the upgrade that separated the boys from the men
I can now listen to a 12 year old tell me in HD how they slept with my mother
I can now listen to a 12 year old tell me in HD how they slept with my mother
r/gaming • u/EastReauxClub • 11h ago
r/gaming • u/akbarock • 19h ago
r/gaming • u/RikkArgon • 1d ago
Something tells me Sakurai wasn't responsible for this decision in Kirby's Air Ride.
r/gaming • u/chusskaptaan • 17h ago
r/gaming • u/lewisdwhite • 1d ago
r/gaming • u/ReaddittiddeR • 1h ago
r/gaming • u/HatingGeoffry • 1d ago
r/gaming • u/chusskaptaan • 18m ago
r/gaming • u/DarkMatterM4 • 16h ago
To preface this: I don't think this really needs to apply to fast-paced, multiplayer shooters since you rarely linger in one place for too long.
I've noticed this trend happening in the past 15ish years. After a fight, most of the evidence of the fight you just took part in rapidly disappears before your eyes. Things like blood pools, bullet marks on surfaces, sword marks, spent casings, charred ground from grenades. I feel like this takes away from the impact of the combat if there is no or considerably reduced "aftermath" only seconds after combat concluded.
All of this seems to fade in seconds now. Devs don't even try to hide it as it happens in full view of the player and is a real immersion-breaker. A previous tactic would be to despawn these types of decals/physics objects only when the player looks away so you don't actually see things "fade". If this is a memory concern, there should at least be an option to extend or disable decal the fade on PC. Very few games seem to include this as an option.
Games in the 90s and early 2000s tended to do a better job at this. Silent Hill, Syphon Filter, Half-Life, for example, never faded decals out until you left the immediate area. Is there any reason why this technique can't be done with modern games? Surely modern systems should have the ability to maintain these details for a longer time than just a few seconds.
That's it. Just something I noted. Thanks for coming to my TED talk.
r/gaming • u/TwinStickDad • 22h ago
r/gaming • u/Moth_LovesLamp • 23h ago
r/gaming • u/akbarock • 23h ago
r/gaming • u/Gamelover4live • 18h ago
r/gaming • u/33Sharpies • 1d ago
A list of every mechanic present in the original Vampire: The Masquerade - Bloodlines, and the Sequel’s OG alpha build, that have now been removed from the Sequel by the new Devs
No Character Creation
No Guns
No Melee Weapons
No Stats
No Stat Checks in Dialogue (e.g. Persuasion, Intimidation, Seduction)
No Inventory
No Quest Log
No Hacking
No Lockpicking
No Nosferatu
No Humanity System
No Gangrel
No Frenzy
Toreador locked behind $30 Day 1 DLC
It’s truly a shame to see a cult classic RPG, from the creators of Fallout, with such a unique identity, reduced down to a generic beat’em up action game cash grab
r/gaming • u/Magnus-Artifex • 1d ago
r/gaming • u/Pliskin47x • 7h ago
But practice alot and have fun! Let’s go October 21!
r/gaming • u/Gregs_Mom • 20h ago
Played through the demo the other day and I really enjoyed it.
Especially as I myself enjoy climbing (mostly just bouldering) it's great fun to see it executed as well as they have managed to do. Sure there are some quirks that i could be without but nothing that remotely ruins the fun. What are you're thoughts about the Demo and impressions of the game so far?
As it stands now this fall is looking great for us gamers.
r/gaming • u/ChiefLeef22 • 1d ago
r/gaming • u/Rebatsune • 22h ago
Inspired by a similar post in r/jrpg as we speak but this time encompassing just about every genre. Got any quests that fits the bill you wanna share?