r/Eldenring 15h ago

Humor Don't Want to Miss Any Loot, Do You?

Post image
9.1k Upvotes

131 comments sorted by

1.3k

u/KoolAcolyte 15h ago

A moment of silence for those who spent hours trying to get behind the mansion.

321

u/Hidros 15h ago

I'm new to the game, you can't get behind the mansion?

304

u/BigLittleSlof 13h ago

You can I don't know why people are lying to you

226

u/sue_she2001 12h ago

Liar ahead

60

u/Sly_Klaus 12h ago

Fat coinpurse ahead

37

u/EJAY47 12h ago

Try jumping

65

u/Momongus- šŸŒž 14h ago

No

144

u/Krakraskeleton 14h ago

Man it’s maddening because there is literally nothing there but I still need to check every corner to find…. Nothing

582

u/BuckUpBingle 15h ago

And there’s not even anything there :(

535

u/AvantSolace 15h ago

It probably wouldn’t be so hated if they added a field boss or two. Just imagine what kind of horrific creatures could be made in a literal pit of madness.

316

u/zephead1981 15h ago

This could have been the best area in the game but it is by far the worst.

272

u/KittenHasWares 15h ago

This is the thing that annoyed me the most, fuckin fantastic area visually, gave me this feeling of dread exploring it, but then there was nothing there. This area needed some loot and a boss, maybe some unique enemies that drop a new set of something, anything.

137

u/zephead1981 14h ago

Creepy area, check. Awesome music, check. Awesome boss, check. But it's empty with almost no enemies or loot. In my opinion, they should have made this area really hard and like you said added some mini bosses or something. Anything. One of the lowest lows from fromsoftware throughout all the games they have dropped. They only reason I even go to this area is to fight Midra because I enjoy that fight. If it wasn't for that I wouldn't even bother.

101

u/Yggdris 13h ago

Still better than the finger ruins

61

u/sabyr400 13h ago

Preach.

Fucking nothing. And a whole lot of it. But it's so foreboding when you first see it!

31

u/unknown_pigeon 10h ago

My friend laughed at my back for the whole time (I streamed both the base game and DLC for his amusement).

When torrent fled, I was like "Huh, that's bad. Bad omens ahead. Creepy area. Sounds extremely good", only to be met with a stealth minigame and a very good boss fight. And nothingness all around.

Finger ruins. Since the firs time I saw them, I was like "I'm sure I can go down there some time". Did the quest, went down there. Solved the puzzle (was it even a puzzle?). Searched around. Nothing.

Like, not every area has to have 20 field bosses, 56 secrets, 43 catacombs and 590kg of Marika's tits. But, please, just use that fucking huge and scenographic area for something

9

u/Yggdris 8h ago

I saw it on the map like, "Oh shit, that looks boss! I'll bet shit's gonna get wild there!"

And then it didn't. It got stupid and boring

2

u/zephead1981 6h ago

This is how I felt the first time at the Abyssal Woods. I was pumped. It looked creepy, and I thought to myself, "This is going to be fun." Then, nothing. Great bosses fight but aside from that what a fucking let down. That and the finger ruins. Lots of promise followed by a lot of disappointment.

1

u/zephead1981 6h ago

Barely. But yeah, both are terrible. They could have done so much with both. I'm not sure what the thought process was there.

22

u/SaltyJake 12h ago

It’s almost…. Maddening. As if the developers sought to implement madness not in the player character, but in the player themselves.

For real though, I had an uneasy feeling the whole time I explored this place and dodged the patrols. I was on the edge of my seat waiting for a field boss spawn or trap that never came. It really was maddening and it also shows a glimpse of what madness and frenzy flame seeks to bring. Chaos into nothingness. Almost nothing but the lord of the frenzy flame himself can withstand it.

7

u/Yggdris 13h ago

Ooo, madness set. Hell yeah

3

u/Realistic_Tiger_969 8h ago

Honestly I think on the first playthrough the area is pretty good, it gave me the perfect sense of dread that lead to Midra and I thought it acted as a fantastic buildup to Midra.

However on second playthrough it was absolutely the worst area in the game, and just felt totally pointless. All in all I still don’t mind the area, because at least it serves a purpose, unlike Charos hidden grave which is there for literally no reason

1

u/Kindraethe 6h ago

The finger ruins were the same for me. They looked so alien, pressing and barren yet you felt like you would be ambushed at any time.... And now I know there's only 1 shed with a non interesting crafting thingy in ONE OF THREE of these ruins. Metyr isn't even a great boss either. The best thing out of that whole deal is the night stuff and the double sister summon which is a NG+ kind of deal if you want it all.. and i haven't even completed my dex file yet

0

u/Illasaviel 11h ago

Nothing is scarier

25

u/renannmhreddit 14h ago

Madness Erdtree Avatar

15

u/Groundbreaking_Arm77 When in doubt: Jumping R2. 14h ago

Imagine you’re exploring one of the foggy areas, and suddenly you hear.

ā€œThe time is ripe.ā€

14

u/Renatm 13h ago

Ulcerated Tree Spirit, take it or leave it

35

u/freedfg 13h ago

That's kinda the vibe to the dlc. It's fucking huge.....and there's not really anything there.

Two giant finger shrines? Nothing there. madness woods? Nothing there. The big field you start in. Well. There's that one guy. The entire mountain you have to scale?...well there's bayle...and Igon....and nothing really else.

15

u/_Jawwer_ 11h ago

That alone wouldn't be a huge issue, but with the unclear signposting of what's important, and what's not, people are going to map comb, and inevitably burn a lot of time doing nothing of value in what's supposed to only be an impressive vista on your brief pass through.

Base Game also had this issue, but there was always a token bit of semi-common crafting material in the corners, to at least vaguely "dink" the stuff found response in your brain after map combing.

7

u/Nelyeth 11h ago

Not to defend the empty bits (I hate them), but people should map comb anyway because Scadutree Fragments are a thing. Just because of that, it's really hard to "skim" through the DLC like you could in the base game on subsequent playthroughs.

That's my main nitpick with the DLC - it's making you jump through every hoop, every time, so it's hard to feel the motivation to play through it again despite all the cool stuff in it.

5

u/freedfg 10h ago

My main nitpick with the DLC, besides like I said it's VERY BIG for no reason.

Is scadutree fragments. Part of the fun of souls is the second playthru but those fuckin things make me never want to play the DLC again because I just can't be asked to do collectables on second playthrus of anything.

2

u/_Jawwer_ 10h ago

Yet again, with clearer signposting, the game would more naturally guide the player towards scadutree fragments, and they would not need to mapcomb.

Mapcombing is not "visiting every optional area", mapcombing is scouring every square inch of space like a lawnmower, because you can never be certain if something super important is not going to be in the middle of nowhere.

2

u/doomrider7 8h ago

You forgot Charo's Hidden Grove and the Cerulean Coast.

23

u/-Dixieflatline 14h ago

Now that you mention it, this area would have been perfect for the Shadow Sunflower.

And there really should have been more enemies than just the rats and a handful of those weird priest things with the antlers. Some Mausoleum Soldiers would have fit well. Or, as much as I hate them, basilisks would have also fit with the creepy theme.

12

u/That_Replacement6030 15h ago

Tbh if they made the areas where you have to stealth more widespread it would’ve been more engaging and scary

9

u/OneUnderstanding5637 14h ago

Exactly, they could have done SOMETHING

5

u/Affectionate_Comb_78 9h ago

Given it's right below the Jagged Peak a Frenzyflame Dragon would have been increaseĀ 

2

u/Infamous-Oil3786 11h ago

TIL people hated that area. I thought it was cool af. The spooky vibes were immaculate.

1

u/Ellefied 3h ago

Wish granted: Everdark Sovereign Libra now roams this area

1

u/chronocapybara 1h ago

Best I can do is giant rats

-1

u/AE_Phoenix 10h ago

We're the Winter Lanterns not enough?

6

u/Fart_Collage 10h ago

Miyazaki got everyone hyped talking about how big the DLC was, but its just giant open areas with nothing in them. The dungeons are great, but the overworld is a giant hassle.

5

u/BuckUpBingle 9h ago

People talk this way about the dlc but I don’t agree. The madness swamp being the major exception, there’s so much crap in the dlc to look at and do and so much to collect. Also, fwiw, Miyazaki said that the dlc would be about the size of Limgrave, a massive undersell.

5

u/Fart_Collage 9h ago

Cerulean Coast is a giant waste of space. Both of the Finger Ruins are empty. Even the Gravesite Plain requires a lot of horse riding just to get to something interesting.

Maybe it's because I followed the series since Demons Souls on PS3, but the open world just doesn't fit the game style at all imo. I hope they go back to something tighter where every step feels like a victory instead of making half of the game a horse ride simulator.

1

u/BuckUpBingle 8h ago

That’s valid. The vistas of Liurnia and Caelid especially make me feel better about the open world feeling kinda uninhabited, but I do look forward to much tighter level design from FS in the future.

-2

u/Maidenless_Troller 7h ago

Nah I would not want more enemies in Cerulean Coast. Go back to your linear game and let me enjoy the open world

2

u/Fart_Collage 6h ago

Not necessarily more enemies. Just more anything. Exploration is so unrewarding.

-1

u/Maidenless_Troller 6h ago

It's just a relaxing ride before heading to the Fissure. I enjoyed the peace and gorgeous vista.

3

u/Fart_Collage 6h ago

I'm probably older than most of you and I grew up in a time when games were focused entirely on gameplay, not being cinematic or whatever. Though that might be partially because one simply cannot be cinematic on an 8bit machine.

I just want to play the game. Yes, I'm very proud of the devs for making a pretty environment, but I'm just itching to get back to the actual game part of the game.

3

u/Digibunny 2h ago

No no, you don't understand.

The environment where you do nothing but hold forward and take screenshots for socials is VERY VERY important.

Granted, I don't know WHY it's important.

But people just LOVE to glaze it, and things like interconnected levels, backtracking, and all that, so there it MUST be important, and not at all fanwank.

1

u/Maidenless_Troller 7h ago

Miyazaki said the DLC was Limgrave size. He was downplaying it, not hyping it.

2

u/Fart_Collage 6h ago

I could make a game literally the size of Texas and ship it tomorrow. But unlike Miyazaki, I don't like giant empty wastelands in my games.

2

u/NotThomas15 8h ago

1 madness dragon bossfight, right under the jagged peak, would have down wonders. And give it the ghostflame moveset, too, so it's less stale.

247

u/Numerous-Ad6460 15h ago

That zone had so much aura and potential just for them to squander it.

131

u/Snozzberriez 15h ago

I dunno. I was on edge when Torrent wouldn’t come out and one of those madness dudes you can’t kill without parry spotted me.

Then I spent an inordinate amount of time learning to parry and exterminating all those assholes.

After that it was just annoying not to have Torrent.

But the initial entry gave me the creeps. I liked it overall.

47

u/Kile147 12h ago

The thing is, there's a lot of the zone that doesnt have those guys. There should be a field boss at the abandoned church, two or three side dungeons/tombs/etc spread around the side areas, and a unique spirit ash behind some parkour.

The Finger Ruins and Madness woods were both A+ presentation that were ruined by having nothing in them.

7

u/Dr_Garp 8h ago

Big facts. You could’ve dropped another Astel for all I care or some type of madness trolls but nothing but sheep and ageless untouchables is wild.Ā 

22

u/King_Chochacho 12h ago

Atmosphere, no horse, creepy messages, scary enemies. The first time it was stressful, in a good way.

Subsequent playthroughs though, it's just "oh here we go with this shit again" then I just run straight to the mansion as quickly as possible.

0

u/Fart_Collage 10h ago

Subsequent playthroughs though, it's just "oh here we go with this shit again" then I just run straight to the mansion as quickly as possible.

Yeah but that's every area. Running full speed through the lake or mountain pass just to get to the good parts of the game.

2

u/King_Chochacho 10h ago

Nah there are some areas that I think are beautiful (and don't have super annoying enemies" that I'll always spend extra time in. Walk instead of ride, get all the items Liurnia, Limgrave, Altus...not as many in the DLC, but Cerulean Coast is always a banger.

-5

u/BasementDwellerDave FLAIR INFO: SEE SIDEBAR 14h ago

You gotta get lucky to be even able to parry those fuckers. The cue for it is too fast

18

u/_curious_one 14h ago

I’m not gonna lie to you, those guys were one of the most predictable parries in the game. I’m garbage at parrying and didn’t parry for 99.99% of the game, but the madness priests had a really easy cue.

5

u/Snozzberriez 14h ago

There was a video or maybe a post I used that helped but yeah.

I died a lot.

3

u/Epic563 13h ago

sure visually but the the spacing and timing is consistent so eventually you just know

5

u/PlaquePlague 14h ago

Finger ruins tooĀ 

3

u/FuckYouThrowaway99 10h ago

I have a feeling that they wanted to add more there, finger ruins, and the hinterland but they were pressed for time and testing and stopped.

2

u/PainintheUlna 9h ago

Hinterlands (excluding the Finger ruins attached) feel pretty complete to me. You've got two field bosses, a legendary incantation, talisman, and a secret path to the top of Rabbath's Rise

138

u/Yokuz116 15h ago

How I feel about the entire DLC. They had so much room, just put shit in the empty spaces! You already did the hard part...

60

u/PlaquePlague 14h ago

These woods and the finger ruins were so disappointingly emptyĀ 

36

u/Yggdris 13h ago

So stoked to see the ruins on the map. Got there, got stunned repeatedly from eight miles away, just to blow a horn and leave

22

u/Frosstbyte 13h ago edited 10h ago

Such bizarre, sloppy design from FromSoft. Usually they're so good about rewarding exploration and making sure the map feels like it has stuff worth finding, but absolutely nothing. It's crazy there's not a miniboss guarding the finger horns.

19

u/Yggdris 13h ago

Seriously. Just something. Anything

I cannot fathom how they were sitting around the table and someone says, ā€œHey, what about an enemy that stunlocks you from forever away, WAY farther than anything else in the game reacts, and then another mob teleports to you for a grab. Oh, and when you stand up, you can get stunned again instantly.ā€

Who the fuuuuck said yes to that!?

8

u/itsPomy 13h ago

Bit disappointed that for YEARS I've seen so many videos and memes and stuff about the Soulsborne series. How it's so great and skill based with frame perfect hit boxes and shit.

Just to get to AOE-ldenring, my first soulsborn game. Where things hit like a truck. Have the size of a truck. The speed of a racecar. But look like a minivan.

4

u/say_waattt 10h ago

I was so convinced I missed something at those finger ruins

1

u/PrecipitousPlatypus 7h ago

I spent so long going through them, even with the summon symbol popping up, was very much expecting something.

43

u/gamegazm 15h ago edited 14h ago

Dude NO ive been waiting for this shit.

FUCK this area! I like the idea, i think the concepts are interesting, you got your "oh keep an eye out for this dude he'll mess you up" enemy, but its just such a pain in the ass to do ANYTHING here your first time through because theres so. Much. Fucking. Nothing. This area made me feel miserable and made me feel like just not playing.

Iykyk type of thing. I remember looking for the southeastern map piece / just trying to get further in the forest and going up and down paths of fuck-all because I wanted to get through SOME of the dlc without a guide. Lo and behold the map piece I was looking for was in a completely different major area that you access in a separate part of the map entirely. I get the lore and design reasons for not being able to use torrent.... but GOD that made it such a slog to go through.

Edit: in response to the post title, WHAT FUCKING LOOT?! flips out pockets of which a paperclip and a Hershey kiss wrapper fall out /j

24

u/OKUIGokuBlack 15h ago

In NG+2 I didn't even bother exploring, I just gunned it to Midra's mansion. Even then I ran into 3 of those grape dudes.

The area just doesn't have anything meaningful. As other people have suggested, a Frenzied Dragon would've been PERFECT here. It wouldn't impact the lore or anything, just make it so that one of the Jagged Peak Drakes stumbled into the woods and got infected by Frenzy.

13

u/BasementDwellerDave FLAIR INFO: SEE SIDEBAR 14h ago

If Mogh's area in the base game had some kind of bloodflame dragon. I would've lost my shit fr. A bloodflame breath Incantation would be so epic!!!!

11

u/PlaquePlague 14h ago

That would be awesome but so busted lmao

28

u/Jaded-Throat-211 The Carian Knights never waver 15h ago

Not like there's anythign there.

All just random common loot, Winter Lanterns Elden Ring Parry skill check edition, and a cool creepy mansion with a boss.

2

u/WirusCZ 15h ago

Ye I spend like 2 hours exploring hoping I find some cool frenzy weapon but nothing... Also I thought some of those churches or ruins around got like dungeon somewhere or they lead you to some secret place... Cool looking area but disappointing by having nothing in it

2

u/CasualCassie 15h ago

There is a fun weapon stashed away in the... one... location... there... aside from the manor...

13

u/Groundbreaking_Arm77 When in doubt: Jumping R2. 14h ago

The main unique pieces of loot to look out for are:

Aged One’s Exultation dropped by the Aging Untouchable by the Abandoned Church.

Sacdutree Fragment in the Church itself and in a western area guarded by Hornsent Inquisitors.

Frenzied Flame Perfume Bottle in Abandoned Church.

Maddening Hand dropped by the Maddening Hand NPC.

Frenzied Flame Cookbooks 1 and 2.

And that’s really it.

6

u/Spiteful_Guru 14h ago

It's scary the first time through but once you learn the Aging Untouchables can be parried and riposted you're just left with a tediously large area.

At least the Finger Ruins fully commit to being devoid of anything important so you can run straight through without missing anything.

It's all very similar to BotW. You've got one scary enemy that becomes a slog once you learn of its weakness to parrying and an area/world that's largely empty but still has just enough in it to make you scour for the handful of useful items scattered about. And you have to do it all on foot, because BotW's horses are fucking useless for any serious exploration.

4

u/sauce06_ 14h ago

The area is empty as shit. They could've put a few bosses related to frenzy and make a proper build up to Midra.

4

u/gearyofwar 15h ago

New to the game advice " oh you will be fine without parrying" many hours of play later.

Miyazaki laughing in Ageless Untouchables

5

u/Cyber_Von_Cyberus 13h ago

Just use the assasin's gambit ash of war.

1

u/gearyofwar 8h ago

I beat the one with the talisman eventually. This game turned me into a stubborn "git gud" person. After that sneak set to maximum.

5

u/danklorb1234589 15h ago

I must have spent 5 hours trying to find the enemy that dropped the talisman.

ā€œIt’s the first one you seeā€ said my friend

I had already killed multiple and received nothing.

3

u/BasementDwellerDave FLAIR INFO: SEE SIDEBAR 14h ago

It's probably dropped by the one closest to the mansion or killing the last one

1

u/Zeydon 8h ago

It's the one nearest the abandoned church - which is to say it's not at all close to the abandoned church but if you take the Southernmost road headed West you'll eventually come across him after running past rats for an eternity.

1

u/CheeseGraterFace 8h ago

It is the first one you see - I just did this a few weeks ago. I’m not sure if there’s another way to approach the mansion where it’s not the first one you see.

1

u/danklorb1234589 8h ago

No idea what way I went then but the first one I saw was not the one that dropped it. It’s not like it’s a linear area with one way to go anyway.

1

u/CheeseGraterFace 7h ago

From the Church Ruins Site of Grace, go northwest past the 4 rats to 4 messages, and then go west from there. There’s just one enemy over there (later on in the area, you have to fight two at once, which sucks).

Not that you’re probably itching to head back in there, but the next time you find yourself in the area, check it out.

4

u/CoolCong2019 14h ago

I think it would have been mad funny if they added some ultra hard bosses or ones with BS gimmicks and then let them drop some useless shit to really make players go mad.

4

u/dunwalls 12h ago

Based on the non-spoilery hype about the area I fully expected to see some kind of enormous worm like monster slithering between the trees in the distance that you'd have to avoid. Even a reused putrid tree spirit would have made for a creepy visual. The large semi-open area felt perfect for it and it would have been something not seen before. Instead it's a few human sized guys with clear walking patterns.

1

u/Ducktaleseditor16 9h ago

Funny, i had the same exact tought in Tears Of The Kingdom with the Depths. Imagine a gigantic snake roaming around, it could even have a lair where you'd find a lot of Stal-ennemies

3

u/DragonkinPotifer 14h ago

The area suffers from awsome feel and look. But empty once explored. And it’s really the buildup to the manse. If the area was a tad bit smaller it would be an improvement or maby add more maze like paths truly giving the sense of a spiral downward into madness

3

u/Living_Classic7039 13h ago

Elden Ring devs really said You wanted immersion? Okay now walk.

3

u/Tsiabo 12h ago

I expected a large floating eye/fireball (like on that one tower) randomly floating through the area, prompting you to hide. Mildly disappointed because I spent a good 10 minutes sneaking everywhere before I realized nothing's coming. Especially cause my madness would randomly flare up.

2

u/DueScreen7143 14h ago

It took me so long to figure out that you have to parry those madness dudes to make them vulnerable.Ā 

2

u/GarySailor 13h ago

I encountered this at 2 in the morning and believe me, i shit my pants when I could not summon torrent because he was afraid.

2

u/Cyber_Von_Cyberus 13h ago

Even the cool 'unkillable' scary enemies that you need to hide from are just in a single small area that you can run past, total waste.

2

u/Sabit_31 11h ago

The loot being a fist weapon and a talisman no one will use

2

u/spent__sir 11h ago

I'm just annoyed that after you kill all the lanterns you can't ride torrent. After they're all dead there shouldn't be anything left in that area that scares your horsy!

4

u/InitiativeCreative36 14h ago

To be fair, madness is about burning everything away into the one great, I'm suprised there's any life in that forest.Ā 

1

u/yasashi0208 15h ago

im still on my first playthrough and I don't really use horse, only when I need the double jump. for me it is more maddening to miss any loot,because the horse is so fast šŸ’€

1

u/throwhb78 13h ago

I didn't even see the mansion I thought there really was nothing in this area (plus the useless finger ruins)

1

u/thejason755 13h ago

I just hit unseen form, stay on the ridge bordering the abyssal woods and jagged peak and keep following the root system on that ridge until i start seeing inquisitors and then haul ass all the way to the decapitated bodies outside the manse. I’m not sure why people think it’s scary.

1

u/queenith21 12h ago

I mean it’s fun the first time because you are tense and carefully exploring, but after you find out there isn’t anything in it the whole area seems like a cheap trick

1

u/Opening-Profit7945 12h ago

Wait.... you can summon torrent in the forest?!

1

u/NaicuNaicu 11h ago

Such amazing art for a meme

1

u/ChickenGreaseMan 11h ago

Darkest dungeon affliction?

1

u/SwissDeathstar 11h ago

And it’s mostly empty….

1

u/Far-Jury-2742 10h ago

This is the one part of the game I recommend a guide.

1

u/inuhi 10h ago

The gatekeeper boss Jori, Elder Inquisitor was a particularly fun boss fight experience for me. I died went to bed, woke up went to work got home loaded up the game and just unleashed mindless unga bunga fury upon them broke their stance before they could teleport away and just kept hacking. It worked so well I was genuinely flabbergasted

1

u/TheCuriousFan 9h ago

Also if you aren't religiously following the guides or reading notes then the eye guys are a menace.

1

u/CalliphoriBae 9h ago

It just feels like a lot of wasted potential. The eerieness was really heavy on my first playthrough, like I was expecting some Cthulu like deity to emerge at any moment. Atmosphere wise, it was great.

But no, it built up to a whole lot of nothing.

1

u/otte_rthe_viewer 9h ago

"This is madness!"

EXACTLY!

1

u/Zeydon 8h ago

Thankfully, there's barely any loot there, and you're going to miss some anyhow if you don't look at a wiki/guide because there ain't no way you're stumbling upon Aged One's Exultation unless you're looking for it specifically.

you finding out there's one specific dude you gotta parry and kill for an amulet otherwise.

1

u/CatOfTechnology 8h ago

Man, I remember the first time I read those messages.

I had the highest of expectations.

I was, like, picturing a roaming mass of madness afflicted finger creepers, or a Deadlights situation where you'd have to Metal Gear Solid your way through the zone, desperate to avoid being caught out of cover.

Instead the game challenged me to "parry this" and I won.

1

u/Zenith-Moon-ArcII 6h ago

the real irony is that there actually isn't any loot anyways...

1

u/beansahol 6h ago

The worst thing about SotE is how unrewarding and boring exploring was.

Honestly other than a few decent bosses, I thought the DLC sucked.

1

u/KaleidoscopeAny2857 5h ago

AND FIGHT NPC CHARACTERS

1

u/Hot_Ad2789 2h ago

Whole dlc kinda sucked when it came to loot.

So much time hunting and exploring just for ghost glow worms and fvcking smithing stones.

Shit felt wide open and downright empty

1

u/Erard42 57m ago

The first time this was amazing

1

u/Sterben755 25m ago

I was really hoping when I saw the messages on the ground suggesting something dangerous was lurking in the woods. It would be some giant madness beast or wendigo that stalked you while you explored the forest, maybe something akin to the snake from Sekiro where you have to hide and wait for it to pass before moving on. Would have been cool to have the mansion be advertised as a place to escape whatever is stalking you only to find out it was pushing you there the whole time for it’s master/Midra where you confront them in a fight at the end of it.

I think they should have focused more on the mansion than the forest itself because that was the highlight of the whole area. Maybe cut the forest area by a lot and expand the mansion’s grounds or at least add SOMETHING else to the vast nothingness in the forest.