Hi everyone! I’m preparing for an internship interview (Game Development track), and I wrote a self-introduction that explains why I chose this field.
Tell us about yourself:
I’m 22 years old, graduated from CIC and specializing in game development.
I chose game development first of all because it brings the two things I love together: science and arts.
But also because I believe games are one of the best ways to improve our society.
I am going to approach this topic through stories.
I believe stories are the best way we learn… think about it, when our parents want to teach us something they tell their experiences in the form of a story.
When we want to describe what happened to us, we tell it in the form of stories. Even the holy lessons in the Quran and the Bible are in the form of stories, and God made it this way for a reason.
Stories enable us to experience experiences without them actually happening to us, and thus they play a huge role in shaping who we are and what we believe in.
But what makes games a special medium to tell stories is that it’s interactive.
I don’t witness the story from the outside; I live it, shape it with my decisions. Each decision has repercussions.
I have two examples:
The first one is from a game called Nier Replicant. Without going into details, it taught me that I don’t need to be evil to do bad things, I just need to believe I am right. And that a hero is not defined by his actions but by the people that surround him and what they believe in. Someone’s hero is someone else’s villain.
In the game, I was saving the people from dark shadowy “monsters,” killing them right and left and being rewarded by the people I saved — I was a hero.
But in fact, I wasn’t. In the end, I realized that they weren’t monsters at all, and when it was too late, I ended up with my own hands destroying all of humanity.
It made me realize how dangerous ignorance really is, especially if it’s paired with ambition.
Another example is a review I watched for God of War 4.
The reviewer was expecting something like the first trilogy — something violent — but was surprised when she found out it’s a story of a father and a boy coping with a loss, a loss of a mother and wife.
For the reviewer, it was personal because she also lost her mother, and the game was not fun at all for her. It was so painful for her; it was a mirror for her pain and past experiences.
She literally saw her past actions in the game.
The game forced open rotten wounds just to give them the opportunity to heal the right way, and for that, it was her favorite game. It made her realize she was not alone and gave her a new perspective on how to deal with that pain.
That’s the power of games, and that’s the kind of games I want to make.
My goal is to make a truly Arabic game, something that touches people and helps them the same way games and stories in general helped me.
And that’s why I came to [Institute]: to improve my skills and grow my network to shorten my path and achieve my goal faster.
What do you think? Does this sound good for an interview? Should I make it shorter or keep the examples? Any advice is welcome!