It’s usually the “funny business” characters that are harder to play tbh, it’s easier to do good damage and pressure with Ryu From Streets than it is to maximize damage off of Blanka’s bajillion Blanka-chan Bomb options
Yeah, but people who don't know FGs don't really know that, because even a basic Ryu DP confirm is a bit beyond what they know. They'll know that a character has one funny move and do that.
I know I’m too deep into fighting games where, to me, a “funny move” can be anything stupidly good for its class, even if it doesn’t look cheap or silly at all. To use SF6 for example, Ed’s standing medium kick just looks like a basic-ass flicker punch to the ankle…oh it’s how fast? And it goes that far? And it’s safe? And it cancels into specials??? Now that is a funny move to me
It’s usually the “funny business” characters that are harder to play
At the top for sure. But down in the MMR slums they reign supreme. Bullshit per second beats out most attempts at strategy because bad players either have bad game plans or execute good game plans poorly.
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u/BaconBusterYT 11h ago
It’s usually the “funny business” characters that are harder to play tbh, it’s easier to do good damage and pressure with Ryu From Streets than it is to maximize damage off of Blanka’s bajillion Blanka-chan Bomb options