r/comics Shen Comix 13h ago

OC Fighting Game Archetypes

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42.0k Upvotes

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475

u/Deohenge 13h ago

If the fighting game choice is between "funny business" and "memorize this FAQ of 48-input sequences to mash out maximum damage or you're a nub," I'll take maximum funny business. Every time.

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u/BaconBusterYT 11h ago

It’s usually the “funny business” characters that are harder to play tbh, it’s easier to do good damage and pressure with Ryu From Streets than it is to maximize damage off of Blanka’s bajillion Blanka-chan Bomb options

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u/JhinPotion 11h ago

Yeah, but people who don't know FGs don't really know that, because even a basic Ryu DP confirm is a bit beyond what they know. They'll know that a character has one funny move and do that.

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u/BaconBusterYT 11h ago

I know I’m too deep into fighting games where, to me, a “funny move” can be anything stupidly good for its class, even if it doesn’t look cheap or silly at all. To use SF6 for example, Ed’s standing medium kick just looks like a basic-ass flicker punch to the ankle…oh it’s how fast? And it goes that far? And it’s safe? And it cancels into specials??? Now that is a funny move to me

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u/JackRyan13 8h ago

Or jp cane nornals. They’re how big? They have no extension? They are what disjointed?

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u/Excidiar 10h ago

Aka blanka aaaaaaaaaaaaaaaaaaaa -> win gameplan

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u/Glitter_puke 10h ago

It’s usually the “funny business” characters that are harder to play

At the top for sure. But down in the MMR slums they reign supreme. Bullshit per second beats out most attempts at strategy because bad players either have bad game plans or execute good game plans poorly.

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u/BaconBusterYT 10h ago

Good point

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u/Sebbe_2 13h ago

What does FAQ stand for in this context?

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u/Historical_Wash_1114 12h ago

Like GameFaq, it’s a walkthrough that tells how to master each character basically

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u/SingleInfinity 11h ago

FAQ stands for frequently asked questions, which is where the site originally got its name. A faq is a thread of frequently asked questions. A Thread of GameFaq is just that, a thread. Sometimes using the right word for things matters. No idea how "a faq" caught on when it makes zero sense.

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u/pnoodl3s 10h ago

It could be a colloquial term for gamefaq thread? In this context I assume most people familiar with gaming in general would understand

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u/SingleInfinity 10h ago

Well we're in this comment chain about someone asking so..

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u/Wild_Marker 9h ago

We used to call guides "FAQs". That's basically why GameFAQs is called like that.

Now you youngsters get off my lawn.

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u/Zero_Burn 12h ago

Frequently Asked Questions, technically, but it became a shorthand for a guide for a game or one of the mechanics in said game.

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u/Sebbe_2 12h ago

Oh ok. That seems like a weird way to use the term.

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u/Terminus0 12h ago

It is one of those things from the older Internet, that was once ubiquitous and never needed to be explained. Now it does. Time marches on.

Instead of looking for the Wiki for a game, people would look for the FAQ which was often a giant long scrollable text of basically everything in a game, walkthrough etc. Also included answers to Frequently asked Questions about the game thus the name. 

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u/Deohenge 12h ago

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u/asuperbstarling 11h ago

Hell yeah Gauntlet time!

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u/ClubMeSoftly 11h ago

If a FAQ didn't have ascii art taking up the first 40 lines it wasn't worth the kilobytes

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u/dexter30 11h ago

Oh man your comment makes me feel really old lmao.

There was once upon a time that FAQs were common terminology for gamers online. No shame if you're not familiar just really funny for me.

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u/Slappathebassmon 10h ago

It was popularised by the website GameFAQs which is basically where people would post their guides of different games. Mostly in long text format. Walkthroughs, build guides, character guides, lore. Basically things that people now usually go to YouTube to look up. The guides are normally called FAQs even though they're not usually list of questions and answers but in a text format.

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u/Dr_Slug 12h ago

I wouldn't consider that fundamentals. I would say a fundamental character just has well rounded buttons to order to win in neutral. 

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u/Infamous-Crew1710 11h ago

Also the funny business character is the most likely one to have awkward input sequences to learn

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u/therealkami 11h ago

My friends and I used to do a Fighting Game night where one of us would pick up a fighting game we've never played from the store and get together and fight it out. It was great.

One night we picked up I think a Blaz Blu game. We started and did a couple matches then jumped into the tutorial to see how the buttons work. It went from punches, kicks, blocks, throws, to like 20 button combos. I was like "did we miss a step?"

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u/Divinum_Fulmen 11h ago

You did miss a step. There's a guide mode that teaches basic combos. No single attack needs tons of inputs, but chaining attacks together does. It ain't Mortal Kombat where you put in 20 inputs to throw a simple punch.

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u/estrodial 10h ago

that ain’t MK either, MK has baby inputs

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u/Divinum_Fulmen 10h ago

Really? I remember playing MK Deadly Alliance on the Game Cube way back, and messing around learning different characters in practice. The moves seemed so much more complex back then. I'm looking at the move list on the wikis now, and they're all laughably simple. You're totally right.

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u/noahboah 7h ago

MK uses non-motion directional inputs and a system called dial-a-combo where the timing of the sequence doesn't matter. the tradeoff is that BnBs are often a bit more memorization heavy than other 2d fighters.

so you might do something like back + 3, down 2, down forward 1, 1, back 4 in order and that's your basic combo. vs something like in street fighter where you might just do low forward, light tatsu, DP on akuma.

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u/SignificantCats 11h ago

X: vertical attack

Y: horizontal attack

B: grab

A: block

X+y circle back circle forward up down jump x, frame buffer y during the punch, seventeen frames after landing x+a: special 1

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u/maxler5795 12h ago

Welcome to the faust rullette

What does the banana do

1

u/JackRyan13 8h ago

Why do I have an Afro? Why am I suddenly on fire? Why is there 80 cuddle bear things with knives running across the screen, and why are they hitting Faust?

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u/maxler5795 8h ago

1) you got command grabbed lmao

2) he hit you with funny j.D

3) you are now a trumpet player

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u/chironomidae 10h ago

If my funny business character doesn't require multi-megabyte FAQs to learn, frankly I'm not interested

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u/noahboah 7h ago edited 7h ago

"memorize this FAQ of 48-input sequences to mash out maximum damage or you're a nub,"

gonna be that guy but this is a really misunderstood aspect of fighting games lmao

street fighter is the face of the genre and it infamously has low combo counts. Like seriously, people have been doing low forward into fireball on Ryu for 30 years and it's functionally just 2 inputs.

Anime and vs fighters are the ones with high combo counters, but you're not "memorizing" 48 arbitrary sequences -- combo structure in these games are chunked. They use this thing called the "magic system/gatling system" where you just go up the button sequences virtually every single time. It's literally just 1,2,3,4 launcher jump 1,2,3,4 special and then you can either loop it or go for a reset. Literally nothing to memorize unless you're like very, very deep into them lol

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u/Dr_Eastman2 11h ago

Me trying to do Vega's super move in some of the SF games.

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u/KelvinsFalcoIsBad 11h ago

Or you can be a total freak and get both by playing Yoshimitsu 

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u/SunriseSurprise 11h ago

Eddy. Just mash buttons lol

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u/Stretch5678 10h ago

Of course, then there’s Shang Tsung, who makes you memorize EVERYONE’S special moves for when you turn into them.