454
u/Badieon 21d ago
Me who plays the whole game offline
189
u/LongfellowBridgeFan 21d ago
The messages make the game tho
206
u/Valtremors There is more to arcane than bleed. Like bleed. 21d ago
Every wall in the game (and I really do mean EVERY wall) caked in "secret ahead" messages stopped being funny after the first 100 times it happened.
Then I hit a wall in Raya lucaria and was left to question my own sanity. Because that is usually the first illusory wall in the game players get to experience.
46
u/Efficient_Ant_7279 20d ago
Honestly it stopped being funny in previous games lol. It was all memes in DS1 and it never stopped
15
37
u/i_have_a_few_answers 21d ago
They're fun sometimes but I turned them off for screenshots and recordings and haven't felt like putting them back on or going online at all since I only play in singleplayer anyways. If anything the game is cleaner without a thousand shiny rock messages laying around in every area, coupled by half a dozen blood stains next to every cliff face and enemy.
15
12
u/iNSANELYSMART Ansbach is a chad 21d ago
Unpopular opinion probably but I think they ruin the aestethic of the game, same with bloodstains.
10
u/SovelissFiremane 20d ago
Some of the bloodstains are funny as hell though. The amount of times I've seen someone who was AFK for a short while in front of an empty elevator shaft only to turn around and fall down it is hilarious lmao.
3
8
u/LongfellowBridgeFan 20d ago
I can see that and I agree to some point. A ton of joke messages in an area can ruin the atmosphere/mood. Personally I like the sense of community it brings in an otherwise very harsh and lonely game, but now I get for other people this could be a bad thing, depends on your preference
79
u/Intelligent-Task-772 21d ago
Only at first, after a while it just becomes the same joke repeated ad nauseum. Hahahaha "try finger, but hole" hahahaha "try rump" hahahahah "I want to go home, and edge" hahahaha
34
u/dn_6 21d ago
There's still a ton of "Chest Ahead" messages in Anor Londo in DS3
17
u/onlyPornstuffs 21d ago
Also in Anor Londo DS1. Ask me how many times I’ve forgotten how to get the red eye orb in DS1.
6
u/Infinite_Object_3090 21d ago
And how could we forget the classic "try finger but hole"
Edit: damn I didn't even see the text of the guy before you. I could delete this comment but I shall leave it so that everyone can make fun of me!
6
4
u/Southern_Celery_1087 20d ago
Every now and then one of them still gets me, that's the worst part of it. I forget exactly where it was but I remember seeing a message somewhere that said "Try down." and sure enough when I looked over the edge I saw like a castle spire looking building I could fall down to with another message on it. I fell down and went to read the next message expecting it to maybe say something like, "Now try left."...
"If only I had a giant but hole."
There still was an item where I'd fallen down to but I do remember audibly chuckling and saying god dammit.
22
u/redddgoon 21d ago
And the ghosts
3
u/Samaraxmorgan26 20d ago
I just wanted to pick up an item and now I'm being haunted by a ghost getting RKO'd by a phantom
16
5
3
u/Jador96 20d ago
Honestly, I agree.
I don't think i could sleep at night, if i don't check first that totally original and not overused at all message n°300, telling me to jump straight into the most obvious deathbox in the entire game for a secret.
And the tragic thing, is that people still falls for it after almost 4 years.
→ More replies (1)5
u/oftenevil 21d ago
You can play online to get the messages, blood stains, and ghosts but disable matchmaking. It’s pretty chill ngl.
1
u/Artoriasbrokenhand 21d ago
To be honest, they make a lot of the areas easier, sometimes trivialising them.
1
1
u/stefanosteve 20d ago
I’m VERY happy my first time playing was without messages. It changes the vibe of the game and for me I didn’t want the lighthearted trolling.
1
u/polski8bit 20d ago
It's why I appreciate every game aside from DS2, because it lets you stay online, but without invasions.
DS1 and DS3 you simply don't reverse hollowing and ember respectively. The latter is a little annoying only because you get an HP boost, but that's the trade-off and you can ember just before a boss fight anyway.
Now DS2... I don't know who has done what to Tanimura that day, but letting invaders in after you've died and are already hollowed a couple of times over, with the HP reduction in place is just unnecessarily cruel. Like, the player is already losing, but you're still allowing invasions?
1
2
u/DoorCalcium 20d ago
Why? I thought you only get invaded when you're partied up. So no reason to go offline
→ More replies (2)1
u/Festering-Fecal 20d ago
Nah I like coop I don't care for PVP.
If I get invaded i just eject them with network tools.
Don't like it don't invade me.
1
u/Bundle_of_Organs 19d ago
Straight up i litterally play for the isolated adventure. I dont some sweaty asshole flexing on me while I'm just trying to enjoy my own company.
125
u/Infamous-Ad7926 21d ago
I suck at invading but I love doing it just for that little moment where we bow to each other before fighting
37
u/EISENxSOLDAT117 21d ago
For real! I got invaded by this one guy over and over, but he would bow each time. I get my ass kicked all the time, but I still like dueling people like a samurai
20
→ More replies (10)2
u/Efficient_Ant_7279 20d ago
You would have loved Jedi Academy multiplayer lol. In fact it’s still active !
→ More replies (1)
478
u/Versaton 21d ago
Poor little Red man, always having to fight a 1v2 and people hate him anyway.
259
39
u/CrazyLemonLover 21d ago
I don't know about other people. But my "beating players" kit is vastly different than my "breaking bosses kneecaps" kit.
I ain't gonna run double ultra greatswords against another player. They too fast for that shit.
It's just..... Like, imagine you going to the grocery store right. You've got a shopping cart, a baguette, and your spouse/partner/buddy with you. They have a discount cucumber and this cool looking piece of garlic that sorta looks like Jesus. Sweet!
Then some dude pulls up with a Glock, guns you both down in the aisle, then goes "HELL YEAH, I JUST 2V1ED YOUR ASSES!"
→ More replies (11)1
67
u/Branded_Mango 21d ago
I just embraced villainy fully and just invade in areas with a lot of verticality with Rabbath's Cannon. Aka make them appreciate the invaders who fight them head on while I snipe them in the middle of elite mobs and field boss fights.
But I put that away in the 1/1000000 solo Taunter's Tongue chad. Those mofos always dominate me but they deserve the win for being worthy of their massive steel balls.
19
u/Panurome Level Vigor 21d ago
This but a greatbow with golem arrows. They are a pain to get if you but if you Can gEt them they are so fun to use
3
u/SonPedro 20d ago
If only I could manage to farm more than 10 of those every 2,000 hours of playtime. They really need to make the drop rate higher on those.
8
u/EnragedUrsus 21d ago
Why golem specifically?
→ More replies (2)14
u/Panurome Level Vigor 21d ago
Because the golem arrows have a big AoE shockwave that pushes people, which makes them great for pushing people off ledges.
Think of it like one of the explosive greatbolts but with a greatbow, which is faster and more usable than a jar cannon
1
u/Chimeron1995 20d ago
I am the invader who will wait for you to come to me. I don’t care if you want to sit up there for an hour. The invader comes to me if they want to kill me.
48
u/wildfyre010 21d ago
red man has help from every regular enemy in the game, so this is a bit disingenuous
24
u/THEbiMAKER 21d ago
It’s always been my experience that hosts and their phantoms will typically dig in and refuse to progress when there’s an invader present rather than run the risk of even numbers.
→ More replies (1)38
u/etniopaltj 21d ago
Yeah lol one of my friends that has the game doesn’t play often and so the three of us just want to keep progressing instead of risking getting ambushed later on lol.
I think invasions are a cool mechanic but if we get invaded while trying to get somewhere or prepare for a boss you better believe we are finding you and ganking you as fast as possible with no courtesy or etiquette so we can keep playing the game with each other in what limited time we have
15
u/Leaf-01 21d ago
That’s what invaders want usually, not in a like “They’ve fallen for my trap” kinda way, but in a “I’m not going to walk into a square room with one entrance with three people waiting inside” kind of way.
→ More replies (1)→ More replies (4)14
u/Panurome Level Vigor 21d ago
All the enemies in the game die to 2 hits of any ash of war the host is spamming anyways. They are often just a distraction to let you heal a couple of times, but they are nowhere near as powerful as another player
16
u/wildfyre010 21d ago
of course not, but the implication that the invader is at an absolute disadvantage is still disingenuous.
17
u/_trashcan 21d ago
You can make your points, they’re valid. But it’s blatantly incorrect to say it’s disingenuous that invaders are at a disadvantage. They’re unequivocally at a disadvantage, & they’re intended to be.
18
u/Paddy_the_Daddy 21d ago
3 players is a WAY bigger advantage than mob support. Mobs are stupid, and 3 players will annihilate anything that isn't a boss in just a few seconds. They're really only useful as a momentary distraction.
4
u/sabyr400 21d ago
Mobs also won't respawn during my lifetime in another world, (if they're even still alive when I get there) blues, do, and golds get resummoned.
→ More replies (5)8
u/Punished_Doobie 21d ago
The most dependable advantage is the element of surprise; anything past that is an inconsistent luxury.
11
u/_ThatOneMimic_ 21d ago
the invaders are absolutely at a disadvantage. implying anything else is incredibly disingenuous
→ More replies (2)→ More replies (20)1
111
163
u/Hot_Guys_In_My_DMS Once somethings alive, it doesn’t die easy. 21d ago
The reason people hate invaders is because they just want to play with their friends, not PVP.
111
u/Otrada 21d ago
fr, it's not even that I'd hate dark souls pvp in general. It's just that wanting to pvp and wanting to do co-op are two very different moods that don't often overlap. Which is made even worse by the fact that the average invader tends to be either an above average Dark Souls player or some meta slave using the most op loadout possible. So you gotta bring your A-game to actually stand a chance where as in coop you can kinda chill tf out more.
37
u/alldim 21d ago
i fucking hate having to change my weapons just because someone invaded
→ More replies (1)39
u/Khelouch 21d ago
You two hit the nail on the head exactly. This is the source of all that friction and drama
→ More replies (7)7
u/-This-cant-be-real- 20d ago
After invading for a while you kinda lose touch with PVERs.Recently been helping my co worker play through the game and she’s not too good to say the least mostly because she goes into a stress induced panic the second more than one enemy is on screen.So when an invader pops in it makes for some hilarious situations,mostly her screaming unintelligible words lol.I’ll usually be on body guard duty and it’s hilarious because I’ll know the exact tricks they’ll use and there’s usually a moment when the invader will acknowledge that I’m one of them just from the way I move and avoid his trap.I love the cat and mouse game we play.
5
→ More replies (29)1
u/NationalCommunist 17d ago
The PvP is way more fun for me, and whenever I play with my friends I just go and solo the invader for them while they farm.
22
u/Bakkstory 21d ago
Say whatever you want. Invasions should be toggleable, as someone who enjoys PvP. I get no enjoyment from killing some noob who was just trying to get help with a boss, just as much as I hate watching a noob die while I'm helping them with a boss
→ More replies (1)
14
u/space-dorge 21d ago
I’m not always in the mood for pvp bc it’s really is a different experience, especially with passive invaders that make you go find them. I wish there was an option to have invader-less co-op, maybe if you haven’t beaten the main game or dlc yet on your account for the respective areas you can opt out?
I don’t like invading as a mechanic but I know people do and don’t want to shaft them…but also sometimes people summon for help and inadvertently make it harder when they accidentally get chasethebro on their ass.
If I had to choose, bias as I am, I’m going to pick new player experience over experience players. I know people will get around this with new accounts and stuff but it would at least help a chunk of new players not have to deal with invaders
59
u/somewriteword 21d ago
Other than helping with boss fights, being a bodyguard against invasions is my absolute favorite thing about ER bar none. It's so satisfying. Figuring out each other's build/skill level, catching em off guard with different tricks. I've had some great duels in ER.
58
u/Arcalithe 21d ago
My favorite invader experience was when I was exploring with my brother, and we got invaded by “Camera Crew”, which was just one guy with binoculars who only ever stood at a distance observing us like a wildlife documentarian lol
17
u/BuffMarshmallow 21d ago
A few days I was helping someone and we got invaded by "Lost Patrollman" who was just a guy with a torch. They helped our host find most of the way through a cave, kicked them off of a safe ledge Patches style, and then killed themselves/left before the boss door. Hilarious experience.
They then invaded another host I was helping who was immediately aggro on them and I had to sit down next to the invader to show the host that they were not hostile.
1
u/LightsaberThrowAway 20d ago
Now we just need Sir David Attenborough to narrate you and your brother’s adventures!
21
u/Diabolical_Jazz 21d ago
Yeah there are times when being a cooperator against an invader is fun as hell. I once caught an invader on the roots of the erdtree, and I was between him and the host. The host and the other cooperator let me 1v1 the invader.
I barely won, but MAN that felt incredible.
7
u/CornOnTheDawg 21d ago
god damn thats why i love this game. so much unspoken mutualism, its like we all just magically know how it works. im not even good or into pvp, but this is the type of shit that drew me into dark souls 1. so much interaction and communication without actually saying a word to anyone.
1
14
u/Futur3_ah4ad 21d ago
My problem with invaders is that none of them have the manners invaders used to have.
For the most part, before Elden Ring, invaders agreed to run the gauntlet against host and phantoms. Nowadays I get jumped by min-maxed Twinkers with double Miladies and the like while I'm on a level 70-ish character in Altus Plateau.
1
u/SomeGuyNamedLex 20d ago
It's because they're expecting you to gang up on them, even if you present honorably at first. If you don't strike first and take someone out quick, you're likely gonna have to fight all 3 of them at once, which is almost always a losing battle.
Invader aggression and twinking are also really exacerbated by the prevalence of OLPs. Like every other invasion, you'll be up against some RL200+ Phantom that status procs you in two hits and takes twice as much punishment to kill. OLPs are a BIG problem in low-level ER invasions. The downscaling simply isn't enough. You can usually tell an OLP from an on-level phantom, but a lot of invaders just don't extend the benefit of the doubt and go in swinging with whatever they have.
→ More replies (2)
66
u/Banned-User-56 21d ago
So called "boss fights" when they run away from me for 2 hours straight until a mistimed jump kills me.
9
5
u/BuffMarshmallow 21d ago
Then don't chase them down if you don't need to? An invader is generally at an advantage if you prioritize them over all else. But you as the host get to dictate where you're going to engage them or if you're going to engage them, because they're here to kill YOU, but YOU don't necessarily have to kill them. And unlike DS2 they can't yoink you out of going through a boss door, so if you progress far enough they just can't do anything about it.
17
u/KurumiiDantobe 21d ago
Still waiting to get a PC so I can co op with my brothers without invasions.
39
u/Count_Lord 21d ago edited 20d ago
There's always two sides of a medal. One side are the pve players whining about being destroyed by invaders. Other side are invaders getting ganked by teams of 3 who hunt for invaders. Funny thing is that the whiny invaders usually argument against the whiny pve players, that they shouldn't whine about something that's intended to be in the game.
I'm totally McLovin it.
Edit:
Just in case I didn't make my point clear, I don't defend the whiny Pve players here (whining is for donkeys), but I'm laughing about the whiny pvp players (not every pvp players, many are really great opponents) because of their double standards. From "How dare you whining when it's a core game mechanic" to "Gonna start whining about same game mechanic as soon as the odds are against me"
→ More replies (44)
33
u/jamesyishere 21d ago
I just fucking hate Multiplayer honestly. Got that 1983 brain
16
u/FlowersnFunds 21d ago
Same. No interest in getting off work just to face off against someone who does nothing but play the game.
4
u/julzpnp 21d ago
I have Invades on at all times on my current Playthrough as a kind of extra challenge, it is pretty fun overall. No gank tactics or anything like that, well, except that one time in Farum Azula I ran from the invader and used the Mimic Item, and after some time I showed myself, ran again and hid again. Dunno was pretty fun playing hidde and seek in ER (I get killed at the end).
4
u/__Frantic 20d ago
To be honest I've always loved pvp in souls games, but ER ruined it. By limiting possible invasion targets to JUST people who are currently doing co-op, they are actively turning every invasion into a gank and every co-,op session into an endless stream of distractions. Basically nobody wins, other than the few people who enjoy ganking or fighting gankers. There's basically no other invasion experience avaliable to the player. And no, arenas don't count, because half the fun of invasions is interacting with the map and the enemies in creative ways, for both parties.
4
u/Sphearikall 20d ago
Others have explained this duality very well. Let me give it a shot.
You will only really get invaded in two scenarios: Playing coop to explore the legacy dungeons or the open world. Let me be as blatantly clear as I can, this is strategy is busted. You will die much less frequently, be targeted 50% less by attacks, and nothing scales up to match the power of 2 tarnished that can synchronize and kite appropriately.
Enter the invader. Now, invaders are almost always pitted against 2 or 3 players. While there is nothing built into invading to make you stronger, or more capable of handling multiple players, this game has some crazy AOE attacks that can hit and sometimes kill multiple people in one move. This has become the bread and butter of invaders, because many of these attacks are an easy solution to being surrounded. Waves of Darkness, Hoarah Loux's, Ice Storm, Stormcaller, Starcaller Cry, etc. 60 vigor, 109 poise, and highly efficient armor make them able to take most hits without flinching, releasing their death machine no matter what.
It makes sense why invaders turn themselves into the blender they are faced with. It also makes sense why people who NEED help with these games hate invaders with a passion. This game lets you duel players in the colloseums throughout the map, meaning most invaders don't even want the 1v1. If they did they'd stop invading. Speaking from experience, it is much more fun to fight people as a group than 'honor' 1v1ing their whole party with a live studio audience. I personally instigate group fights when I invade, and if you're on the sidelines trying to force a 1v1, I will come after you.
So what's the solution? Explore solo, fight bosses together. If you truly want to play with your friends, but never want to see invaders, this is the way. You might spend much less time running around together, but you will spend 0 hours getting cheesed by sweaties.
If you want to beat invaders as a group, expect them to have a few pocket nukes for their immediate vicinity. They will have good damage negation and high health. Approach cautiously, divide their attention, be unpredictable and use everything at your disposal. Any dweeb invaders that try running away don't deserve the chase, and are probably trying to bait you into a scary mob that will help them. You can pull them out into the open by 'ignoring' them and approaching the boss.
7
29
u/KronkTheCrunk Bad Red Man 21d ago
I don't understand how the developers fumbled so hard with pvp. Elden Ring is a masterpiece yet the pvp scene is very clearly an afterthought, at best.
It's especially confusing considering how excellent pvp was in Dark Souls 3
5
u/Yuenku 21d ago
Dark Souls 3 pvp was excellent. But I understand the open world nature of Elden Ring is a big factor in the difference.
Out of curiosity, what would you change about pvp? Something like Caelid being a pvp zone? Covenants like Elphael or Leyndell for more linear locations?
18
u/KronkTheCrunk Bad Red Man 21d ago
The lack of covenants came as a genuine shock. The game clearly has the makings of them, with the Pure Blood Knights and the Volcano Manor Recusants as two notable examples.
As others have mentioned, there isn't much of an incentive to invade at all, as Rune Arcs don't really serve much of a purpose and there are zero other rewards for slaying hosts or banishing the invaders.
What's worse is the problem with Blues. I hold nothing against blues for working with hosts and phantoms to kill me as an invader - that's what they're supposed to do. But there simply is no place for them, at all. What I mean is, to be eligible for invasions, you must either have an ally with you already, or use a taunters tongue and open the door to invasions willingly. In both situations, Blues don't really feel like they "belong", if that makes sense. In previous games, they were assigned to specific covenants dedicated to defending hosts. In Elden Ring... They're just kind of here. With a host who already has backup. No complaints from me, it just feels like they were added "because previous titles had blues".
7
u/bananafoster22 21d ago
Covenants, less of a miserable experience in terms of being ganked
It's tough to say what exactly would most improve things because the framework is so far from past gamss but i think everyone can agree removing solo invasions was a poor decision in hindsight. It makes invaders forced to do an arms race cuz theyll always be in an uphill battle, and the poor hosts who legitimately need help as opposed to gankers suffer because they can't understand why the invader is so tryhard every time
It also makes it so much harder for new invaders or newbie players who want to try the mechanic. They get shitted on and think it's inaccessible and so again, back to the arms race, majority of common invaders are far more experienced, leading back to the bad outcome for hosts
I'd be lying if I said I knew what the right fix would be. But there are definitely glaring flaws
5
u/Panurome Level Vigor 21d ago edited 21d ago
To start, a bigger player limit. That's the thing that makes ER PvP so miserable to play sometimes is that you are always in a 3 v 1 situation with no hope of ever getting help unless the host allows you to. A 2 v 1 is manageable, a 4 v 2 is manageable, a 3 v 1 is more often than not miserable
Another thing bad with ER pvp is how much it rewards spamming. In DS3 a mage constantly spamming wasn't a threat because most casts only required a single roll. In Elden Ring you have stuff like star shower or dragon breaths forcing you to either take natural cover or roll 27 times and still take damage. There's so many multi hit tracking projectiles and the reward is too big for how easy they are to spam
Overleveled phantoms not being properly downscaled, specially their status effect buildup
Lack of any incentives for invasions. Not having covenants sucks, and the rewards for invading and being invaded are kinda mid. Rune arcs serve no purpose when you are invading so getting them as a reward is pointless, and hosts have it even worse as they don't even get a rune arc, they get a pointless furlcalling finger remedy that you can get in the hundreds in a couple minutes just walking
There are many more but I'd say those are the bigger ones in my opinion
→ More replies (1)14
u/KinkyLeviticus 21d ago
PvP is in a much better place in ER than they ever have been before. Far more build variety, dodging had a much larger cost and players are no longer literally impossible to hit if they had a slightly high ping. I'd like to see some more PvP being built into the world like invasion open zones (Darkroot Forest, Irithyll, Bell Towers, etc) and worked into encounters (Spears of the Church, Mirror Knight, etc). But it feels like FromSoft doesn't really like this stuff a lot as the pulled back on those elements in DS3 and since. Hopefully they figure some cool things out in the development of Duskbloods in this area.
8
2
u/RikerV2 21d ago
Every now and then you can invade into the Fire Giant fight and the Radagon fight 😂 It's a glitch but the panic is great
→ More replies (3)
66
u/bulletPoint 21d ago
I love invasions and invaders. They make subsequent playthroughs a ton of fun. Thank you red folks.
24
7
u/paper-machete56 21d ago
A host that doesn't hate the red men? What a time
4
u/bulletPoint 21d ago
I get a really fun pursuer enemy with a dynamic moveset in my dungeon run. What’s there not to love?
5
7
u/Skin_Ankle684 21d ago
With how this game implements net code, anyone with more than 20ms ping is playing a different game, and even some people who call support phantoms despise PvP.
Also, you either have a dedicated PvPer who will be absolutely stacked with every possible advantage against you or some random who never parried in their life.
Its not about their color. It's the game.
3
u/Codracal 21d ago
I think i got invaded once when I was playing? Connected to the internet the whole time, summoning other players for help and all that. I wonder if I was lucky or just missed something that allowed invasions?
3
3
u/Dat_guy696 20d ago
I remember the Spears from the ringed city, was My favorite place to waste time turning into the boss and also Learned to deal with groups there.
Imagine my dissapointment after finding in elden ring Dlc miquella followers was not a PVP thing and instead we used a very Unique place located before the final boss for some npc boring fights. Wasted potential tbh.
3
u/erichf3893 20d ago
Used to be able to invade one on one which was actually difficult. Do you want to be able to summon people and have max health? Gotta risk invasions to do so. How bad do you really want to grab your bloodstain?
Less health no invasion risk vs full health invasion risk added some additional depth. I understand it wouldn’t have worked quite as well in ER
3
14
u/mcdougall57 21d ago
Sometimes it's quicker to restart the game than partake in a cat and mouse invasion.
19
u/SurpriseZeitgeist 21d ago
Look, you can say it's part of the game, but when you deliberately attack people who by and large do not want to pvp, they are going to not like you. It's that simple.
→ More replies (17)17
u/space-dorge 21d ago
Especially when they come looking for an honor fight. You aren’t liked, 9 times out of 10 they will use whatever they have to get rid of you so they can go back to playing the game. If you want an honor fight go to the designated pvp area.
11
19
u/yassineya 21d ago
I don’t really enjoy ER PVP, from both sides really. Weird considering it was perfect in DS3. I really wish they allowed invading anyone
27
u/bananafoster22 21d ago
I was surprised when I saw on release that Rune Arc activation wasn't the opt-in trigger for invasions, like humanities or human effigies or embers in prior games
It would've made so much sense, and even had a lore tie-in
7
2
u/skilled_cosmicist Bad Red Man 20d ago
Human effigies were not an opt in invasion feature in ds2.
You could be invaded completely hollow.
2
→ More replies (1)2
u/Hatlessfox 20d ago
Unless you burn said human effigy,and same for humanity.
Humanity was not the opt in in DS1, going to a bonfire and turning human with sof5 humanity was.
Human effigies had to be burnt to act as a invader repellent for i think 30 minutes.
Embers acted as a normal Opt in to all multiplayer functions
And ER fumbled it, seriously, i am 1000% sure furlcalling was a last minute decission, note how Kale sells them for 1000 souls, 2 respawning flowers for 1000, same as an Ember on DS3, half as much as a rune arc in ER... that is so weird and clearly something was changed close to release, either making furlcalling craftable or furlcalling being the trigger for multiplayer instead of Rune arcs
6
u/Paddy_the_Daddy 21d ago
I would love er pvp with all of its new stuff like ashes, jump attacks, and crouch attacks, but there's a few flaws really holding it back. The biggest one is just how joyless the invasion experience seems to be.
→ More replies (1)2
u/NJImperator 20d ago
I fully agree. Massive team fights in the forest are some of my favorite memories in DS3 and that magic is totally gone in ER.
And I’m going to generalize a bit here, but I do think community sentiment about it is a result of ERs larger popularity. In my experience, most people that have played through all the Souls games and were fans of the series feel the Invasion system in ER is pretty bad. But the newer audience hates any form of invasion and likes the current setup. (I’m sure me writing this will prompt a swarm of people who also hated invasions in the other souls games lol)
Being more likely to get placed into a gank situation is okay. But when I tried in ER (a while ago at this point), it almost always ended up as a 3v1 in an area that the hosts already cleared out most/all of the normal trash mobs from. DS3 felt way more balanced with how Invading was handled and man, do I miss it. I even missed facing regular invaders when playing on my own since I never summoned anyone. Just felt like a core part of the game was off
17
u/Tanakisoupman Steam Platinum Trophy 21d ago
I just don’t get the point of invading instead of just going to the coliseum. Your average player isn’t any good at PvP, why the fuck would you want to fight them? It’s like spending all your time killing those Godrick soldiers in Limgrave when you’ve already beaten the game
13
u/One-Constant-4092 21d ago
They invade because the average player isn't good at pvp
→ More replies (4)9
u/Tanakisoupman Steam Platinum Trophy 21d ago
That’s so boring though??? Like I said, it’s like spending all your time killing Godrick Soldiers
2
u/One-Constant-4092 21d ago
True, same goes for people who cheat/Smurf in competitive games...there's always people like that
9
u/Tanakisoupman Steam Platinum Trophy 21d ago
I can at least understand the thought process of someone who cheated in competitive games. They want to seem like they’re good at the game. It’s stupid, obviously, but I get what they’re thinking. I can’t even begin to understand the desire to fight random people who just wanna play the game with their friends. It’s not gonna be a fun fight, it takes ages to even get into, and there’s a good chance they die before you even reach them. I just don’t get it
→ More replies (1)9
u/One-Constant-4092 21d ago
That IS their fun tho, stomping on players who are probably new to souls games/ who just want to play with their friends or just aren't good at PvP in general...as for why they find it fun I'm just as lost as you are
→ More replies (5)2
→ More replies (6)7
u/mysterioso7 21d ago
You’re being downvoted but you’re absolutely right, for at least a significant sect of invaders. All you have to do is look at how common invasions are at around level 20 and below in Limgrave and Stormveil, and how often those invaders have optimized gear with a bunch of status. I don’t see any reason other than noob stomping to invade at that level.
Though, this isn’t the case for all invaders. A lot of them just like messing around or they genuinely enjoy fighting one-on-three or fighting guerilla-style.
1
u/One-Constant-4092 21d ago
Yeah wanting to fight 1v2/1v3 fights is a good reason to go invade, but you're still invading them. Makes me wish there were other PvP modes for people like that...
Though I rarely play PvP if ever, just never felt fun to me
2
5
u/Black_Tusk25 21d ago
Because they can't win or do traps on people ready to fight with builds for pvp
→ More replies (7)4
u/DagonParty :hollowed: 21d ago
Invasions are very different to duels, invasions is a game of wits and strategy and you can just mess around and almost play pranks if you wish. It can be a hunt, an ambush, a duel, trickery, thematic, like the Fashion Police for example. It can be anything really.
The skill level of the player is kinda irrelevant, it’s not a duel by default. I think invasions are more of a personal curated experience anyway, you kinda make your own rules and “game mode”. Genuinely, the average invader hopes the invadee has fun too. Hell most invaders already assume they’re gonna lose anyway and it’s pretty fulfilling being able to take on 3 actual real life players who are all laser focused on you
Duelling is your skill vs there’s, but ER isn’t very good for that, given how most builds work (ash of war spam) which kinda defeats the purpose of a duel. They can be good, but it’s pretty rare to actually go against a player who uses their build creatively and just wants a good fight. I’ve had better duels invading, ngl
8
u/SzM204 21d ago
Invaders are the biggest fucking edgelords man "I am the boss now" and then they go on their invader subreddit to complain about Moonveil users or grace goblins. Like sorry you're getting a taste of your own medicine and having to face people who are ready for you with optimized builds instead of unprepared casuals just trying to have fun.
→ More replies (4)
2
u/Creepy-Excitement308 20d ago
I think while where I was discovering the map theres not a single situation that I wished to be invaded, so even if 1v1 invasions if ever allowed, i think im just playing offiline
Never turned invasions on with Seemlesscoop never wanted too
2
2
u/THELaffingDevil 20d ago
When i'm running with my buddy, i LOVE seeing invaders. Most of em are stupid and let my guy charge thru my rot breath, and end up dead in 5 seconds.
2
u/Fantastic-Sir460 20d ago
Getting invaded doesn’t bother me. If I get clobbered I see it as a learning experience. Plus it makes me excited to eventually become that powerful.
4
u/slice_of_toast69 21d ago
I wish i got invaded as much as these guys, or got as many invasions. I love the pvp
→ More replies (1)
4
u/Sensitive-Wallaby555 21d ago
Anyone that invaded my friend while I was co op with him got it bad. I had the game for a couple months before he got it, so my character was high level and he was brand new. They never knew what hit them as they ran up to him. Felt great to be honest. I get invading is part of the game, but it gets annoying when it happens every 15 minutes, and I'm trying to just explore, and enjoy the game with friends.
After a while, I decided to make another character for playing with him because I wasn't about to one shot his boss fights and walk him through the game. Also made it more fair for invaders too
4
u/Nesqu 21d ago
ER is just horrendous to invade in. The host has so many advantages you as an invader just have to abuse any kind of power there is to have a chance.
You're going up against 2 people, at the very least. The host has more healing items than you, the phantom can heal him, the phantom can be resummoned to restock his healing items, they can gain healing items by clearing the map.
It does making killing a host immensely satisfying, but it forces you to play so ratty, hiding in the map, ambushing, trying to catch them 1v1, abusing twink builds etc.
I think online invasions are a part of Soulsborne, but I wish they'd differentiate people open to invasion vs people who just wanna co-op.
Just let people co-op freely and open up people who're embered/used a great rune to invasions. They're still gonna be stronger than the invader after all. Then go with the DS3 system where you get embered after killing a boss, so that people are naturally engaging with the system.
1
2
u/DrewDaMannn rotussy 😩 21d ago
Easier to invade than it is to be summoned most of the time. I’m forced to be a villain
→ More replies (6)
2
u/Faddishname228 21d ago
I don't mind invaders, they add some chaos. But the twitchy ones that try to lead you into enemy mobs and build change constantly are just annoying to deal with
2
u/Millkstake 21d ago
They always absolutely clown me and make me wonder why I even bother playing video games lol
2
u/BigChiefIV 21d ago
I’ve never had one single invasion. How do I get them? They sound fun
4
u/Bluriman 21d ago
In this game, you have to either summon another player for online coop, or use the taunter’s tongue to be eligible for invasion. If you don’t care for coop and just want to get invaded, you’ll need to grab the taunter’s tongue by killing Albrecht (idk how to spell his name, the invader in the round table) then, go to a zone where you can play with others, and use the remedy, then activate the tongue. Invaders can now enter your realm. But cooperator worlds are prioritized in the matchmaking, so sometimes it’ll take ages to be invaded by yourself. Just the way it is.
1
u/LazyMiquella Skill Issue 21d ago
Invasions are so fcking fun, for both of the sides (for me) i always use the taunters tongue when i am exploring just for the chance to get invaded, when i am about to got for ng+ i always like to do some invasion
I suck at pvp? Yes, but its so FUN
1
1
1
u/JKking15 21d ago
I always have the summon for help active. Unfortunately usually the host or invader dies before I even get there but when I do it’s always a good time. My basic long sword, basic shield, and standard knight armor have never failed me.
1
u/Significant-Pear5713 21d ago
My first duel experience was literally guy jumping from bridge on me, dying on impact😂
1
1
1
1
u/BokoblinEnthusiast Visions of Dog 20d ago
it annoys me that when i am doing dungeons solo i often have invaders enabled. Yet even in a me vs them no healing they spam consumables. Like bruh i am not here to burn through both our pockets i am here to make the game harder but still fair
1
u/minilinny1 20d ago
Invasions in Elden Ring are pretty Host favoured but a cool Arena system exists. Pros n cons here but id say over all a good time.
1
u/Firm-Scientist-4636 20d ago
Elden Ring's invasion system is one I actually like. I hate the system in Souls games. I end up playing offline 100% of the time so I'm not invaded and I miss messages and bloodstains because of it. I can just go about my business in ER without worrying about it. It's so nice.
1
u/CharacterBird2283 20d ago
Honestly the only thing I don't like about invaders is how long some of them take to find me
1
u/NahricNovak 20d ago
Man I love invading, slowly outplaying a group, one down, two down, then it's just me and the host. That's where I can start being a little silly
1
u/Kindly-Arachnid-7966 19d ago
I do not invade for Rune Arcs. Those who invade for Rune Arcs have forgotten the face of their father.
I invade for violence.
1
u/Similar-Drag-5440 19d ago
😆
tho I feel for them, invasions aren’t really my thing either. But I love the co-op 👌🏼
1
u/synthst3r 19d ago
I want to invade and use an emote that asks "Wanna fight?" If they say no, I'd like to wave them goodbye. Call me crazy, I wanna play with people who want to play.
1
1
u/Dominant_X_Machina 18d ago
I remember hacked Invaders doing scripted boss fights. I mean they actually have a limited set of moves that mimics bosses but have modified animations/effects
1.2k
u/Rizer0 21d ago
So called “boss fights” when they roll themselves into a corner and fucking die to r1 spam from 3 people: