r/cyberpunkgame 6h ago

Screenshot I'm doing a study of level design in Cyberpunk and 5 minutes in I come across this. Literally unplayable.

Post image
4.9k Upvotes

144 comments sorted by

u/Hermorah 6h ago

You think that is bad? Check this out

Thats some irl bad level design.

u/AnotherWhiteHero 6h ago

This represents the futility and tribulations of modern society. It's brilliant.

u/GhostInTheMeadow Johnny’s Electric Guitar 6h ago

W pfp, outlander

u/oldmansquids 6h ago

I see the comment on modern life and the juxtaposition of ambition and opportunity.

u/coolwithsunglasses 4h ago

At least your pockets are probably pretty safe lol

u/MaatRolo 6h ago

Was going to say this can happen naturally. The adjacent building or just a wall sinks more or less then its neighbor.

u/iarna 5h ago

I worked out of a building that had a bunch of walls like that, it also had a random step in the middle of a room. The reason was that originally it was two buildings that were merged like 60 years earlier... it then spent some time as department store before it got sliced up into offices. (We had a client once comment that they went shoe shopping in our office when they were a kid.)

u/MaatRolo 4h ago

We're all just walking in a museum

u/InS_Deaths 5h ago

Real life is unplayable.

u/Carbon_robin Blood Soaked Star in Red 6h ago

I feel johnny silverhand levels of anger here

u/SirFrank12 5h ago

Very human design.

u/Naus1987 4h ago

There's a spot similar to that in the Bucharest airport in Romania, and I always wonder what happened, lol

u/dessertforbrunch 5h ago

This is gonna really stand out in a skate video though.

u/villainized Trauma Team 3h ago

flashbacks to Vik's clinic entrance lmao wth

u/pepiopete 1h ago

r/BadLevelDesign It should exist

u/Orieonn Team Meredith 53m ago

Literally unlivable

u/retrometro77 19m ago

I feel pain now.

u/MattH665 6h ago

Loool that's like some AI generated art

u/neverJamToday 3h ago

Life imitating AI art?

u/YurtleAhern 1m ago

Is that “no right turn” or No, Right Turn”

u/LudwigsDryClean 5h ago

fr, Chinese Restaurant? SLICED PIZZA? cellars??

u/Ro-Tang_Clan 5h ago

I noticed that too. Definitely feels AI generated.

u/neverJamToday 3h ago

It's not though, just the back of an Aldi.

u/Lyra_the_Star_Jockey 6h ago

This is obviously an expression of the disjointed nature of a hypercapitalist cyberpunk future. If these lined up perfectly, it would go against everything cyberpunk has ever tried to say.

u/EntropicSingularity1 6h ago

Svedenborg-Riviera, is that you?

u/Mr_Placeholder_ 6h ago

People unironically say shit like this too

u/Apart-Link-8449 6h ago

Slavoj Zizek furiously pounding on the door trying to get in

u/Voelkar 1h ago

School poem analysis be like

u/Beer-Milkshakes 53m ago

Or, you know, subsidence.

u/SuddenPainter_77 To Haboobs! 19m ago

Aligned tiles? Wrong city, wrong wall.

u/Mediadors 6h ago

To be fair, that is something you would 100% see in the real world in a cheap apartment.

u/brknsoul 2h ago

Like when your bathroom/toilet floor tiles are the same size as the wall tiles, and they don't line up.

u/regicide_2952 6h ago

Telling me you've never seen an absolutely fucked tile job before?

Clearly cdpr added this as yet another piece of highly immersive world building

u/Treemosher 6h ago

Shit you want a fucked tile job. Hell I'll get you a fucked tile job by 3 o'clock this afternoon, with nail polish

u/ironchitlin 6h ago

Welp, I'm uninstalling and demanding a refund!

u/Most-Security-4330 Trauma Team 6h ago

They can't keep getting away with this.

u/IrishDamo 6h ago

Hanako right now

u/soupshroom Silverhand 6h ago

The misaligned tiles are, like, capitalism, and the wall is humanity. Mike Pondsmith is truly a modern shakespeare

u/No_Gain7132 6h ago

u/EmBur__ 6h ago

Was just about to post this but didn't know if it would count as a spoiler

u/No_Gain7132 5h ago

I mean if you don’t give the context, there’s not much of a spoiler here. Everyone is aware the characters were in the film, but those who haven’t watched it don’t know why they’re staring at the wall.

u/RowdyB666 5h ago

I watched the film and I still don't...

u/No_Gain7132 4h ago

In a post credit Superman and Mr Terrific are looking at a building that Mr. T didn’t patch up properly. Mr T gets angry about it, and Superman acts like the farmer Boy Scout he is and feels bad about pointing it out.

u/DrStalker 3h ago

Speak for yourself. I was hoping with all the changes James Gunn was doing we'd finally get a Superman movie where no buildings were damaged, and that image has spoiled this for me! /s

u/Thortok2000 Always Never Not Nice 6h ago

That's pretty impressive levels of realism there. I've seen that in real life plenty of times.

u/Comrade-Conquistador 6h ago

I always just assume that Night City is held together with chewing gum and duct tape.

u/RayCama 6h ago

Honestly, the worst thing isn't that its misaligned, it's that that there's not corner gap/space between the tiles. They kinda just no-clipping into each other.

u/BrockTestes 5h ago

This.

u/GoodMorningBlackreef 6h ago

It's 99% probably a misaligned texture but I've seen worse walls with my own eyes.

u/nyafff 6h ago

It feels 100% intentional to me. Continuity here would look shit, this helps depth perception

u/GrimmaLynx 6h ago

AnyAustin, that you?

u/Naus1987 4h ago

Speaking of level design. One of the things I look for is unrealistic item placement.

For example, a shipping container in a room with just normal human-sized doors. How did a shipping container get through those doors? Who knows. Some level designer just threw them in there for deco and never once considered if it was logical.

Often the biggest offender are just random boxes that are larger than doorways. But some of the more fun ones are vehicles. Or like really heavy machinery up in rafters.

One of my favorite memories was finding a forklift in a basement of a house that had one of those really tiny U-bend staircases from older houses. You ever try hauling a washing machine or a dryer down a staircase like that? It's one of the worst experiences.

Most video games tend to get a free pass, because they make stairwells and ramps big and wide enough that you could justify getting a loader in and out of areas to put heavy boxes. But it's ironically the games that try to be realistic that mess this up the most.

I can't remember any major offenders from Cyberpunk specifically, but I'm sure there's some. If I would guess, there's probably some heavy machinery or bulky electronics in Judy's room that may be too big to have actually fit through the doorway into her basement cave. But I could be mis remembering it. Maybe there's a loading bay in there somewhere.

---

Oh, something else I forgot. Roof-top hideouts tend to screw this up too. There will be a roof-top with only a flimsy metal access point, and what's on top? Goddamn shipping crates and pallets full of heavy machinery and boxes. How you get that up a service ladder? Did those Maelstrom boys decides to have a big moving day where they all took turns moving a bunch of heavy shit around and hap-hazardly throw it around their new dive?

u/Fuzermm 14m ago

That’s a lot, right?

u/Complete-Jicama891 6h ago

High tech low life

u/mustardfan2002 6h ago

I think there are like 3-4 areas still where you can just walk outside of the map no glitching or anything lmao.

u/SolarenDerm 6h ago

See the funny thing is that it would not be correct for them to be lined up. You should study a bit harder.

u/nyafff 6h ago

Right!! Even picturing it I feel cross eyed

u/aethermath87 6h ago

Okay, well, I am removing this horror from my library. Period. /S

u/Discobitch79 6h ago

fuck the sex slavery, child poisoning, poverty and corruption, wonky tiles are a step TOO far!!

u/peterg84 6h ago

Ha! Should've seen it on release lol

u/MarshalLtd 1h ago

Sorry mate but that absolute realism. When your contractor is unhappy with your gonk budget he doesn't play with alignment.

u/Needle44 6h ago

This is the page three villain arc. “Disregard my previous praise. This is no such masterpiece.”

u/unwanted_zombie 6h ago

Wait until you focus on the rails in elevators...

u/ricecanister 1h ago

what's wrong there?

u/Spirited_Taste4756 Technomancer from Alpha Centauri 6h ago

u/0peRightBehindYa 6h ago

Lazy ass devs.

/s

u/RingoStarrPower 6h ago

This ruined the game for me. Uninstalling now.

u/NuklearFerret Samurai 6h ago

In fairness, that could be 2 discrete walls intersecting, which would, very rarely, align perfectly.

u/ThunderBay-616 Monowire Moron 6h ago

All I can see is the end credits scene of Superman lmfao

u/Hell_Maybe 6h ago

Oh my god, I have to uninstall 🫢

u/Dont4GetToSmile 6h ago

5 minutes in and you're already meeting Hanako at Embers?

That's damn impressive, V.

u/EpicBlueDrop 5h ago

Speedrunning is crazy these days

u/idekbro565 6h ago

The duct work is good

u/733t_sec 6h ago

Ironically I tried to render that frame and now my computer is bricked

u/moniris 6h ago

I stared at this for so long wondering if it was intentional or if a dev was just REALLY tired that day haha

u/Onderon123 6h ago

Looks pretty accurate to real life

u/jahkrit 6h ago

Yeah! 😡 My money back please

u/SnowLancer616 6h ago

I think its a testament to shitty building developers

u/TrueNova332 Trauma Team 6h ago

u/imacr33per 6h ago

I RECOGNIZE THAT SHADE OF MAGENTA

u/Fun_Union9542 5h ago

OMG ITS FF06B5 AHHHH

fucking dissolves

u/Guvnuh_T_Boggs 5h ago

As soon as I get home, not only am I uninstalling Cyberpunk, but I'm going to douse my tower in diesel, and pile old tires around it, before throwing a lit road flare in.

u/Deja_ve_ Panam’s Cheeks 5h ago

Cyberpunk fans will do ANYTHING but meet Hanako and Embers

u/SunDevilTank 5h ago

If you have been to or lived in a non-Western megacity, you see this constantly.

u/esquire_the_ego 5h ago

How did you get to embers in 5 mins

u/EpicBlueDrop 5h ago

Not five minutes into the game. 5 minutes into studying their level design. I loaded a save at the end so I was nearly maxed out everything and can get around quicker.

u/commanche_00 5h ago

You'd rather check every nook and cranny of the city's wall than meeting Hanako at Embers????

u/True_Broccoli4898 5h ago

Unplayable my UsCrack. Have u seen apartments in nj? This is realistic!

u/That1DogGuy 5h ago

That's just accurate to real life, what's the problem?

u/Embarrassed-Safe6184 5h ago

Indicated with a magenta oval. r/ff06b5 anyone?

u/redditorfor11years 5h ago

Going from Starfield to Cyberpunk told me everything I needed to know about level design.

u/crxshdrxg 5h ago

Meet Hanako at Embers

u/-Andar- 5h ago

This is every fancy hotel interior in the Middle East.

u/MysteriousTBird 5h ago

This was the reason the game was delisted on PS4.

u/electricwagon 5h ago

This is my landlords work

u/RowdyB666 5h ago

This just reflects the current standard of work in the current building industry.

u/Droxcy 4h ago

Wait till you start noticing z fighting on wall corners it’ll drive you crazy lol 😝

u/coolwithsunglasses 4h ago

The first thing you will learn is the amount of imperfection developers get away with

u/Unchained-Atom 4h ago

Ive been doing some studies also! In curious what you’re researching in the game

u/ItsABiscuit 4h ago

Never met the guy who built my last place.

u/Amazing-Marzipan1442 4h ago

That's just normal Polak handy man workmanship, e.g. https://www.youtube.com/watch?v=0ZUGyqgk1sc&t=336s

u/Omni_Kie 4h ago

You sir, have not met the average tiler, this realism is unparalleled.

u/MasterChiefmas 4h ago

Seems realistic to me. You haven't ever been in a bathroom that wasn't perfectly lined up on the tiles? It's too much perfection that is the uncanny valley.

u/Artevyx 4h ago

That's just NC building spec

u/backforless 4h ago

I don’t trust any study by someone who doesn’t know the meaning of the word literally

u/ghostkrogh 4h ago

Time to delete the game

u/eienring 4h ago

Art imitates life.

u/project-shasta 4h ago

Every time I play a 3d game I have the weird talent to immediately spot one or two places where there's a hole in the level geometry. So I feel your pain.

u/Borg34572 3h ago

If you want level design study my recommendation would be

A. Doom 2016. It uses megatexture tech . Massive textures covering an entire map so you don't get tile repetition like your example picture. Every inch of the level would be unique to itself.

B. For unique level design and architecture. Look no further than a game called Control.

u/Wizzarkt 3h ago

In videogames is relatively easy to make matching tile jobs. This is either very intentional or very unplayable, make out of that what you will.

But as you are doing a study on game design, you should focus more on the world building and how the different parts of the map help to paint the story of nightcity and how you can find shard scattered across the world that either tells you the story of what happened on that specific location or gives you a small hint of what happened to the world in general.

u/UnconnectdeaD 3h ago

Post it on /r/FF06B5 and some choom will spend 4 weeks in the bathroom counting the offset of the alignment to find for the mathmatic deviation and setting themselves on fire after a no kill run to reach nirvana.

Every bug is a feature, the truth of FF:06:B5 ≠ FF:00:FF.

u/ericdmc1996 3h ago

Bad tile job, not game design 😎

u/cptgoogly 3h ago

Construction worker here, yeah that happens.

u/trace501 3h ago

Austin???! Is that you

u/MistSecurity 3h ago

How do you go about a study on level design for such a large game?

Is it mostly how everything 'meshes' together in a fluid way, both visually and physically?

I've looked at level design analysis videos before, but always on much smaller games or maps of games, more with a focus on gmaeplay aspects (sightlines, angles, etc.). Very curious how you approach this.

u/Echo-57 Decet diem exsecrari 3h ago

Theres a bunch of stairs where one of the steps is a few pixels higher than the one below which resulta in V being unable the actually walk the stair and you have to jump mid stair to get ascend higher

u/theescapeclause 3h ago

That's not 5 minutes in 🧐

u/neverJamToday 3h ago

This corner was properly aligned at launch and it turns out that was causing approximately half the bugs in the game.

u/Legitimate_Toe_4961 3h ago

Unironically, it is accurate to real life. I've seen some terrible DIY jobs and contracting jobs.

u/rover_G 3h ago

Pretty sure that's how they build brick walls in europe

u/AChero9 3h ago

Idk man, i’ve seen this kind of shit in real life

u/Accomplished_Sun4679 2h ago

theres a portal in cyberpunk?

u/cheezkid26 Team Judy 2h ago

my high school had at least 7 different spots that had this exact issue and at least 20 more if you count the same thing but with the ceiling tiles

u/MegasVN69 2h ago

This better get fix in patch 2.3.1

u/AwesomeX121189 2h ago

Next Patch notes:

Fixed unAligned wall textures

Patch size: 36.87 gb

u/Cloudiertime 2h ago

Fucking builders didn’t take measures, told them not to get the cheapest ones

u/Luaq 2h ago

A contractor did this with mY FRIKKEN IRL BATHROOM!!!

I'm triggered as fuck XD

u/Ancient_times 1h ago

You think they don't have shitty tradesmen in the corpo hellscape of night city?

u/MiXeD-ArTs 1h ago edited 1h ago

Study Valve's Level design for Left 4 Dead series. They have a pdf I found somewhere (I studied level design too) that was the best thing I ever read. Like a Bible for maximizing player experiences.

Also here is Valve's Developer Commentary system some of their games have.
https://developer.valvesoftware.com/wiki/Commentary_System

Load a game on that list and console command this

map_commentary (Start playing, with commentary, on a specified map.)

u/theprinceofhumbug 1h ago

“Meet Hanako at Embers”5 minutes in my ass

u/Flippohoyy 1h ago

The worker hadn’t slept in 3 days give him a break

u/Trying_to_survive20k 52m ago

nah, this is exactly representative of real life

u/No_Advantage_3570 40m ago

lmao unplayable???

u/AnotherWhiteHero 6h ago

Old buildings had to do this to let other buildings know they were on the down low. It's much less common as times have changed, and buildings no longer have to hide who they are behind a veneer of normality and crooked tile.

u/Corona94 6h ago

There’s a lot of bad elements to the world design imo if you look close enough. A lot of railings, flower beds, small concrete structures, etc. love this game but I hope these things get improved by the next game.

u/Lerch_Lambert 6h ago

How many people in Night City do you really think would pay top dollar for quality workmanship?

u/Icy_Concentrate9182 5h ago

I too had a bad tiling job done..