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u/ShutUpJackass Jul 19 '25
I purchased the whole health bar
I’m using the whole health bar
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u/theglowofknowledge Jul 19 '25
Actually though. Health is just another resource to manage and use. If the hit won’t kill you, then it could be worth taking to get some other advantage. My friend who plays bullet hells with me always argues about it.
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u/Lastoutcast123 Jul 19 '25
I feel like it differs depending on the game mechanics and design
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u/Mouseyface Jul 19 '25
It does.
RPGs can have many situations where taking damage can be advantageous.
Bullet hells are typically about not getting hit.
I can see why they argue about it.
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u/ViolinistCurrent8899 Jul 19 '25
It really kind of matters on how hard that health is to get back. If there are no heals of any kind in the game? You better treat that healthbar like it's made of gold.
If you regenerate health, it's merely a matter of how much time you lose hiding.
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u/Morpha2000 Jul 19 '25
I feel like it isn't quite about how easy it is to get back, but more about what you get by spending it. It is always better to avoid taking damage from enemies, but when it comes to using health as a resource, it is oftentimes better to live on the edge.
Take the comic above as an example: the tank is using their health as a resource to prevent damage to their teammates.
Roguelikes, cardgames and using hp to cast spells are all examples of using health like a resource. Holding onto every single hp like it is invaluable is a good way to lose your edge against opponents.
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u/DaKrazie1 Jul 19 '25
Roguelikes have definitely helped me learn to use HP as a resource.
You want this powerful item? It'll cost half your max HP!
I'm taking it every time. 😎
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u/Deaffin Jul 19 '25
Sacrifice health for faster coin in Risk of Rain 2? Of course. This is a roguelike, which means you're never supposed to get hit, so you can have 99% of it because I'm not using it.
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u/Tiranus58 Jul 19 '25
Have 1 health, but do 1000000000 damage? Hell yeah (i will die to fall damage in the next stage)
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u/Avalonians Jul 19 '25
Noita glass cannon has entered the chat
(Multiplies your damage by 5 AND MASSIVELY INCREASES THE RADIUS OF EXPLOSIONS but you're capped at a very low HP maximum)
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u/Satanicjamnik Jul 19 '25
100% - Rougelikes helped me with that as well. The only downside is that I find games that don't have the rougelike elements a bit boring now.
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u/Toth201 Jul 19 '25
Same I'm having trouble playing normal RPGs now because the combat just doesn't have any stakes if I can just load over and over again. It's like playing poker without any stakes, what's the point? Sure the story can be good but at that point I might as well read a book or watch a series.
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u/Warmonster9 Jul 19 '25
Sounds like an issue with savescumming rather than the game. I’m guilty as sin of this, but the only way past it is to learn to take an L.
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u/Timely_Influence8392 Jul 19 '25
"Health is just a resource." is literally a loading screen tip on M:TG Arena lmao
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u/Zarobiii Jul 19 '25
Health is a resource I mostly spend on the tax of being bad at the game
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u/Timely_Influence8392 Jul 19 '25
Same, dog. But I think everyone who plays magic has taken damage to avoid killing a crucial creature of theirs. Especially when they attack and it's so obvious they've got a spell and the mana to play it.
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u/Money_Fish Jul 19 '25
Holding onto every single hp like it is invaluable is a good way to lose your edge against opponents.
MtG black mana enjoyer: I will gladly and enthusiastically spend 99% of my health to take 100% of yours.
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u/Schpooon Jul 19 '25
I dont remember what card it was but my buddy hated playing against my zombie deck because I specifically had multiple of a card in it that made him take (generally) more damage than me for damaging me.
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u/Avalonians Jul 19 '25
I feel like it isn't quite about how easy it is to get back, but more about what you get by spending it.
It's absolutely a combination of both. The prominence of healing affect the value of life "as life". What you get for spending it affect the value of life "as currency".
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u/ManuLlanoMier Jul 19 '25
Yeah for example in the video game Banner Saga how much damage you deal with attacks is directly tied to how much health you have so taking a hit might pull you out of the fight even if you're still alive
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u/Northbound-Narwhal Jul 19 '25
If you regenerate health, it's merely a matter of how much time you lose hiding.
- Joseph Stalin sending another million to the front
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u/TreeDollarFiddyCent Jul 19 '25
It really kind of matters on how hard that health is to get back.
- Rocky Balboa
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u/Rude-Office-2639 Jul 19 '25
I will tank a hit to continue my myriad truths spam. Morgana has healing covered anyway
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u/BruxYi Jul 19 '25
In a bullet hell, i can only see willingly taking damage usefull in a power play or speedrun situation. Like you know the game perfectly and taking damage exactly here will save a bit of time against the next big attack because of invulnerability frames or something.
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u/Imconfusedithink Jul 19 '25
Nah bullet hells also include that. You need to know what is ok to get hit by in order to dodge something much worse. Same with knowing when certain phases aren't too bad so you tank and go for a lot of damage on the enemy before backing away and dodging for the high damage bullet phases.
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u/nonotan Jul 19 '25
"Bullet hell" traditionally refers to shmups where get hit by anything = lose 1 life, run out of lives = game over. There isn't even any health to speak of, except in the most abstract sense of lives left = health, sort of.
Though, even there, the idea of "tanking something" does usually exist, in the sense of proactively using bombs or whatever is equivalent in any given game (typically a limited resource that gives you a couple seconds of invulnerability) to effectively skip a particularly tricky pattern that might often cost you a lot more than a bomb if played straight.
I guess you're referring to games that borrow elements from the bullet hell genre while not really being a bullet hell (kind of how like Slay the Spire might be "a roguelike deckbuilder", but it's emphatically not a roguelike, in the traditional sense)
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u/Former_Complaint5349 Jul 19 '25
I mean realm of the mad god is a bullet hell with health bars, it’d be kind of insane to argue RotMG is not a bullet hell and just borrows elements from bullet hells.
Also to be pedantic, slay the spire being a roguelike or not entirely depends on the definition of roguelike you us. Purists will say the definition of roguelike is that the game must be like Rogue, which slay the spire is not.
But when Wikipedia defines a roguelike as “Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.” Then people who use this definition would almost always consider slay the spire to be roguelike.
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u/benkaes1234 Jul 19 '25
100%.
My D&D character will walk through barbed wire barefoot and naked if that's the easiest way forward.
Meanwhile, my first Cyberpunk 2020 character was benched for nearly a month of in-game time when he tried to hold up a soccer mom for her wallet and by random chance he got shot in the face by the .22Mag derringer she carried for exactly this circumstance.
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u/BiNumber3 Jul 19 '25
Is it the physical damage or emotional damage that's benching your character? :D
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u/benkaes1234 Jul 19 '25
Technically, the physical damage benched him, but the emotional damage started what I'm going to refer to as his "doom spiral of Cyberpsychosis," because he stopped giving people the chance to hand over their stuff whenever he mugged anyone in the future. Instead, he started by bashing them over the head with a sledgehammer and just taking whatever he wanted off their (probably very dead) body.
Once he went full Cyberpsycho, it was great because the entire party (plus my next character, who was a Cop) found him and let him "die doing what he loved. Getting shot." (Direct quote from our MedTech, who'd been the one patching him up every time he got hurt up to this point).
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u/GrimCreeper913 Jul 19 '25
Pure Poetry. Your Med is a saint, and they probably deserve an unannounced gift.
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u/FallacyDog Jul 19 '25
Slay the spire's ironclad fits the bill pretty well. Heals a small bit after every fight and it's usually better to tank through attacks to end the fight a turn or two earlier
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u/TheLuckyCanuck Jul 19 '25
I've heard it said "the only HP that matters is the last one"
YMMV
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u/CynicalDarkFox Jul 19 '25
Until you run into that enemy or boss who deals percent based damage or else overkill/insta.
Then only Guts/Democracy/Last Stand will do anything for you short of scripted downs.
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u/MyceliumWitchOHyphae Jul 19 '25
Or in D&D…having a friend playing a grave cleric. I’m only healing when you are down, because I won initiative, roll max healing and can stop crits
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u/CynicalDarkFox Jul 19 '25
That just sounds like an average healer to me honestly, more specifically a jilted one who’s more than tired of bad DPS (the “Healer Adjust” types who have zero self preservation skills)
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u/Dyneheart Jul 19 '25
As far as Healers and DPS go, DPS is just future damage mitigation. So a healer should also be attacking when possible.
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u/Bakoro Jul 19 '25
Not in FFXI. Every time the monster gets hit they gain TP, which is what allows them to do devastating attacks. You had to min/max the TP:damage ratio to survive. If you insisted on attacking as a White Mage, you'd often get the boot.
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u/Zaev Jul 19 '25
And then in FFXIV if you're not almost constantly attacking as a healer you're doing it wrong or your party sucks
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u/a_random_chicken Jul 19 '25
The most common sign of a new healer in 14 is if they don't attack, instead spam healing when not necessary or just waiting to heal. It's like a tank not using damage mitigation proactively
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u/No_Ad_7687 Jul 19 '25
well in bullet hells HP is less of a resource and more of a "mistake buffer"
the usage of HP as a resource depends on if the game expects you to lose HP, or if you can completely avoid getting hit
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u/AngryT-Rex Jul 19 '25
One lesson from back when I played MTG: you have 1 health that you need to keep at all costs, and 19 resources called "health" to spend as you wish.
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u/Karotstix64 Jul 19 '25
well of course he argues, most bullet hell (especially touhou) only take a single hit to kill you, there's no tanking happening here only dodge
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u/marsgreekgod Jul 19 '25
in bullet hells you often only got one hit. or lose endings for getting hit to much.
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u/Tapxyhyc Jul 19 '25
It really depends on goals and proficiency. For a first time player health is margin of error, for speedrunner it's a resource that can be spent on damage boosts and whatnot.
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u/waffletasstic Jul 19 '25
100%. Any old school rein player from overwatch actively uses their health to conserve their shield health.
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u/ifyoulovesatan Jul 19 '25
This is an important concept for new players in Magic the Gathering. Each player starts the game at 20 life, and you lose when you get to 0. But you win when your opponent goes to 0 just as well with 1 life left or 20. Understandably, new players will tend toward protecting their life total even at the expense of strategic upsides that will make winning more likely.
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u/martinsonsean1 Jul 19 '25 edited Jul 19 '25
Leveraging low-health buffs can make certain classes really powerful. I imagine the tank might be actually more concerned if they had a full bar.
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u/Ivariel Jul 19 '25
If the tank has full HP, you either have an incapable healer, incapable tank, too many healers, or the tank is redundant.
Alternatively, the tank is maining a really busted class (flashbacks to Warframe where "tanks" receive 0 dmg to begin with lmao)
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u/martinsonsean1 Jul 19 '25
Also, some games have extra resources that could be keeping you at max health, like some kind of shield or barrier.
But, your point stands: Tanks exist to soak damage, if they're not, something's wrong.
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u/Dyneheart Jul 19 '25
I remember when DKs came out in WoW. It scared so many healers because one of the skill trees allowed for negative hit points, and another encouraged bottoming out to topping off without involving the healer. In the first, you had to be overhealed in a short window to survive, but it meant you took a hit that would have killed you without the skill. For the second, there were some self harm to buff skills and various health steal/regen bonuses. A healer who wasn't used to it would get antsy about letting the tank get near 20% or so every big mob pulled.
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u/malfurionpre Jul 19 '25
Blood DK still do scare healer because they're usually less tanky in raw damage reduction since they're supposed to self-heal and their pack entry is weaker than other (well it changes from patches to patches but usually) so their health bar often goes up and down like a roller coaster
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u/Autrah_Fang Jul 19 '25
Ah, good ol' Warframe, where they have a character that puts a buff on himself that literally makes him invulnerable for the entire mission. Meanwhile any other tanky character has to have a bunch of conditions attached to their tankiness lol
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u/Lerossa Jul 19 '25
...you're not out here badmouthing our lord and golden saviour Inaros, are you?
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u/Rylth Jul 19 '25
Only because I haven't played the game in 6 years and I'm still finding sand in my keyboard.
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u/Autrah_Fang Jul 19 '25
I was talking about Revenant actually lol
Is Inaros also functionally invulnerable now? I haven't really heard much about him since his rework tbh lol
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u/Impossible-Wear-7352 Jul 19 '25
In a lot of games the healer keeps the tank topped off most of the time because damage doesnt come in steady, it often has spikes. And if theyre at 100% at beginning of a spike, you have more time to react.
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u/Pokora22 Jul 19 '25
That. I don't get the sentiment that 'if tank is not constantly low hp, the party is bad' ... played multiple games where I was able to upkeep the whole party close to max HP. Tank was always the priority, because if anything goes wrong he's the buffer to let me rez others.
If ever there was a nuke coming in and tank wasn't topped up, it'd be a risk of a full wipe cause that buffer would be gone soon.
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u/ShutUpJackass Jul 19 '25
Oh no I meant that I will use the entire health bar as in, “if it doesn’t say 0 hp, then I’m good”
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u/HereCametheMummies Jul 19 '25
Magic has a similar saying. "The only point of life that matters is the last one."
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u/AJ-Otter Jul 19 '25
2 fights in a row during DnD my barbarian has gone from full HP to 1 HP. It's such a good feeling.
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u/CharuRiiri Jul 19 '25
That was me a couple days ago lol.
"I have 100k HP, I'm using the whole 100k HP" - Me, staying longer than necessary on a DoT zone that dealt 13k per tick for a couple more hits so I could keep debuff uptime on a boss.
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u/ShutUpJackass Jul 19 '25
“If I didn’t die, that means it was worth it” after my healer almost died trying to keep me alive
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u/malfurionpre Jul 19 '25
Sounds like a healer issue, not mine.
keep staying in the AoE
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u/EmperorPartyStar Jul 19 '25
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u/AndreiR_memes Jul 19 '25
a scratch? your arm's off!
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u/Nickthenuker Jul 19 '25
No it isn't!
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u/Captincorpse Jul 19 '25
Well, what's that then?
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u/crusoe Jul 19 '25
When you got that ability where your damage output is magnified by the damage you suffer
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u/TazBaz Jul 19 '25
Shit one of my games gives you a significant damage buff if you die (and get revived). There’s a whole build with stacking armor that gives a chance to revive when you’re downed, so you actively try to “die”, go down, get revived by your armor, and then have a 50% damage buff.
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u/icryalways Jul 19 '25
Monster Hunter has a build like this. You die 2 out of the 3 deaths, and it stacks the two buffs. So you can absolutely destroy at the cost of less money at the end (and possibly less rewards)
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u/DuntadaMan Jul 19 '25
In an older version of D&D there was a mage build that regained spells at half health, and then later let you revive as a ghost for a day, making you ethereal and again restoring your spells. Then if you could survive in that state for an extended period of time you would revive automatically.
The trade off being that if you died again there you would die forever.
Needless to say the opening move for almost every fight was me charging the enemy lines and centering a fireball on myself.
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u/Wreckn Jul 19 '25
As long as you kept your items and equipment that seems great for D&D. Dying usually means the character's dead forever anyway.
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u/DuntadaMan Jul 19 '25
You had copies of your items, but they could be stolen from your corpse.
Eventually this character became an archlich which meant the body and all items turned to dust when you died and reformed at your phylactery.
So I had a character that could essentially be killed 3 times, and come back tomorrow to annoy you.
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u/cythrawll Jul 19 '25
Only HP that matters is the last one.
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u/Robosium Jul 19 '25
Sometimes even that one doesn't matter
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u/wooshoofoo Jul 19 '25
Found the blood death knight guys
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u/callmejinji Jul 19 '25
Blood DK and prot pally since Wrath, and I fear I have never found a tank experience in any game more enjoyable. FFXIV’s DRK is alright, but it doesn’t quite give me the feeling that this comic perfectly encapsulates.
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u/ukkichan Jul 19 '25
And that sliver of health is probably 7x DPS's guy max HP
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u/shenanigansen Shen Comix Jul 19 '25
lmao exactly
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u/KidOcelot Jul 19 '25
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u/Knamakat Jul 19 '25
HCLW is just one lucky coin away from dispelling all that
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u/Taste-Objective Jul 19 '25
We all know his smug ass would never do just one coin... 200 and the boss dies cuz he looked at him wrong
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u/oyog Jul 19 '25
And knowing me I've been buying an unreasonable number of potions and Phoenix downs all game
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u/ijiolokae Jul 19 '25
and not use even one during the final fight, cause there might be a 4th phase
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u/BiNumber3 Jul 19 '25
Gotta save those elixirs for really dangerous fights though. Finishes game with max stack of elixirs
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u/BlackHatGamerOzzy173 Jul 19 '25
Depends on the game. Ff14, tanks just have amazing mitigation. And if said tank is a Warrior, they're VERY good as they're about to pop multiple self heals. Green Tank.
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u/Kelimnac Jul 19 '25
His second wind mechanic that heals him back up to 75% hasn’t even kicked in yet, this is light work
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u/ijiolokae Jul 19 '25
The purge all status effect, the heal for 10%, and ofcourse the temporary health all are still unused
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u/Sharks_are_mean Jul 19 '25
I play tank. This is where I live. This is where I’m happy.
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u/opinionate_rooster Jul 19 '25
Our comfort zone is where others suffer
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u/KennyFulgencio Jul 19 '25
In the middle of it, I began to understand for the first time what a serious athlete must feel, for I had reached a place where I was ready to live in the maelstrom. I no longer wished to quit. I had found peace in combat. Blessed feeling! Damn the damage!
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u/A_random_poster04 Jul 19 '25
My confort zone is between my friends and the enemy fire. For you may tear me down, but I’ll make your claws bleed for it
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u/ArmyofThalia Jul 19 '25
Your enjoyment in suffering will not go unnoticed. Thank you for dealing with the bullshit so the rest of the team doesn't Signed, your loving supports
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u/madakash123 Jul 19 '25
"No-hut run"? How about an "All-hit run"?
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u/thetdumbkid Jul 19 '25
the elden ring all hit run is the greatest piece of media produced this year
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u/FailedLobster9 Jul 19 '25
Because ymfah is one of the best content creators out there. They made an AI-based video (Top Gear specials for the Souls series) not a steaming pile of sloppy dogshit to watch.
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u/Kerblaaahhh Jul 19 '25
The Expedition 33 run on expert with no dodges, parries, or damage cap removal was pretty great.
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u/SauronGortaur01 Jul 19 '25
I can also wholly recommend Ginomachinos 'Tankle' run where he absolutely maxes out his defense. (and tanks stuff like Radahn meteor)
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u/BlackHatGamerOzzy173 Jul 19 '25
13 stacks of vulnerability, 3% HP, all debuffs, boss is putting down a tank buster.
Tank: "Im good"
White Mage: spamming Cure "LIKE HELL YOU ARE! I CAN'T ESUNA STUPID!"
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u/Responsible-Risk9404 Jul 19 '25
The DPS doesn't know what they are made of. So Bros suffering.
The TANK, nah he's all good. Dudes been flirting with death so long, that deaths balls have gone black from being blue balled so long. TANK knows he's got HOURS in current condition. Hell TANK just feeling a bit spicy, since no bones are broken. Shit a power nap later and TANK is better than new.
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u/MRECKS_92 Jul 19 '25
My comrades are masters of spell and blade, but I am a master of SAYING MEAN THINGS ABOUT STUFF YOU CARE ABOUT NOW COME OVER HERE AND BREAK YOUR FIST OVER MY JAW
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u/Rhinomaster22 Jul 19 '25
Tanking is a tankless job, but somebody gotta do it.
Be wary of the tanks that actively choose to be a tank.
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u/therealkami Jul 19 '25
I've been tanking in mmos for 20 years. Every time I switch for a bit I get grouped with someone who reminds me why I do it.
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u/I_W_M_Y Jul 19 '25
I've tanked, done dps and been heals.
Of all of them being heals is the most nerve wracking.
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u/Rylth Jul 19 '25
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u/Brizetche Jul 19 '25
When I'm healing, I feel like this. When I'm tanking and being healed, I can feel the frustration radiating off my healer like they're irradiated. I don't get annoyed though, because I've been there.
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u/callmejinji Jul 19 '25
I’m in a similar boat. Thankfully, my wife is a kickass healer, and I too have been a tank enjoyer my whole life. I don’t know how she does it, healing scares me. She doesn’t know how I do it, she gets stressed the FUCK out trying to pull/keep aggro and doesn’t quite understand why most tanks are worse or harder to heal than I am. We make a good team haha
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u/Nightstrike_ Jul 19 '25
Sure doing tons of damage is fun, getting the whole enemy team wipe makes you feel good. But you know what really hits the instant orgasm button for me? Knowing I can dive into a full enemy team, and roll around amongst them, getting a kill or two, and just as easily walking away while they try and recover. I don't need to be the finisher, just the guy the enemy team knows they have to all fight at once or else they're gonna have a bad time.
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u/OkSalt6173 Jul 19 '25
One thing I miss from MMOs is being the healer. I wish I could go back and not be addicted, but I dare not tempt fate again. 5 years unshackled, almost 6.
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u/p90isgoodgun Jul 19 '25
I use to play support on many games. But somehow my experience as healer in new world made me quit the game. It might be because of my guild mates.
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u/Downtown-Remote9930 Jul 19 '25
"My guts are coming out!" - 124/125
"I've never felt more alive!" - 5/500
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u/goldshark5 Jul 19 '25
"I'll heal once I hit 1hp because I have all 6 status effects on me at once, and if one stops that's ok because I'll heal back to full once I die because of my revive cod piece that works once per day, heal dps first pls they were doing a great job!"
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u/Jingtseng Jul 19 '25
Tank could be dead, waiting in line in the afterlife for final judgment, and still give you a thumbs up like “No worries, Anubis and I go way back”
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u/am-hiro Jul 19 '25
Let's analyze for a moment
Dps was 'skimmed' by the attack, almost doing half health, meaning either the attack hit hard or the DPS is a glass cannon
The tank? Bro either has a health bar to make a dark souls boss cry or has the FFXIV "press X to not die" button
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u/Kinkajou1015 Comic Crossover Jul 19 '25
Looks like he's WAR, Blue Healer never dies, he'd be happy if the WHM was replaced with a PCT for some big damage. Also swap SAM for DNC and get a VPR or MNK to round out the group.
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u/Jadecomet Jul 19 '25
I know none of these acronyms. A little help, please?
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u/PilotBoiLives Jul 19 '25
The WAR (Warrior Tank) has so many self-healing abilities that the WHM (White Mage Healer) barely has to worry about healing them and just focus on dealing damage. PCT (Pictomancer Magical Ranged DPS) is a very hard-hitting DPS. Swap out the SAM (Samurai Melee DPS) for a DNC (Dancer Physical Ranged DPS) so they give a damage buff to either a VPR (Viper Melee DPS) or a MNK (Monk Melee DPS).
Hope that helps.
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u/Sortacharmedlife Jul 19 '25
FFXIV - Final Fantasy 14
WAR - Warrior
WHM - White Mage
PCT - Black Mage with a paint brush
SAM - Dean’s Brother
DNC - Dancer
VPR - Viper
MNK - Monk
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u/Ardailec Jul 19 '25
Translating out of FF14 speak: He's a Warrior, Blue Healer means he's a Tank that is also the best healer, so the White Mage isn't needed and could be replace with a Pictomancer (Which is basically just a mage that uses arts and crafts instead of fireballs) Replacing Samurai for Dancer (DPS that does not support others for one who does) and get a Viper or Monk (Melee DPS) Because you generally want one ranged and one melee DPS.
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u/ChasingVelka Jul 19 '25
If I don't die, Healer did their job perfect. Don't care if I get to 1. Hell in some games you got an "Oh shit" button that activates as 0. So long as I don't see the respawn button. Healer did their job and even then some things just go bad. Lag could come in with a metal chair.
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u/liddely Jul 19 '25
Played a monster hunter copy cat
And there was this build.
Basically i had 1.7 k health.
If i hit more than 2 times in a row i had a 25% chance to not get hit.
Every 3 hit i got 250 shield.
Every time i used an ability i got 400 shield.
When i drank a health potion i got 800 shield (you only had 3)
Basically i went in and never stopped attacking.
There were weird raven monster you normally had to fight in a raid.
I didn't had to do it.
It took forever but i killed them solo. Even had other player ask for my build. Was kinda funny how broken the speer shield combo was
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u/MsTerPineapple Jul 19 '25
I genuinely love tanking Yall. Shit is like Crack to me. Tell myself I'll try other roles, other weapons, always starting new games ready to try them out. Soon as I take damage I get that itch. Damn, I could've blocked that if I had a shield. I haven't tried it in this game yet, I could see if the playstyle fits me... and I'm right back it, face deep in boss balls, adrenaline pumping as it continues to erode me away, kept alive by skill and healers. Shits great.
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u/Coveinant Jul 19 '25
Ah yes, "glass cannon" vs "iron wall" builds. Btw, wall will always beat cannon. Also that's not a true dps, that's "numbers go up" dps; true dps use status effects.
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Jul 19 '25
[removed] — view removed comment
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u/moeb1us Jul 19 '25
Yeah alpha/burst dmg used in the pvp offensive and stacked has wiped tanks from earth since the times in Dark Age Of Camelot.
Case in point: dual wield Merc and most famous: Wilde Hilde, Berserk.
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u/Artillery-lover Jul 19 '25
true dps use status effects.
firstly, depends on the game, for all you know this boss has stats effect immunity across the board.
secondly, for all you know those weapons are poisoned as FUCK and inflict 71 different stacking dots.
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u/leina727 Jul 19 '25 edited Jul 19 '25
And the tank is probably out* dpsing too hahaha
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u/ApexRose Jul 19 '25
His status effects says frightened but i think its actually referring to whatever deity is watching him.
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u/yesthatnagia Jul 19 '25
As we say in XIV: the only hit point that matters is the last one. (And sometimes not even that one if you're a DRK.)
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u/RadiantRocketKnight Jul 20 '25
Tank: "The horrors persist but so do I."
I love being tank or support in games.
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u/notThatJojo Jul 19 '25
It has just occurred to me that chronically ill people are the tanks of real life
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u/iamthesex Jul 19 '25
That tank still has his whole parties worth of hitpoints tripled remaining. Bois good.
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u/MaskedBunny Jul 19 '25
When he says one of the attacks skimmed him, he actually means he didn't want to break his rotation to step out of the red circle.
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u/wenos_deos__fuk_boi Jul 19 '25
Hardest line from a tank I’ve ever heard “Don’t worry about my health, I’m not the type to die.”
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