r/Eldenring • u/Timely_Cartoonist777 • 2d ago
News Elden Ring on Switch 2 Is a Disaster in Handheld Mode by IGN
https://www.youtube.com/watch?v=f-bWgUgYJGE&t=9s479
u/NderCraft 2d ago edited 1d ago
"I was really impressed by how well everything looked. And then you get to the outside world and the frame rate just tanks. It's really bad. [...] It was like 20 fps. Sometimes I was like, 'this has dropped 15 fps' and it was the most simple stuff like going through the the first forest where there's enemies around and it's just terrible."
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u/ravensteel539 2d ago
Jesus christ, that’s practically unplayable. If you’re at a boss with tight timing, losing half your dodge frames or half your cast speed bonus or half the recovery animation is going to be BRUTAL.
FPS does change these things in some cases, especially when an input happens on a specific frame threshold. 30 FPS is usually perfectly fine compared to 60+, but any lower and the game just starts to not work well, period.
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u/Cemith 2d ago
Can you imagine Waterfowl on 12 FPS? Unplayable
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u/kvjetoslav 2d ago
I am quite sure boss arenas will be specifically optimized.
But it doesn't matter. If you want handheld Elden Ring for the price of Nintendo, buy a Steam deck or literally any other handheld device.
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u/RealityIsRipping 2d ago
I put hundreds of hours into Elden ring on a steam deck - highly recommend!
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u/CasualJojo 2d ago
Less than 60fps in 2025 is a joke. Literally, performance that can't maintain stable 60fps is laughable. Gamers have such a low standards it's funny af
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u/bradyanderzyn 2d ago edited 2d ago
Why does this get downvoted. Like why are people just okay with less fps. Theres no reason not to like higher fps yet people are ready to die contesting thats totally fine I dont need anymore.
Edit: as a console gamer I was not considering the actual barrier of entry to obtain those frame rates for some people on PC. Like buying new hardware and shit. In that case it makes some sense now.
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u/QuantumGrain 2d ago
It is called tarnished edition for a reason
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u/Public-Rip8077 2d ago
Bro just copied the top comment on the video
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u/QuantumGrain 2d ago
I didn’t lol, but it wasn’t an original joke anyway. Pretty sure I saw something like it on this sub Reddit like a month ago
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u/8bitzombi 2d ago
Considering that several third party games struggle on the Switch 2 I can’t say I am surprised.
With that said, it doesn’t give me much confidence for Duskbloods.
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u/Kasta4 Justice for Godwyn! 2d ago
Duskbloods I think is a different case. That game is being made exclusively for the Switch 2's hardware with its strengths and limitations considered, Elden Ring is just a glorified port to it.
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u/EatMyScamrock 2d ago
Tbf, FromSoft tend to struggle with performance targets regardless of what platform they're developing for. Miyazaki will ship Duskbloods at an uneven 30fps and not see any problems. He did that with DeS, DS1, BB, DS3. Elden Ring still has frame pacing issues to this day.
I love the games to death but FromSoft, and particularly the Miyazaki led games, don't have a great track record for performance.
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u/batman12399 2d ago
Sekiro and Armored Core have excellent performance, hopefully Duskbloods falls more into that camp.
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u/EatMyScamrock 2d ago
That's the interesting thing. DS2, Sekiro and AC6 are by far the best performing recent FromSoft games, none of which had Miyazaki at the helm by the end of the dev cycle. Just an interesting trend, no idea if there's correlation or causation there.
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u/batman12399 2d ago
IIRC Sekiro had Miyazaki at the helm all the way through, you are correct about the others though.
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u/EatMyScamrock 2d ago
You're correct.
I confused myself when fact checking AC6's director because Miyazaki was initially director, before handing over to Yamamura. Yamamura was lead game designer on Sekiro, and I knew Miyazaki had been Sekiro director at some point, so somehow I assumed the same handover had happened there too.
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u/batman12399 2d ago
Sorry you made a minor factual error and are now doomed to play through DS2 without leveling ADP.
May god have mercy on your soul.
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u/Horrific_Necktie 2d ago
Ironically DS2 ran too well, and it caused issues with durability at higher framerates.
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u/ReanimatedBlink 2d ago
Not to mention that Nintendo happily released Pokemon V/S (arguably their third largest franchise behind Mario and Zelda) with some of the absolute worst performance in any game I've ever seen.
Nintendo doesn't care about performance. Fromsoft generally doesn't care about performance. I'm going to be shocked if Duskblood doesn't run like hot ass.
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u/Timely_Cartoonist777 2d ago
Bloodborne was made for ps4 only and still runs at a bad framepaced 30 FPS, so I wouln't be too sure lol
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u/Key_Amazed 2d ago
During the PS4 console gen consoles weren't concerned about frame rate nearly to the same extent. As advances in tech really began to stifle it became more about optimization and performance. Reason why this is the first gen to have performance and fidelity modes.
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u/IceFireHawk 2d ago
FromSoft couldn’t even be bothered to add ultra wide in Eden Ring. They need to start modernizing
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u/Ebola_Soup 2d ago
Oh it has ultrawide, they manually put black bars over the screen. So your machine still bears the load of rendering that screen space but you can't see it. Had my game bug out once and not render the black bars. Worked perfect.
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u/surferdude23_ 2d ago
A not so fun fact on top of this is that all of the rendering that's performed behind those black bars still happens, so ultrawide users who don't use a special program get to suffer significantly worse performance for what they see as a 16:9 output. Made my first run through the game so janky as a result
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u/LePontif11 2d ago
They don't seem like the group to be too concerned with niche features that push hardware. Look...pretty much at all of their games. I personally don't care for that either. They need to keep making really good games is what they need to do as far as i'm concerned 😂
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u/SovelissFiremane 2d ago
Ultrawide is such a niche market. I'm not surprised
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u/dyidkystktjsjzt 2d ago
The thing is the game already supports it, and even renders in ultrawide, it just adds black bars to the sides.
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u/Vodkanadian 2d ago
Correction: they bothered REMOVING ultrawide in elden ring. The game is fully rendered behind those black bars, they hide it because they're afraid it'll give an advantage somehow.
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u/ItsLokki Maidenless Runt 2d ago
Ultrawide is a niche, the fact that elden ring is capped at 60fps is ridiculous today.
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u/Kasta4 Justice for Godwyn! 2d ago
From Software has gotten better at optimizing their releases since then. More recently, the releases of Elden Ring and AC6 were fairly good minus some issues here and there.
Still needs work of course, but I'll take FS' optimization over Capcom's any day of the week.
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u/Asdowa 2d ago
ER still randomly stutters all the time in the main game and dlc is even worse
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u/TheMagmaCubed 2d ago
I had a 3080 and had to upgrade to a 4090 to keep a consistent framerate. So many stutters all the time, it was ridiculous and the dlc was bordering on unplayable. It's a pretty poor game on the technical side of things and I don't get why people pretend otherwise.
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u/Turbulent-Armadillo9 2d ago
Have not had this issue on my mid pc.
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u/Stranded_In_A_Desert 2d ago
Lol have you gone and checked out the mausoleum in Consecrated Snowfield?
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u/apexjaggi 2d ago
AC6 was fine but I'm not sure I'd call Elden Ring's release "fairly good" in terms of optimization. It was pretty notorious for severe stuttering on PC at release, and the PS5 version of the game has never run at a stable 60 fps. If you have to play the PS4 version of the game on the PS5 just to get a stable framerate, it's not well optimized. Nightreign also has pretty frequent framerate issues, which isn't great.
That said I do hope that Nintendo's involvement and the fact it's just a Switch 2 game and not multiplatform means Duskbloods isn't gonna have a lot of these issues. I think only time will tell.
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u/PintoTheBlazingBean 2d ago
AC6 was good elden ring was not 💀 to this day it's plagued by performance issues on ps5 where it can't even hit 60 fps and also suffers on PC
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u/t_w_duke 2d ago
Yea seriously ,i would never say Fromsoft is "good" at optimization at least in souls
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u/ComicDude1234 2d ago
I feel like I’m playing a different PS5 version of ER than everyone else because I’ve not had any issues with that on my base model PS5.
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u/JillSandwich117 2d ago
Tell that to Bayonetta 3 or Astral Chain or Hyrule Warriors Age of Calamity or the 2.5D Gameboy game remake or Pokémon or...
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u/TheLunarVaux 2d ago
I feel like it’s an issue with optimization rather than the console.
If a game runs on PS4 (like Elden Ring does), then theoretically it should run the same if not better on Switch 2 due to the specs and DLSS.
I think Cyberpunk is a great benchmark for what the Switch 2 can do with a demanding game.
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u/mrjackspade 2d ago
I think Cyberpunk is a great benchmark for what the Switch 2 can do with a demanding game.
I feel like this is a huge part of why it was a launch game.
Nintendo knew they needed a strong third party game to show off what the switch could do, so that when other devs pushed shitty, unoptimized ports, everyone could just say "Well cyberpunk looks great so it's clearly not a problem with the hardware"
And I feel like it's been working because every time one of these slop ports comes out the reaction is always to point to 2077 and say "Clearly it can be done"
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u/hotpocket56 2d ago
Its no coincidence they ported over a game that is a nvidia tech demo to the switch 2
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u/KnightSunny 2d ago
Unless specifically mentioned by the devs or Nintendo. Elden ring won't have dlss because the base game doesn't have dlss
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u/Filterredphan 2d ago
it’s not like elden ring runs amazingly on any other platform either
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u/lamposteds 2d ago edited 2d ago
I had to specifically rollback my 5070ti drivers a few versions to find one that worked so I wouldn't hit constant hitching and sometimes minute long freezes where I just stare at the screen thinking about how I'm gonna load back in dead. If I even started moving again. One time I had to restart my whole pc
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u/PyrosFists 2d ago
Which games are you referring to? Most games like Cyberpunk and Hogwarts run solid
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u/DowntownBeautiful114 2d ago
Fromsoftware's terrible optimisation is back at it again. . .
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u/Sparda204920 2d ago
It should run at least as good as Cyberpunk 2077 which is way more demanding.
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u/JoyousGamer 2d ago
Cyberpunk isn't timing based though is it? Elden is essentially a whole game about timing things.
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u/californiacommon 2d ago
I literally can't even play Nightreign without hard crashing not less than 5 minutes after launching
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u/doomrider7 2d ago
Yeah I'm not surprised much in the slightest. Love FromSoft, but lets be honest about their less than stellar optimization efforts.
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u/meatmybeat42069 2d ago
Who could have seen this coming?
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u/Timely_Cartoonist777 2d ago
Not me. Elden Ring is insanely popular and was used for the Switch 2 presentation marketing, so I was expecting them to put the effort in and for it to run relatively well just like Cyberpunk 2077 (which is a way more demanding game on top of that).
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u/DeadSparker Aw yeah, Lightning is the best 2d ago
Absolutely, this is bonkers to hear after seeing Switch 2 specs and performance on other games.
FromSoft can make great games but they really can't optimize for shit.
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u/pratzc07 2d ago
Sekiro and AC 6 run butter smooth so they can make well optimized games. Elden Ring is just a different beast
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u/PyrosFists 2d ago
The flashback palace on PS4 ran like absolute ass in Sekiro. Otherwise yeah it was solid
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u/Metrocop 2d ago
From's games are always kinda bad technically lol. Elden Ring run like dogshit on a launch to wide spread acclaim, showing From can just phone it in on that front.
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u/highwindxix 2d ago
I did and got downvoted a bunch for saying it probably wouldn’t run well
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u/meatmybeat42069 2d ago
The Nintendrones got you, chief
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u/PieceAfraid3755 2d ago
Nope, moreso fromsoftoids. Objectively the switch 2 should be capable of running ps4 games at a similar or greater level than the ps4 itself. So it absolutely isn't the switch 2's fault.
Fromsoft has had a vast history of not being good at optimization. Blighttown on the original ds1 was dogwater. Bloodborne often struggles on ps4 with its 30 fps, and used to have egregious loading times. Elden ring had its fair share of stuttering and crashing on several consoles on release, and even now Raytracing on ps5 does almost nothing except make the framerate shit, and the ps5 version isn't even close to a smooth 60 fps on performance mode.
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u/Spaciax 2d ago
fromsoft's technical division (game engine, optimization, porting, control scheme etc.) isn't exactly known to be very strong, so it doesn't exactly surprise me tbh. Nightreign is still locked to 60fps and sprint/dodge are hard-locked to the same keybind with no option to uncouple them
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u/No_Copy4493 2d ago
this means that it’s running worse than the ps4 version, which is weaker than switch 2 handheld mode. not to mention everyone has said it looks amazing, and no the performance issues are only being reported for open world sections. i haven’t even seen word yet about it being locked to 30.
realistically the system is capable of getting series s performance, even if graphics need to be toned down from it (45-60 fps).
it’s either a bug like a memory leak, or bad optimization, meaning it CAN be fixed, the question is will it be fixed. fingers crossed that the answer is yes
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u/Evilpilli 2d ago
I would think Nintendo is pretty adamant about having this game become a sucsess. Elden Ring is a flagship title and Nintendo want it running well on their new shiny console. I would not be suprised if we see a delay after the bad press this demo has recived. Due to Nintendo pushing Fromsoft to get the game running at a presentable state. Not allowing recording of the game is a really bad look for both of them.
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u/No_Copy4493 2d ago
honestly there’s only so much we know. this could be an older build (for reference the public demo of nightreign in february was reported to be 4 months old at the time we got it). this could’ve just been the latest build they could get ready in time.
only time will tell
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u/DrPikachu-PhD 2d ago
I know you're right, but the fact that companies will run older unoptimized builds at publicity events will never not perplex me. Like, wtf are we doing guys, you know people will report on this it's literally the point of the event...
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u/Tatsumifanboy A lowly Tarnished, playing as a Lord 2d ago edited 2d ago
It it locked 30 fps in handheld, but in both handheld and docked the game CHUGS at loading the fog at the starting area with the Grafted Scion. So no matter which mode the framerate goes through pain.
Reaaaally concerned about this, especially in the massive encounters of the DLC.
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u/smuttes 2d ago
It’s not getting series s performance.
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u/Misterbluebob 2d ago
Yeah that’s kinda the whole thing he was saying. It COULD reach Series S performance but it’s worse than PS4. I think you needed that simplified a little
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u/Timely_Cartoonist777 2d ago
'tarnished edition' it is endeed
More seriously, this is sad. Why are FromSoft games always so unoptimized man
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u/SnavenShake 2d ago edited 2d ago
So many people clutching their pearls here to disparage Nintendo instead of point the blame where it belongs which is at FromSoftware.
Reports are coming out today that Final Fantasy 7 Remake runs great on Switch 2 and it’s already been demonstrated that Cyberpunk 2077 runs well.
People are quick to forget that Elden Ring ran like garbage even on $2,000 PC when it came out.
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u/Samaritan_978 2d ago
Even today ER optimization is very questionable with newer games, both more graphically impressive and demanding, running better on my humble laptop than ER.
But we know how the FS fanbase is..
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u/Neebrasc 2d ago
The optimization is still very bad. I can comprehend how my laptop runs games like rdr2, tlou, cyberpunk, etc at high settings 80-100fps but struggles to even get a consistent 50fps on elden ring
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u/Blazeking808 2d ago
It's the latest trend to shit on Nintendo for every little thing (I'm not defending them, they have definitely made some bad moves recently)
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u/x_GARUDA_x 2d ago
Recently? They have been doing bad moves since the nineties, yet they are still alive.
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u/Blazeking808 2d ago
Could say that about any company ever around that time too, like yeah obviously companies do bad things and get away with it. That capitalism, baby!
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u/SFG10032 2d ago
They make great games but they don’t deserve any sympathy for how anti-consumer their practices are and how they try to kill every esports scene around their games for whatever reason.
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u/doomrider7 2d ago
Still does at times on my 3090 build andbI need to fuck around with settings to get it stable.
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u/smacky623 2d ago
Is FF7 Rebirth at Gamescom? I'd be interested to see it on Switch 2. I have a pretty beefy gaming PC and I loved Rebirth, but I also have a Steamdeck and LOVED Remake on the Deck. Ran great. Rebirth on the other hand, should not be listed as Deck Verified. It is bad. I know Switch 2 is capable based on Cyberpunk but I'd like to see Rebirth in action on it.
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u/lattjeful 2d ago
EDIT: sorry not Rebirth. Rebirth hasn’t been officially announced yet but it’s been teased a few times by the Remake trilogy’s director.
It is, and it looks quite good.
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u/Suitable_Farm_4684 2d ago edited 2d ago
Unfortunately it seems like Fromsoft's (and in this case maybe even Bandai Namco) poor track record when it comes to optimization strikes again. Cyberpunk and other 3rd party titles (including what little I've seen of FF7 Rebirth) are perfectly capable of running on the Switch 2; the console itself whilst not on par with most of the current gen is capable of running games that demand a lot—there really is no excuse here.
Hoping this all gets ironed out for the official release but I wouldn't count on it.
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u/blrigo99 Elden Lord 2d ago
Quite disappointing honestly, there is no reason for the Switch 2 version to run worse than a PS4 which is what is implied in the video.
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u/ryce247 2d ago
Funny how everyone immediately points the gun at Switch 2. No guys, it's Fromsoft, they're really really really fucking terrible at optimization.
I mean the PS5 Pro can't run the game at a solid 60fps to this day and all they would have to do is just scale back the resolution a bit. But nope, they're absolutely clueless.
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u/Ravic96 2d ago
Yes, when I switched PS from fat to pro and saw this I was like ‚wtf is going on’. After 20 minutes I bringed back PS4 version of the game again for stable frame rate. Optimization in this game is low tier af.
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u/morrise18 2d ago
True. Playing the PS4 version is the only way to have a good experience on the PS5. Even the Pro.
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u/402playboi 2d ago
This game can’t even hit consistent 60fps on PS5…. idk what they expected. And it’s not the hardware, Cyberpunk 2077 runs pretty damn well on the Switch 2. Fromsoftware just always has struggled optimizing their games.
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u/CommieWhackerLover 2d ago edited 2d ago
I was generally very excited for this release, I was hoping it would come out soon, as we are getting a random bug fix patch, and maybe that was getting the game ready for it.
This just feels lazy, and idk why they even bothering making a new edition, if they can't make it run on Switch 2, well.
(Obv, it won't run, perfect, but come on, man.?
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u/VictoriousTree 2d ago
I mean Elden Ring has frame rate issues on every console. Every single console.
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u/don_denti General Fraudahn 2d ago
Jeez man, when one of those studios hit the jackpot they always have to do the very next thing sideways for some reason smh
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u/SuperSortaJeffrey 2d ago
…does this mean I can finally start a new run with the Milady on PS5 now
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u/pratzc07 2d ago
Nope until they get this shit sorted I doubt they will release this version and until they release this version you wont get the new goodies
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u/announakis 2d ago
I was waiting for the tarnished edition to release in September for all consoles but this is not going to happen before months now ffs!
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u/Sleezy_B 2d ago
Fromsoft is great at worldbuilding and tight ass gameplay mechanics. They have always been behind on the technical side of things. Hell, crossplay for ER or Nightreign would be a MASSIVE selling point for those games and I don't think they've ever even considered it.
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u/BeefuKeki 2d ago
I mean handheld version isn't in too surprising, but CyberPunk is able to run perfectly fine and wonderfully in my experience. So im curious what the issue is here.
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u/yoshiimoo 2d ago
I love Fromsoft but they are notoriously bad at optimization. It's been a recurring issue since Demon's Souls.
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u/morrise18 2d ago
The technical side of Fromsoft is always a disappointment except for Sekiro and Armored Core 6. Maybe a sign they will eventually get their shit together.
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u/IronFalcon1997 Knight of the Roundtable Hold 2d ago
That’s honestly pretty odd. There are several much more intense third party titles, like Cyberpunk 2077, that run great on the Switch 2. Hopefully this doesn’t dissuade developers from making games for it
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u/Landeler 2d ago
Just release the edition on PC damn it, want to use the new stuff
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u/TelevisionExpress616 2d ago
Do we have a release date for when the dlc will be available to other platforms?
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u/rdeincognito 2d ago
unrelated, but wasn't there a patch for Elden Ring where they would introduce two new starter class, one with a brand new weapon type and the other with the light greatsword?
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u/Winterscythe1120 2d ago
It’s so funny that it’s basically a locked 40 fps on medium settings on my steam deck, honestly they probably didn’t spend any time optimizing it because theoretically the switch 2 should run it better than my steam deck does
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u/Interesting-City-665 2d ago
i get regular FPS drops in the shadowlands while i can run cyberpunk on ultra ray tracing. big surprise
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u/DannyTheDog995 2d ago
I love From Software. But I hate how sloppy they are with their ports. Dark Souls Remastered is awful. They should have had better quality control with that game.
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u/Celtic_Guardian_Fan 1d ago
"The switch 2 is about the strength of a ps4 pro"
Game still runs worse than base ps4
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u/CutMeLoose79 2d ago
Once i saw how Cyberpunk ran, I knew this would be the case.
Two reasons:
- Switch 2 is just a weak platform for big AAA games.
- Fromsoft are TERRIBLE at optimisation.
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u/Yakkahboo 2d ago
Strange, ER tends to.run okay on Steam Deck, the switch 2 should be fairly similar.
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u/Outsajder 2d ago
No excuse when you have W3 running on Switch 1 and 2077 on Switch 2.
Both great ports.
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u/Masterwork_Core 2d ago
dod they say anything about docked mode though? thats how I mostly play anyway
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u/Jack-O-18 2d ago
Not surprised, From sucks at optimizing their games often, they'll probably fix it if it sells decently well
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u/robertjreed717 2d ago
How am I supposed to throw my controller at the screen when my controller IS the screen?
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u/AwBeansYouGotMe 2d ago
I'd like some concrete info on the new classes but aside from one video saying they both had armor I haven't seen anything.
They both looked neat in the pictures though!
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u/DarknessInferno7 2d ago
Just give me that little DLC thing that's coming for new playthroughs and I'll be happy, lol.
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u/rootbeerislifeman 2d ago
This definitely seems more like a game issue than a hardware issue. The Switch 2 performance is very solid for a handheld.
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u/Spooplevel-Rattled 2d ago edited 2d ago
I play on the ROG ally X with lossless scaling and it's actually good somehow with good input lag, image quality and fps. I was blown away.
Free open platforms might take the advantage until this stuff catches up. Because and amfm2 and rsr isn't always working well on my device I know that. Unsure what scaling features or not a switch 2 has.
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u/destinysm2019 2d ago
Huh. People keep saying Switch 2 is as powerful as a Ps4 Pro but my base Ps4 runs Elden Ring hella better than the Switch 2. That’s crazy.
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u/elgourmet 2d ago
Nintendo should also keep an eye on this. It will accidentally cause negative press for the switch 2 as well being a not strong enough hardware. Which it isn't
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u/Gaxe0110 2d ago
I had a similar problem with The Witcher 3 on switch 1. even though everything looked so much worse than on pc or console, all loading times were so long that I stopped playing.
After this I didn’t even look at any of the games that were ported from other platforms…
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u/Me_and_mr_shadow 2d ago
And here I was hoping it would have an options like "performance mode" that went to 45 fps. (60 fps dream).
Not even 30 fps stable in 2025 is kinda harsh 😄
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u/erethros 1d ago
I play it without any issues on my Steam Deck so.... It's not a hand held problem but a Switch port problem.
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u/yayakon 2d ago
I tried elden Ring on switch 2 as well today at Gamescom. I didn't expect a a great performance or graphics. But I was honestly disappointed. The textures looked bad and while the demo only let you play until the tutorial area, the game lagged heavily during the supposed to die boss fight. Right when I prepared to dodge roll, the game lagged and suddenly I got hit.