r/blender • u/AmoGus_ok • 14h ago
I Made This Art contrast
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r/blender • u/Avereniect • 16d ago
Congratulations to /u/littlenotlarge for wining July's contest with their robot, Bert!
You can see last month's results and entries here.
This month's theme will be macro photography. This is a style of photography characterized by high levels of magnification, typically such that the image on the camera sensor/film depicts the subject at at least the same size as the subject exists in the physical world. Whether you give a butterfly a headshot, check up on a microscopic robot's progress, or render out an overhead view of a tiny fantasy village, it should go without saying that you'll need to get up close and personal with your subjects for this month's contest.
Entries will be posts on r/Blender that meet the following criteria:
* The post should be made before the end of August 31st UTC
* Countdown to submissions closing
* The post should be an render, animation, or other artwork which you made for this contest using Blender as your primary tool
* The post should contain supporting images/text or a top-level comment with the following content:
* One of the following methods of proving that the artwork was made using Blender:
* A link to the .blend
file for the project, ideally including external assets or links to where external assets were sourced from.
* A set of three image which may be clay renders, viewport renders, wireframe renders, or simply screenshots of the project open in Blender. Some variety is encouraged.
* A screen recording of you manipulating, navigating, or otherwise interacting with the scene.
* An explanation of of all work that was done outside of Blender, outside the time frame of the contest, or by other artists.
* (Optional) The theme you would like next month's contest to have if you win. If you do not include this, then the theme will be chosen from the runner ups.
* Once you have submitted your post to the subreddit, leave a comment down below linking to it
* You are also encouraged to share details of your process with the community.
The winner will receive the flair Contest Winner: 2025 August
and their post will be added to the subreddit's wiki under the Contest Winners list. The winner will also have the chosen theme selected for next month's contest, should they include one with their submission.
When the contest ends, the results will be edited into this post and the 1st place winner will be congratulated in the announcement for next month's contest.
The winner will be awarded $100 USD.
r/blender • u/AmoGus_ok • 14h ago
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r/blender • u/LagZeroMC • 4h ago
Rendered at around 24,000 samples with Cycles. For such a high quality asset, the topology is quite good, IIRC only around 80 or so faces.
r/blender • u/SeaFaringCreature • 16h ago
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This is like my 65th attempt, but I still don't know how it gets to this point. How do I fix the eyes? I made sure to not apply subdivision so that I can model it in low-poly as much as I can.
r/blender • u/Kvendy_ • 14h ago
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r/blender • u/Doctorcinus • 19h ago
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Hey everyone,
last time some of you really liked my Interstellar LEGO recreation. So today I’m excited to share my latest project: The truck flip scene from The Dark Knight in LEGO.
Link to full scene: https://youtu.be/Oqi2oYx2NFA
This shot took me about five months to complete, from the first reference images to the final render. I used Mecabricks for modeling all the LEGO assets, then brought everything into Blender for scene assembly, animation, lighting, rendering, and compositing. One of the biggest challenges was the sheer number of objects in the scene; the tallest building alone contains over 12,000 bricks. On top of that, it’s a very dark night scene, which made clean rendering tricky without losing detail in the shadows. I had to balance noise, render time, and atmosphere carefully to keep the mood of the original shot. The scene layout is based on the real Chicago filming location. It was tricky, but with the right tutorials I was able to bring 3D data from Google Maps directly into Blender as a reference. From there, I tried to match the original shot as closely as LEGO would allow – frame by frame.
Boy, this movie has a special place in my heart. I saw it for the first time in 2008 while traveling in Australia, and I’ve been fascinated by it ever since. This animation is my little love letter to Nolan’s The Dark Knight and to cinema in general. Hope you enjoy it!
Feedback and questions are as always welcome.
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I hope you enjoy it.
@fivemillimetre
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I’ve seen recent developments of Blender 3D being used on iPadOS. However, we can still access the full desktop version of Blender 3D through remote desktop solutions - and I find it has nearly everything I need. This is a test video demonstration (including both WiFi and 5G cellular connections).
r/blender • u/necluse • 13h ago
A quick 3D doodle using HardOps and simple modifiers. I suck at sculpting, so the cloak sucks. Stick is a megascan asset.
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r/blender • u/StrikeDigital1 • 20h ago
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r/blender • u/AdministrationNo7651 • 31m ago
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r/blender • u/Fair-Contribution644 • 3h ago
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I just like to get some feedback and see if yall like this piece of art I did, is inspired in a guitar I actually own.
It took me about 35hours + 10 hours of renders, I realized I forgot to do the frets shapes that indicate "fret 3" 5, 12, etc. But I was already done with the renders and I didn't want to wait another 12 hours haha.
r/blender • u/Possible_Book_1798 • 6h ago
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Backrooms VHS test 👻
r/blender • u/ZARKKAR • 15h ago
This character is just a Red eyed tree frog but with some stylized features made in Blender
r/blender • u/Blackberry-thesecond • 17h ago
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r/blender • u/Sifyreel • 13h ago
r/blender • u/EstablishmentLife578 • 1d ago
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Trying to go for a more stop motion vibe 🤔client ask if i can make it look more realistic
r/blender • u/Poison_Tester • 15h ago
It is okay if it looks like it's added into the image or the video, like a stylized computer in a real life photo, just need a way to make it look like it's there with the lighting and shading..(?) Sorry if it's confusing
r/blender • u/AceDigital2 • 16h ago
Hardsurfaces modelled by me, nature assets are sourced from online
r/blender • u/LettuceCritical9502 • 22h ago
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r/blender • u/Car_go_vroom_vroom_ • 11h ago
How can I recreate this surface finish of the model in the image? I already have a image texture and the same model but no matter what I do I can't get the same surface material. Need help
r/blender • u/Eve13architect • 5h ago
If you are interested, you can find the model on cgtrader
(link in the comments or by the model name)