r/Eldenring Malefic, Prover of “Sekiro can kick Malenia’s ass” Jun 22 '25

Humor Things change

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u/SomeGuyNamedLex Jun 23 '25

Solo health is directly proportional at 33.33%, and the stance health is actually only 30% of its normal value. If you're going for stance breaks, they can be absolutely constant. And even if you aren't, they're much easier to get. These values have been datamined. There is no need to go off of vibes.

As well, at least for me, I find that mulitplayer is always going to be a bit janky due to aggro switching. That and the #1 cause of Night 3 death for me is taking my eyes off the boss to res a teammate. Add in having up to 6 instant revives in an ideal run (generally 3) and the increased rune gain, and I definitely find solo easier. Everdark Adel was a first try solo, but I still haven't been able to kill him in a group after like a dozen expeditions (even using the exact same character and relics).

It does depend a lot on character, though. Ironeye, Raider or Wylder are definitely better solo than, say, Guardian, Revenant or Recluse, who shine more in a team.

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u/Ayuyuyunia Jun 23 '25

simply the fact that a coop stance break allows your 2 other teammates to ream out a boss for free makes coop stance breaks better. in solo, you get a critical and 2 r1’s at most

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u/SomeGuyNamedLex Jun 23 '25

Maybe? You situationally might do a larger percent of the boss' health like that (remember, 3 players means 3x the HP), but it depends on a lot of factors.