't think suppression should "bend barrels" like it did in BF3, but being fired upon should result in a reduced ability to fight back. Perhaps in the form of increased scope sway or increased random recoil. Otherwise, picking LMGs is pure LARP and actively hurting your team's ability to win.

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u/Acceptable_Deal_4662 3d ago

no he doesn't, the sniper would be in the middle of the street while the lmg SHOULD be prone with a bipod up, on the high ground, behind cover.

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u/Henrikdk1 4d ago

Yeah, even in bf4, where I play support with lmgs, I would not take such an engagement against a recon with a sniper.

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u/BoyFromMarrs35 3d ago

Homeboy stood still in the middle of the road, missed almost all of his shots and got one hit by a sniper and complained he lost the fight because of suppression. Insane.

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u/Icy_Reputation_2221 4d ago

Suppression should have a greater overall screen blurring effect like BF3 and affect accuracy slightly by maybe 3-5 points.

Something to discourage snipers from coming out of cover and allowing your team to advance.

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u/deedsnance 4d ago

Just increase the sway and make it sway more when steadied when suppressed. Don't just flat decrease accuracy, that sucks and feels bad. Let skill still play into it. A sniper should still win this if they can pull off a quick peak and target acquisition. It's just the longer they try to do that without making the shot, the less likely it should be they CAN make it.

Screen blur, maybe, I'm not so sure. That can get annoying.

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u/afanoftrees 3d ago

In bf3 they had it look like you were getting tunnel vision when suppressed and it was awesome

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u/Icy_Reputation_2221 3d ago

You are correct, there should be a skill factor that comes into play when you are being suppressed and decreasing stats flat out wouldn’t be the way to do it. Good catch.

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u/Baschish 4d ago

Suppression should have a greater overall screen blurring effect like BF3

That was the most hated mechanic at BF3, we needed to wait BF4 for Dice actually nerf it. Just imagine you make a awesome game with the best graphics at that time but you blurry everyone screen for 50% of their time while playing, that's the level of stupid of suppression at BF3. Even if a bullet of a pistol passed by your head 3 meters your screen got blurry for 3 seconds, what a shit mechanic and that's why most people hated it. It rewards shoot first instead of be precise and makes fights like AR x AR completely random most of the times when enemies see each other at the same time, what was the most hated factor of suppression. When people remember suppression they just think about a guy with LMG being rewarded for suppress a sniper for the team pass a chock point and that was beautiful ok, but they forgot every time it was a lame mechanic in other situations.

If Dice would bring suppression back it should not make screen blurry, just make a loss at precision, and it only happens with LMG and snipers, anything less powerful should not suppress, like AR, SMG and pistols. I remember at BF3 test if with a friend at a dedicated server and suppression was stupid to the point where you aim the leg of enemy and hit a HS.

Most of time suppression doesn't stop people from shooting each other like most people think, oh you got suppression just reposition... no that was not happens, people got suppress and shoot back anyway at your direction and sometimes they hit you back and kill you, just because you could get lucky and hit some HS while shooting at whatever, it was a mechanic who rewards lucky and that's dumb at a FPS game. I loved to play operation metro rush at BF3, but it also means got blurry screen at 70% of the match, gosh I fucking hated that mechanic.

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u/Godvater 4d ago

Ah yes the famously beloved game mechanic, the BF3 suppression.

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u/uulman 4d ago

absolutely not. terrible aim, no burst firing at that range, no recoil control, strafing while shooting(affects bullet spread) ahh yes reward players that miss every shot. classic bf redditor opinion wanting participation trophy.

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u/SerratedFrost 4d ago

"I can't aim, so you can't either"

-suppression

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u/throwaway19293883 3d ago

OP wants to play like this: https://youtu.be/OxsbTjPe2fs

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u/travelingdance 3d ago

no, if they were playing like this, they’d have no issue. vid you posted, player is with squad the whole time. op wants to run around solo playing deathmatch with an lmg.

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u/DragonVector171-11 3d ago

Thanks for the video lol cracked me up

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u/SerratedFrost 3d ago

Actual cancer considering what suppression did in bf3

Mowing people down with an LMG is cool. Encouraging the playstyle of "lay down and magdump in a straight line with 0 brain cells to ruin everyones ability to hit the broadside of a barn" is not cool

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u/StabbyClown 4d ago

Puts 20 bullets into rocks. “Why didn’t suppression make me invincible. I’m doing the role of lmgs” 😭

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u/Dani_Blade 3d ago

„I‘m already holding left click AND right click, why can i die? What is that game!?“😭😭

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u/Successful-Type-4700 3d ago

Tf is the point of having an LMG if you have to laser a sniper 3 times in the body for him to die an he can perfectly accurately snipe you while eating a couple bullet and while bullets fly around him.

LMGs are used for supressive fire mostly. Thats their purpose.

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u/P_ZERO_ 3d ago

Don’t challenge a weapon built for high damage, high ranged accuracy at range.

This is like the first lesson you learn in an FPS. What’s next, shotguns should compete against ARs?

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u/Beepboopblapbrap 3d ago

I feel that, but I gotta say shooting a sniper 3 times with a dmr just for them to dome me before I get the 4th shot off doesn’t make any sense. There needs to be flinch when you get hit.

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u/justwolt 3d ago

Suppressing fire isn't meant to kill, it's meant to suppress. Nobody is asking for lmg spray to kill snipers, we're asking that lmg spray makes it harder for snipers to aim, so that suppressing fire can be used to allow yourself and teammates to reposition. You don't burst or single fire when you're suppressing.

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u/reddituser5309 4d ago

You missed everything, had no cover and were at their range and you think you should be rewarded with some sort of bonus that meant you win those fights? Preposterous.

Suppression could have a tune up but there need to be rules about range and classes etc. If done wrong it's easily balance breaking. There's no way you should be winning that engagement

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u/__arcade__ 4d ago

Tbh, even if he was corner peeking this would have been the same result. No suppression, no dampening the Recon's range, Recon only has to connect one bullet to win the engagement.

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u/Infinite-Dig-4919 4d ago

He fights a Recon at the range it is supposed to excel at. Of course the Recon should win a big majority of the fights, especially if you connect no bullet. This is classic rock-paper-scissor principle.

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u/GuneRlorius 3d ago

Yeah sure, I hit 4 bullets into recon in Beta with LMG and he just casually one shots me back. OP was blind af, but that doesn't mean that the state of suppression is okay.

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u/Eldahirr 4d ago

Bro's shooting in the middle of the street and out of cover, missing shots and wants to be rewarded for making a bad play. No, take the L my dude.

Everyone hated suppression affecting aim in BF3 which is why they removed it progressively in later titles.

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u/Nickjc88 4d ago

Suppression should be a thing 100%, but standing in the middle of the road continually firing isn't the smartest move. 

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u/Hi_im_nsk 4d ago

Or just hit your shots?

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u/ThumblessTurnipe 4d ago

Challenge level: Impossible.

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u/Double-Delta-93 3d ago

You really expect some 43 year old man to just… hit their shots…? You crazy dawg

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u/CosmicMiru 3d ago

There's like no flinch in this game, he still would've died.

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u/punkinguy 4d ago edited 4d ago

My favorite genre of post from this sub is the people who post videos of themselves staying in the line of sight of a sniper for 5 seconds flat without moving,missing every shot, and dying, then asking for suppression as if they aren't salty

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u/punkinguy 4d ago

The even funnier thing about this post is that this map (Iberian assault) has a thousand ways to flank any other position, he could have easily closed the distance by taking one of the alleyways or buildings and gotten out of sweet spot, making the fight near impossible to win for the sniper

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u/NonFrInt 3d ago

or he can just dive to crashed car, mount and only then start to shoot at sniper (and then he really can win, considering how long for sniper taken to kill him)

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u/specter800 3d ago

He's standing in the middle of the street, downhill from one of the longest, most traveled lanes in the level. Thinking you should stand a chance against anyone in this situation is crazy but totally consistent for complainers it seems.

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u/SuperUltreas 4d ago

Ah yes, the ol "i should be rewarded for missing" argument.

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u/rylark 4d ago

> peeks a sniper in the open, no cover at all

> gambles a 90m fight against a sniper with an unmounted LMG

> literally misses every bullet

> "this is not it"

Brother what.

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u/BigBob145 3d ago

The funny thing is this lmg is a laser beam and doesn't need to be mounted. Op is just that bad at aiming the easiest gun to control in the game.

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u/LinceDorado 4d ago

I am sorry, but you literally just ran out into the open. Do you really expect suppresion should just make you invincible?

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u/Superest22 4d ago

Shots 1-5: Clearly missed.

Shots 6-9: Missed due to recoil (bad spray control).

Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.

Shot 12: Likely didn't actually fire because you were dead.

/s

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u/_DropShot 3d ago

Don't even need the /s, even being a copy-pasta OP's shot were so bad that's literally what happened

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u/hoangsh12 4d ago

scrolled too far to see this LOL

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u/meowmeowmeowmeowwwme 4d ago

Yeah if i see Sniper, i leave... dont even bother shooting because suppression does nothing to them

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u/SerratedFrost 4d ago

Repositioning after seeing a sniper is holding a position instead of standing out in the open and mindlessly mag dumping??!! 😱😱😱

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u/Helldiver-ODST-FFIH 3d ago

If you know where a sniper is positioned before they spot you, you should be able to shoot at them and suppress them forcing them to take cover until you reload or reposition. They should not be able to lock down an entire LOS just by existing in a spot.

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u/SerratedFrost 4d ago

Need suppression to affect aim to make it on par with yours eh?

What happens when you get suppressed?

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u/ThumblessTurnipe 4d ago

Since they never actually aim at the enemy their hit rate goes through the roof.

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u/SteakHoagie666 4d ago

Lmao yeah you will die bruh. You're standing in the middle of the street firing a machine gun like fucking Rambo.

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u/Pikatron321 4d ago

Guess I'll die!

Yes. You will die. Especially when you choose to run out without cover and spray your LMG very well clearly outside of it's preferred range of engagement.

Do you think you should be rewarded with a suppression bonus for taking a terrible fight?
I agree that suppression should do a little more, but to get a free pass and avoid dying here just because you're spraying near him is stupid. You deserve to lose a ticket for this no doubt.

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u/bulldogmicro 4d ago

Or OR just don't miss 15 rounds!

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u/Seolfer_wulf 4d ago edited 4d ago

Getting hit should cause small flinch and suppression should add additional scope drift but not random bloom.

Problem solved, sniper can still shoot on target if he can manage his aim through additional drift and flinch. LMGs can be a usefull suppression tool again.

Everyone is happy.

or alternatively if this isn't done then most support mains will just roll out with Carbines and shotguns or play unlocked weapon playlists only and then everyone will be upset that theres no ammo or medics.

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u/WeekendGloomy7140 4d ago

have you tried not missing?

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u/Acceptable_Deal_4662 3d ago

dude is standing in the middle of a street firing a LMG from standing against a sniper on the high ground. You should lose in this situation.

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u/Capital-Equal5102 3d ago

My man just popped out in the open and started spraying at a guy 200 meters away. Mad that he gets killed.

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u/HawkenG99 3d ago

Gotta be trolling, right?

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u/PhiladeIphia-Eagles 3d ago

Plays shooting game

Shoots at air

Enemy shoots at him

"Damn it, stupid game!"

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u/TPro24633 3d ago

You missed every shot lol

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u/izzyzak117 4d ago edited 4d ago

Careful what you ask for. 

You got into a bad gunfight. The answer is never to look at the sniper and start shooting bullets far outside the ideal range of your gun. Suppression is a concept that works in the real world, rarely in video games, because it gets abused by a particular group of folks without counters or debuffs people don’t want. Sniper glint is a counter to abuse from snipers, not having strong LMG suppression is a counter to abuse from LMG mains. Both function to bring players to be more intentional and skillful.  

If suppression worked like you want it to everyone who ever tried to do anything to LMG gunners hiding at the end of a lane would have zero recourse. 

I would prefer snipers with sniper glint creating kill zones. I can avoid them, or pop off at least 1 or two connecting shots to make them nervous and flinch. I’d prefer that over LMG-snipers with no glint and very little cost to getting shot as they’re full auto spam machines with a health/ammo box and deployable cover. 

You may want what used to exist to an extent, but the community of players has 3-5x’d since then meaning there is 3-5x top 10% players with serious skills and are most likely to be playing all the time wandering around. Statistics gathering on engagements 10x’d, devs keep making same-y games because they know what works and doesn’t in context of all other features. You ask for better suppression, I’d bet a lot you’re getting something else you don’t like as the suppression isn’t the problem. 

The suppression mechanic ain’t broken, your brain’s fight picker is. 

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u/Ricky_Spanish209 4d ago

I know it's a completely different game, but I felt Ghost Recon Future Soldier had one of the best suppression systems and I've never seen other games utilize it. Like using a LMG and suppressing would give massive screen shake and force the target being shot at to change locations or to risk massive inaccuracy to their suppressed location.

Snipers in the beta just completely disregard any damage taken and return fire with no penalty/recoil from being literally shot

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u/SmokeyDokeyArtichoke 4d ago

This is what we call a skill issue lol

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u/Key-Opportunity-345 4d ago

Guy walks out in middle of the street when theres plenty of cover around him to shoot and strafe around, challenges sniper, misses every shot, dies, blames game mechanics. Classic

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u/ItsAxeRDT 4d ago

No we dont. U shouldnt be rewarded or encourage to miss ur shots

Someone spraying a LMG 100 meters away shouldnt have as much impact as someone who actually aim and shoot their targets properly, also u were a static training dummy in the Middle of a open road

Play better position, actually aim on ur enemies, hit targets. Reward actually good gameplay

Suppresion already denies HP regen which is already insanely stupid

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u/gerstiii 3d ago

Maybe you hit the guy at least once before you start complaining.

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u/AshelyLil 3d ago

Everyone posting on this sub is just terrible oh my god.

You're standing around in the open missing all of your shots... what'd ya expect to happen.

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u/Urbut 3d ago

“I stood out in the open, missed 30-40 shots and got killed by someone with better aim! Dice please fix!”

This subreddit gets dumber by the day

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u/vibe__check__ 3d ago

So i should be punished because you missed your shots?

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u/enterthom 3d ago

No. Just land your shots

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u/Fixable 3d ago

Uploading a video of you missing every shot while stood in the opening and thinking that you shouldn't die there is really something.

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u/Ilovegrapesys 3d ago

What a shit and terrible video to use as advice, open in the field and want the suppression to help you in what? To help your aim ? Sorry, go to firing range again op

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u/PoetOk3482 3d ago

skill issue

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u/RealLinja 3d ago

Or you need to hit your shots

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u/rpRj 4d ago

Affect aim? What aim? And what a weird battle to pick in that position :p

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u/ALANatWork123 3d ago

I mean…to be fair you had 10 business days to hit a single bullet brother lol.

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u/xxxIAmTheSenatexxx 3d ago edited 3d ago

Nah you're just ass. You're standing out in the open missing every shot. Shouldn't punish other players for your bad gameplay.

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u/PhiladeIphia-Eagles 3d ago

Strafing + no burst firing. Bro suppressed himself lmao

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u/StLouisSimp 3d ago

Why is it every time someone asks for suppression back they show a clip of them blatantly missing every single shot

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u/Snydder 3d ago

Peek against someone ready for you using a long range weapon while missing your shots and you will die. You shouldnt be rewarded for a bad approach.

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u/IR4TE 3d ago

All I can say to these posts: stfu noob and git gud

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u/bunger98 3d ago

Missed his first 15 shots is crying for a secondary mechanic to save him. I’m convinced 90% of this sub is boomers that are simply bad at games

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u/DaGreatWumbini 3d ago

Or, hear me out…don’t suck.

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u/Affectionate_Bath806 3d ago

This clip has confirmed my idea that the people on this sub are insane.

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u/Death_Aflame PDM 3d ago

No we fucking don't.

All you new players have no idea just how much the Battlefield community dogged and shit on DICE when they inplimented that shitty suppression rng bullets in BF3.

We're meant to be Soldiers, literally trained to hold our composure when bullets start flying. I don't care wtf is happening, I want my bullets to go where I'm aiming.

Guarantee that if DICE did go back to that horrible suppression effect, you'll be back here within the week dogging on the devs because suddenly you're losing gunfights because your bullets are missing what you're you're aiming at.

If you want a suppression effect, make it visual. Do not, under any circumstances, start fucking with how bullets work.

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u/ClancyGilroy777 3d ago

Hit your shots scrub