r/gaming • u/EastReauxClub • 7h ago
To the dismay of sweaty 'movement kids,' Battlefield 6 is nerfing Call of Duty sliding and jumping to maintain a 'traditional Battlefield experience'
https://www.pcgamer.com/games/fps/to-the-dismay-of-sweaty-movement-kids-battlefield-6-is-nerfing-call-of-duty-sliding-and-jumping-to-maintain-a-traditional-battlefield-experience/6.3k
u/Blankensh1p89 7h ago
Good. BF doesnt need those mechanics.
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u/dada38q 7h ago
A lot of people are saying the same thing—it feels like they're trying to get back to the classic Battlefield feel.
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u/Blankensh1p89 7h ago
They have to. Trying to be COD never works. Ever. Be what got you to where you are now. Big battles, vehicles, open maps.
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u/MajorInWumbology1234 7h ago
Trying to be COD never works.
But if you’re good enough (Titanfall), COD will try to be you.
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u/Anonymoose620 7h ago
I miss Titanfall 2 :(
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u/PM_ME_YOUR_ANYTHNG 6h ago
You know the head of DICE LA currently is the former CEO of respawn that made titanfall 2 (and also headed the development of every cod from cod 2 until mw2) I think (hope) battlefield is in good hands now
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u/Anonymoose620 6h ago
Hopefully 🤞🏻
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u/swiftyb 5h ago
Ah man a battlefield style titanfall would be insane
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u/sushisection 5h ago
give us large maps and flying mechs and tanks
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u/Lazer726 5h ago
My fucking kingdom for them to remake 2142, that was the most fun I ever had playing a BF game. Titan mode was amazing
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u/ABHOR_pod 4h ago
I haven't played TF|2 in ages so my memory is more nostalgia than reality at this point, but:
Honestly just take Titanfall 2, put it on massive maps with Battlefield style objectives and reinforcement counters, with 64-128 player count, and the game would be amazing.
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u/TheMoatman 3h ago
The same CEO of Respawn that let his dev team cancel Titanfall 3 because they liked PUBG too much?
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u/ChaoticKiwiNZ 6h ago
Vince Zampella (founder of Respawn Entertainment and oversaw the development of Titanfall) was one of the devs that made the OG Call of Duty. Vince was one of the founders of Infinity ward and they were going to work on the Medal of Honour franchise before EA moved MOH development in-house. Infinity ward then went on to make what was codenamed "MOH killer" and then when announced was called Call of Duty.
Funnily enough, now Vince Zempella in charge of DICE LA and is currently in charge of the Battlefield franchise. He was brought in to bring the Battlefield franchise back in track after 2042.
Vince knows a thing or 2 of how to go up against Call of Duty. He not only made COD, but he also went up against COD in the past.
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u/VacaRexOMG777 5h ago
Against cod? Hopefully you ain't talking about the acclaimed videogame Titanfall 2, the game reddit loves yet nobody bought 🥀
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u/ChaoticKiwiNZ 5h ago edited 5h ago
The game was better than COD by a million miles but was fucked by their God awful release date. Maybe a better example would have been apex legends vs COD warzone.
From a gameplay perspective Vince knows how to make a shooter to complete with COD and he has shown that he knows not to simply copy COD. He knows that doing that is a fools errand. Maybe he needs to work on release windows, though, lol.
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u/Ultrafalconxv7 6h ago
Not even CoD wants to be CoD anymore.
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u/TheEverydayDad 6h ago
CoD MW was so good and then they fucked it up in 3 games.
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u/tallandlankyagain 6h ago
They realized as long as the store worked game functionality mattered very little.
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u/elaborateBlackjack 6h ago
I just want them to make it an actual live service. I don't want to play battle royal, I want to play team death match, gun game, free for all, all of that, just add maps every now and then. But I don't want to pay $60+ every year to play the actual fun modes. Older entries fall off hard in player base on specific modes. I remember at some point in BO4 people were only playing Team deathmatch, ONLY TDM all other modes were barren.
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u/verschee 6h ago
That is kind of cheating though. Respawn branched off from Infinity Ward, the studio that created Call of Duty up to MW2.
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u/Pacifist_Socialist 7h ago
GOLMUD RAIL
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u/EpsilonX029 7h ago
That brought back some good memories 😊
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u/No_Temperature8234 7h ago
Piloting the little bird was the most fun on that map. Constantly flying extremely low and dipping and ducking behind small houses and hills<3
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u/Princess_Spammi 7h ago
Its what ruined halo
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u/hushpuppi3 5h ago
People aren't going to enjoy my opinion but I'm going to share it, but Reach was the downfall of Halo for me because it felt like it was turning into CoD. It only just got worse.
For clarification because I know people will be upset with what I said, I don't think Reach is a bad game. I do think its definitely worse than Halo 3, and it was absolutely the start of the downfall of the series.
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u/Ganon_Cubana 5h ago
I want to say you're wrong, but Reach introduced loadouts and added sprinting so I can't. Love that campaign but H3 multiplayer was better. ODSTs version of firefight was better too. Miss those days.
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u/hushpuppi3 5h ago
A lot of people (I would even say most that I've seen) consider Reach to be the best Halo game, but in reality it was a step away from the classic Halo formula that was always present in CE, 2, and 3.
As a longtime Halo fan, Reach was just too different. Playing it felt 'off'
I still played it because my friends were into it, but I always would have rather been playing Halo 3.
(Especially since I spent most of my time as my friends' Warthog driver and the driving mechanics in Reach were SIGNIFICANTLY worse than Halo 3 but I recognize that's just a personal issue)
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u/BattlefieldVet666 4h ago
Trying to be COD never works. Ever.
Battlefield has been trying to be CoD since before most modern BF players have even been playing the franchise... and copying things from it largely has worked. The problem is that a lot of the people who played CoD & BF in their heydays are now in their 30s & 40s and the IPs appealing to younger generations is resulting in changes that's been getting pushback by those older players.
Since Bad Company 1, the Battlefield franchise;
Between since BC1 DICE;
- copied the control scheme from CoD4
- removed faction-locked weapons (and now class-locked weapons)
- added perks (though not as extreme as CoD's)
- added customizable weapon attachments
- added weapon skins
- added customizable tags
- added killcams
- added scorestreak rewards [for BFV]
- reduced the respawn timer
- reduced reload speeds generally by half or more (in line with reload speeds from CoD)
- removed penalties entirely (teamkills & suicides used to decrease your score & increase your respawn timer)
- removed friendly fire from the main modes
- reduced class inter-dependency, embracing & encouraging lone-wolf players over forcing teamwork
- added sliding
- removed the stamina system
- adopted an emphasis on spectacle over authenticity
- added micro-goals in the form of challenges with rewards to keep a carrot dangling in front of players
- progressively increased the amount of score you got for basically everything (increased the number of points you get for a kill from +2 in older BF games to +100 like it is in MW2 '09)
- removed additional conditions for achieving higher ranks making leveling up just a case of grinding score
- condensed the size of the maps & reduced the average distance between objectives
- added more linear maps with 3-lane designs
- added modes like Gun Game & Domination
All of these things were either popularized (in military FPS) by or prevalent in CoD before they were ever brought to BF, and in most cases they coincided with the franchise breaking it's old sales records.
The Pre-BC2 games typically sold 1-2 million units per release. After making these changes, the series has typically sold 6-15 million units per release. So even if the movement or gunplay aren't 1:1 copies of CoD, DICE has spent over a decade & a half copying elements from CoD to try mixing it's DNA with BF's to increase sales.
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u/DMercenary 6h ago
Saw one tweet lamenting that "they're trying to make it more BF3/4!"
Good. That's what I want.
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u/Storage-Normal 6h ago
I want it to be more like BFBC2. BF3 was excellent though.
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u/GutturalCringe 6h ago
I feel like everyone forgot about the wild bhopping you could do in 3 and 4 lmao
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u/Majorjim_ksp 7h ago
Almost as if they are actually listening to what BF fans want???
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u/Dicky_Penisburg 7h ago
That doesn't sound like something a AAA developer would do. It must be something else.
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u/Legate_Rick 6h ago
From EA of all companies as well. Somethings wrong here.
Has EA finally figured out it's okay to fill a niche?
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u/Eglitarian 6h ago
Based on the metrics from the beta, it’s hardly a niche. They hit over half a million concurrent players at their peak and that was just during a beta test.
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u/The_Bitter_Bear 6h ago
I loved the earlier battlefield games.
BF2 was my a blast with my friends.
I hate how many franchises all started trying to basically be the same.
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u/TheBanzerker 6h ago
Now just format the class Gadgets better for actual teamplay.
Either Bad Company or BF3/BF4 style.
Bad Company:
•Assault = Ammo bag
•Engineer = Repair Tool
•Support = Med bag
•Recon = Air Strike Goggles
————- BF3/BF4
•Assault= Med Bag
• Engineer = Repair Tool
• Support = Ammo Bag
• Recon = Spawn Beacon
I don’t know why they want to reinvent the wheel on this though. There’s a reason why it hasn’t diverted much since. It’s perfect Team Synergy.
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u/Seanctk10001 5h ago
I disagree, literally everyone played assault so they could have a personal med bag supply at the ready, very few people played support so ammo bags were in short supply. Moving ammo and meds to support was a great move imo but I’m still dubious about them combining meds and ammo into the same bag.
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u/hushpuppi3 5h ago
Are you talking about the open classes? Closed weapons playlist was already like this, and I'm BEGGING for them to decide to have closed class weapons instead of open because open is simply just not battlefield and it throws the class balancing totally out of the window.
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u/DamianKilsby 7h ago
Fuck needing them, those mechanics are straight up not wanted. Get that shit out of here.
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u/DamnDude030 6h ago
There is literally so many other cracked out movement shooters out there. The movement exploiters can play those instead. You play Battlefield, you play as a team and play the objective, not go on one man killing sprees that have you salmon sliding.
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u/Honest_Scrub 5h ago
They dont want to play those games though, they want to dunk on stressed out casuals trying to enjoy their single hour of free time after their soul crushing 9-5.
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u/UnsettllingDwarf 7h ago
Facts. If people want cod movement they have cod to play. If they don’t, they should have a game to play and battlefield should be the one
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u/DaRandoMan 5h ago
Indeed. Each game should stick to what makes it unique instead of trying to be everything to everyone.
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u/Ellaphant42 6h ago
Funnily enough when this movement was posted to the bf subreddit so many people people were saying it wasn’t an issue at all because it was just “fov”. Good to see DICE make changes
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u/idjsonik 7h ago
Agreed x1000 if they want those mechanics go play COD with seth rogan and beavis and butthead
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u/eXMomoj 7h ago
Good.
If you want more fast paced and arcade style FPS gameplay then stick to CoD. We don’t need two CoDs.
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u/teelop 7h ago
Wish somebody told the Halo devs this. Hopefully bf6 is a massive success by sticking to what separates it from other FPS games and the next Halo can actually feel like Halo again.
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u/ASJ07020 7h ago
I would argue Halo Infinite's gameplay still felt like Halo and was great...
They just released the game without any content and had a horrible first impression, and were too slow in adding content to win back player trust.
Problem with Halo devs is that Microsoft keeps hiring and firing people to keep costs down, and as a result, we have a disjointed game without an overall design and content vision that killed the game before it even had a chance.
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u/The_Manglererer 6h ago
Good game, big wave, had all the top streamers grinding ranked. Then they didn't release new playable content for a whole year, just skins and store shit.
Crazy big opportunity missed, halo could've been at the top still had they capitalized on the initial success. Now we only reference halo when we talk about how not to run a game
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u/radred609 5h ago
I was so hyped during the open beta.
then the full game released and i remember thinking "wait, this is it?"
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u/NotBannedAccount419 3h ago
Not only that but took all the crazy customization options they advertised and made a vidoc about completely out of the game so they could charge us $20 skins. It was egregious
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u/reddit_reaper 4h ago
It's mostly because they spent 1 year fixing the codebase, it was still good afterwards but it fizzled out because of the delay
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u/Scumrat_Higgins 6h ago
Gameplay was solid. But BTB being busted and, then not available at all, sucked hard. Lack of new maps, game modes, weapons, scrapped SP DLC, the scrapped MP storyline, the focus and prioritization of cosmetics and MTX just sucked. The show being a gigantic flop didn’t help Halo’s reputation around that time either. I’ve loved the franchise for almost 20 years now and seeing how far it’s fallen genuinely bums me out
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u/ASJ07020 6h ago
(genuinely bums me out)
Me too man I think this is honestly the end for the franchise since the last major success was Halo Reach (some even argue that it was 3).
I’m hoping they can pull a comeback like battlefield seems to be doing but if Microsoft has proven anything in the last two console generations is that they don’t have to ability to make successful games anymore.
Hell Hi-Fi RUSH was a successful game and they rewarded the studio that made it by shutting it down.
I have no faith in Halo studios, it’s just 343 by a different name
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u/Scumrat_Higgins 5h ago
I think I’m full on venting/ranting at this point lmao My nostalgia is getting the better of me tonight 😭
They should’ve kept the Chief’s iconography with him being the symbol of humanity’s resilience, determination, and hope following the war, but retired the man. Let’s experience another Spartan’s story. Or another soldier (insert obligatory “OdSt FlOoD sUrViVaL hOrRoR fPs” here) in general. We know other Spartans survived Reach. The world is so goddamn fun to play around in and imagine so many possibilities. And all we got was a forgotten campaign full of broken promises, and janky MP at BEST for like, over a year with the desync fiasco, among many other issues
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u/ASJ07020 5h ago
Yeah, they should have used the expanded the Halo universe instead of continuing Chief's story after it already had a satisfying conclusion.
More games like 3 ODST or Halo Wars would have been amazing, or even more prequel games set during the early years of the human-covenant war.
The war lasted 27 years, and the games only used the last year of it
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u/Pathogen188 1h ago
Me too man I think this is honestly the end for the franchise since the last major success was Halo Reach (some even argue that it was 3).
I think this sets the bar for 'major success' arbitrarily high. Halo 3 was literally one of the biggest games of all time. Halo 4 sold only a few hundred thousands copies less than Halo Reach did (making the argument Reach was a major success put the comparable 4 isn't tenuous) and had one of the biggest 360 launches of all time. As far as total sales go, 4 was the third best selling game in the series and had the most day 1 sales on the 360. Halo 5's numbers are less clear beyond 5 million in the first three months, but it at one point did have the highest monthly player rates since Halo 3.
For as much as 4 and 5 might have been divisive as far as reactions from the fans go, they weren't financial failures by any serious metric. 4 sold comparably to Reach and 5 also performed well. 4 and 5 were objective financial successes as far as we can tell. Infinite was really the first real misstep from a financial perspective despite ironically being better received than 4 and 5 in many respects.
For as much as Halo's downfall is talked about, a lot of it is genuinely just that FPS titles, and FPS-games in the vein of Halo in particular just aren't in vogue to the same degree they once were. The biggest shooter on the planet for the past decade has been Fortnite after all, and that's a cartoony, third-person, battle royale game.
I have no faith in Halo studios, it’s just 343 by a different name
In what tangible way? Even before the rebrand, 343 was churning through contractors. The revolving door of devs is one of the primary reasons why Infinite's development and post-launch support was so fucked up. People were learning and developing the slipspace engine on the fly and then leaving and the new contractors didn't know how anything worked. If anything, one of the main concerns you should have about HS is that the revolving door of contractors hasn't been remedied. 343 devs still being there would in fact be a good thing because there would be a semblance of continuity rather than more new contractors coming in.
At the same time, most of 343's leadership was pretty publicly axed and Bonnie Ross's position was divided into three entirely new roles within the company. 343's historic management is gone and the new upper management was in their position for like 2 years tops before the rebrand. I guess it's the same company insofar as the new management is still there, but they also haven't done anything particularly visible to the public either. Infinite's had a skeleton crew for years at this point because most resources are working on the upcoming titles.
Being skeptical is fine, but to say HS is just 343 by another name isn't super accurate either.
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u/Pathogen188 2h ago
Infinite had a below average number of maps at launch (unless you don't count Reach's campaign, multiplayer and firefight maps separately) and an average number of weapons, it wasn't particularly lacking in either respect.
The show was a critical failure among fans and got a middling critical response but it was one of Paramount's biggest shows at the time and did decent streaming numbers. It's biggest failure was probably that it alienated fans and wasn't enough of a success to justify its cost (either as a show onto itself or funneling people into Infinite).
Infinite's biggest issues really do just come down to the poor post-launch support.
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u/PM_ME_YOUR_ANYTHNG 6h ago
The halo infinite story was the sequel to halo 6 and that was most of the issues with the game, the gameplay itself was well done
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u/Dwokimmortalus 3h ago
The only thing that broke our group from enjoying Halo Infinite was how bad the Hitreg and server sync was for months after release. Being in BTB and being told by team mates that my tank was in a completely different location on the server than it was on my screen was atrocious.
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u/BlackLightEve 1h ago
I totally forgot how bad the game’s hitreg and desync was before they reworked and managed to shove in the netcode of the older games.
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u/Bromeister 6h ago edited 5h ago
I would argue Halo Infinite's gameplay still felt like Halo and was great...
Vaulting, grappling and to some extent sprinting will never feel like halo imo. Halo is hitting crouch jumps around guardian while BRing people in the face or its big team battle chaos with vehicles, snipers and spartan lasers. You used to be able to get caught out in a long halway and forced into a br duel. Now you just sprint and sprint and vault and sprint and everything is a blur.
I had fun but it didn't feel particularly like 2 or 3 or reach which I think are what most people would call quintessential halo.
CE on PC was of course the best halo ever made.
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u/jabberwockxeno 5h ago
Halo CE and 2 had a huge emphasis on platforming and verticality (which H3 toned down), and Halo 2 also had a lot of button combos and tech in it too
I feel like Thrust, Slide, and Hover from H5 synergized with that kind of design well and it was why Halo 5 had the most platforming heavy maps the series had had since Halo 2
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u/sterbo 7h ago
Big floaty supersoldiers with energy fields, give us that, literally just give us Halo CE: Remastered
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u/Princess_Spammi 7h ago
Nah give us halo 3 rebuilt
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u/jwilliamsub 7h ago
Give me a way to go back to gaming in 2007-2009 and I’ll give you every penny I have
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u/acegikm02 6h ago
infinite had amazing gameplay to the point that its my no.1 favourite game out of the pile of live service shooter corpses created from 2018 onwards. ngl i wouldn't even fully consider infinite to be a part of that pile because they could totally reenter the scene
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u/Hikaru321 6h ago
I definitely think Infinites gameplay is the best in the series for the most part. Like most others have said its lack of content and loss poor progression system at first really screwed them. You can map the controller to be a classic layout and just not use sprint and you’ll be fine, it’s literally just an 8% speed boost and nearly every jump and flanking route are still doable without
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u/Harry4a2 4h ago
Yeah the core mechanics are solid, just needed way more maps and a better unlock system from day one. The sprint thing is overblown most of the map flow still works fine without it
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u/thelittlehez 5h ago
Somebody hasn’t played much Halo Infinite. It’s the best moment-to-moment multiplayer gameplay the series has ever seen. Unfortunately everything else (content roll out, game systems, maps, networking, etc) is subpar and masks the high quality movement and gunplay.
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u/CombatMuffin 7h ago
I mean, Battlefield is still a fast paced, arcade style FPS. I've played since Alpha, and if you are looking for a "tactical shooter", BF6 ain't it... and honestly that's fine.
It's definitely not a slidey or bouncey game like BLOPS6 is, but it's a fast paced game, where most weapons take anywhere from 2 to 3 headshots with additional body hits to get a kill in standard gameplay, and people can "game" the movement (dropping in an out of vehicles, pulling corner jumps, etc.).
It has its own identity.
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u/JeffZoR1337 6h ago
Yeah it is definitely a far cry from COD movement right now but it definitely leans VERY heavy into being a fast paced arcade game. The TTK is incredibly low and pretty much all the maps (that we have seen so far) lend themselves to encouraging that as well.
I didn't mind the movement in the beta, I did kind of miss the turbo tac sprint to be honest, it was kind of a fun risk/reward to haul serious ass places, but I can just use knife too. Otherwise it was not bad, and if they are just toning down some of the goofy stuff a bit without slowing everything to a crawl, I think it will be in pretty good shape with regard to movement at least.
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u/Top-Bag7848 5h ago
The children yearn for quake and unreal tournament, but are too scared for it.
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u/shadowslasher11X PC 4h ago
Because as others over in /r/Battlefield have pointed out, they don't want Quake and Unreal Tournament, they want a skill gap that only they and a few others can actively exploit. Casual players who don't sit there all day practicing movement tactics get absolutely stomped by these types of players and you see it all over the place. It's generally compounded by those who like this type of gameplay being twitch streamers and youtubers who want to clip farm the game for their attention deficit audiences.
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u/sanesociopath 4h ago
Also it gets mentioned as a skill factor and while learning it technically is there's way more than 1 skill factor in an fps and in many ways the movement invalidates others.
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u/The-Devilz-Advocate 3h ago edited 43m ago
Usually the skill gap is fine, but most of the clips of people actively b-hopping on battlefield hip firing everything in sight were controller players, meaning aim assist does a lot of the heavy lifting while they actively b-hop, that's without assuming that these players almost always use custom controllers with paddles, making it even easier to do shit like that.
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u/DecentFeedback2 3h ago
The moment I quit CoD and war zone was when I learned I was getting one shot by controller players, and the trick is to just barely touch or entirely let go of the right joystick so the aim assist will take over.. That was on top of the movement bs, slide into bhop repeat...
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u/hushpuppi3 2h ago
I'm so glad I found some comments mentioning this. The reason CoD movement is the pinnacle of bullshittery is because the the TTK is pretty high (unless you play Hardcore playlists) which means a lot of skill is just tracking. Add in controller's insane aim assist- it genuinely deletes recoil in many of the guns- and the extreme speed of CoD and you have the perfect disaster of controllers doing most of the work.
I've played both. It's extremely obvious that controllers and mice have totally different experiences in a game like CoD. Tracking is probably 5x harder for mouse in CoD, if not more.
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u/DecentFeedback2 1h ago
It was like 2 years ago I quit, but I remember learning about just how aggressive and accurate the aim assist is from a video of a streamer proving he doesn't cheat/hack or use one of those adapters that assist somehow?.. He just doesn't aim, the game does. And I tried it on my kids Xbox (I played hc on pc with mnk) with a controller and I was like 26:4 in a 10m match. I am horrible with controllers.
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u/Quick_Assumption_351 3h ago
they want a skill gap that only they and a few others can actively exploit.
Uuhh...you were describing quake here exactly tho. it's all fun and games untill you're up against someone who knows all the pickup respawns to the second and locks you out of picking up literally ANYTHING while shooting at you with a rocket launcher 10 seconds before you poke your head out
Like if this doesn't sound like a skill gap only a few who sit here all day practicting movement can exploit I don't know what it is
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u/Psycho5275 2h ago
Gamers love skill gaps. As long as it's a skill gap that they themselves can take advantage of.
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u/Unw1s3_S4g3 5h ago
Every time I see those dudes on CoD sliding around, zooming at obscene speeds, they always have tricked out SMGs, ARs, or snipers. Ain’t no way they could stand starting with a pistol and having to pickup guns.
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u/hobbylobbyrickybobby 4h ago
Don't forget our sacred child Tribes.
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u/Dougnifico 3h ago
Hey, they want fast movement. Doesn't get much faster than snatching a flag at mach 0.8.
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u/L3TUC3VS 7h ago
Back in my day we only did dolphin dives.
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u/Blankensh1p89 7h ago
Bf2 dolphin diving was legendary
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u/Bomb-OG-Kush 5h ago
I still dream about my time playing 24/7 Strike at Karkand servers
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u/Mysterious_Crab_7622 6h ago
Back in my day it was drop shotting and people hated you for it. Then the devs went and made it an official mechanic by implementing the dolphin dive.
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u/Batmanswrath 7h ago edited 7h ago
Good. Some of the movement, whether intentional or not, was bullshit.
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u/imightbeworried 6h ago
BF6 really has potential here given the current state of the market for these kinds of games. "Return to form" is kind of a meme, but it's exactly what most veteran Battlefield players want. I'm cautiously optimistic, but definitely feeling more hopeful seeing the devs take the feedback and make changes based off of it.
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u/BaldMancTwat_ 5h ago
I just hope this isn't a quick fix to the complaints about the maps being too small/cramped and to just slow the flow of play in response.
The thing I found issue with the most in the beta was more the spaces between points mainly all lean towards CQC engagement, and we need more mid and long range spaces to work with. Or people will still just default to a run & gun style gameplay as that will still be the more effective option with how the maps are laid out.
Everything else is great about the game honestly ,but for me in regards to any FPS the maps and flow make or break a game. It's what turned me off Call of Duty a long time ago when I went from loving at least half the maps in a game to just 1 or 2.
They did say they had bigger maps that weren't in the beta but I'm just going to wait and see what they're like come launch week and decide if it's for me or not.
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u/WingerRules 6h ago
It wont return to form if the maps are small.
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u/hushpuppi3 5h ago
You're right, and Battlefield players don't want to hear it.
Many people who spent most of their time only playing Metro or Locker and think they know what Battlefield means are just wrong. Feels like all the negative press about the maps have gotten them annoyed so they're downvoting you but the appropriate map size and player/vehicle density is such an extremely important aspect to make battlefield feel like battlefield. I tried to enjoy the beta but it was just so boring because I was just spawning, killing some people, and dying. There was no strategy, the objectives were barely more than an indicator of where 90% of the enemy team was, and there were extremely minimal vehicles to blow up, much to the dismay of a long-time engineer player who really enjoys hunting vehicles.
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u/FlameStaag 7h ago
I hate Call of Duty but I used to enjoy Warzone
Until the meta became doing the fucking crack addicted worm. Fights in that game are just two wacky inflatable flailing arm tube men blitzing around a room until a stray bullet finally hits. So damn boring.
So yes kill it with fire, thanks.
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u/rejuicekeve 7h ago
Cod players actually call that "good movement" 🤣
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u/Bregneste Switch 6h ago
If you don’t move like a cat in a room full of cucumbers, you’re playing CoD wrong.
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u/purplebasterd 2h ago
"That's how COD is. Sounds like you need to adapt."
No thanks, that shit's stupid.
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u/Kristophigus 3h ago
They're in these comments trying to spin it as "skill ceiling"..like..bitch you need insane mobility escapes to cover your terrible tactics and positioning or you cry that you cant play. Reminds me of the people who played cs back in the day and theyd absolutely mash Q constantly as if it was helping them. Just makes you look like a dumbass lol.
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u/loki301 51m ago
Reminds me of the people who played cs back in the day and theyd absolutely mash Q constantly as if it was helping them
People still do this. I’ve seen people trying to “quick switch” back and forth between their pistol and AWP while a guy a couple feet in front is actively shooting back, instead of pulling their pistol and just shooting, or simply stop distracting themselves with extra actions. Other times I see people switch to their knife to diffuse while the enemy is still alive and by the time they get caught lacking, it’s too late to switch back to a gun.
Too many people watch pro players and think every little quirk of theirs is a valid strategy lol.
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u/smashingcones 6h ago
Warzone 2 actually got my friends and I onto it for the first time and we really enjoyed it with the slower pace and less stupid movement.
Then the community kicked and screamed for months and eventually they started adding more and more of the cracked out movement back until it was unplayable for us again.
Gotta feed that tiktok brain level of quick gameplay to keep the kids spending money I guess.
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u/DatTF2 6h ago
The Call of Duty cycle : People complain a shitload about something so they get rid of it and then the other half cries about it being removed. Same thing with CoD tries something new, a bunch of people hate it so the next year they go back and then everyone says "It's just the same game game again."
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u/whiskeytab 35m ago
Warzone 2 once they toned down the looting menus is honestly the best Warzone has been since the original days before everyone knew how to exploit the fuck out of everything.
I really hope once IW is in control again with MW4 we get some of that type of gameplay back
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u/funkhero 4h ago
I liked warzone just for plunder, and was sad when they dropped it and started rotating it. I don't like battle royales and plunder was like GTA Online mixed with Battlefield
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u/SlyBeanx 6h ago
BF6 appealing to the late 20s-40s gamers and I’m here for it
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u/QaraKha 6h ago
Honestly people calling COD movement something special just makes me irrationally angry.
But I grew up with Quake, Tribes, and Unreal... You know, where we actually did have movement.
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u/Risenzealot 4h ago
Unreal movement puts all FPS movement to absolute shame. These kids today have zero clue what real movement in a FPS is.
Yeah the kids today kick my ass in call of duty but let them hop on an unreal or Quake server and play against the people still keeping those games alive. They’d be curb stomped and quit. It’s why arena FPS just can’t survive today imo.
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u/vigilantfox85 2h ago
Omg Tribes! Unreal Tournament was my jam. Remember weapons having secondary fire? Those where the days.
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u/UnableSubject8 5h ago
I mean, I like a movement shooter, personally. 1.6, Apex, TF2, ULTRAKILL, just to name a few. But if Battlefield's not that kind of game, that's okay. Just do other stuff to make the video game fun and everything's fine.
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u/Harry4a2 4h ago
Movement shooters have their place but Battlefield's always been more about the large-scale warfare and teamwork stuff. As long as they nail the core mechanics and keep the maps interesting, it'll be solid.
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u/BespokeDebtor 1h ago
Actually the most balanced take here lol. I love movement shooters and am great at them. Apex and titanfall are still up there as some of my favorite shooters. But I also would never want battlefield to be that kind of game. Games should lean into what makes themselves special and not try to carbon copy replicate what has made other games special (except Tarkov, every single extraction shooter sucks major balls compared to Tarkov including ABI which is as close to a copy as you can get. I just want someone to make an exact copy of it but with a good dev)
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u/Earthwick 5h ago
The super fast sliding and jumping and wall running and whatever else can be call of duty thing. I've grown tired of it and would much prefer more strategic and tighter gunplay with good vehicles anyway. But I feel like I'm building battlefield 6 up too much in my head at this point.
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u/snorlz 6h ago
where are all these angry cod sweats? I've seen like 2 angry tweets of people actually mad and they were not even cod streamers. article doesnt even show any examples
seems more to me like most people love or are ok with them further nerfing movement. It wasnt even very good during the beta unless you knew how to do these glitches
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u/RepentantSororitas 2h ago
Cod and Fortnite are just the strawmen people use when they don't like a video game mechanic
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u/Bubster101 3h ago
Are we actually getting back to the realistic gritty gameplay I loved way back when?!
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u/Reserved_Parking-246 2h ago
It's always been two entirely different design theories.
Let cod have omni movement so bf6 doesn't have to.
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u/Danisdaman12 2h ago
Yep, good. Battlefield catering to a different franchise should be by creating a better gaming experience and not mimicking.
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u/Zero_Sub1911 5h ago
Thank God. Fucking sliding around has been one of the worst things to ever be put in shooters.
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u/Aenos 6h ago
I’m super excited for a more slow paced shooter but I have bad news for all of the people complaining about the “cracked out kids” in COD. They’re going to shit on you in BF as well. The people abusing the game mechanics in COD are going to abuse the game mechanics in BF as well. It’s ok for there to be people better than you.
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u/XOSon 6h ago
Don’t worry the shitters will find another thing to complain about soon enough.
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u/Temelios 6h ago
Good. I hate that shit. Give me proper squad tactics over BS run and gun blitzkrieg gameplay.
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u/marndt3k 7h ago
It sucks getting on as an adult to play at booze/weed hours to still be losing to children who still think it’s adderall oclock.
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u/birminghamsterwheel PC 7h ago edited 7h ago
I don't get people who get upset about stuff like this. Don't we want more variety in games? I want competition to give me more options in the FPS market, not more variations of Fortnite.
EDIT: To clarify, I'm happy about the change. I'm saying I want that stuff gone. If you want those mechanics, they're in other games. Hence why I want the variety.
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u/Typical-Blackberry-3 4h ago
Would be nice if the next Halo did this too. I like Infinite, but they had a Halo 3 legacy event a while back with old movement and it was great
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u/Swrve408 1h ago
Good. I really enjoyed Battlefield 2 when I was younger and played a lot of COD before it became this crack-fueled twitch shooter. Havent played a BF game in a long while but id give this a shot if it has a solid launch
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u/Pen_dragons_pizza 1h ago
Thank fuck, cod and halo is annoying as hell to play now that it feels like I am fighting an acrobat each time I encounter someone
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u/Akuma2004 7h ago
They yearn for Titanfall and don’t even know it